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Unified Diff: src/zone.h

Issue 885813002: Minor refactoring for Zone class and friends. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 11 months ago
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Index: src/zone.h
diff --git a/src/zone.h b/src/zone.h
index 2a730f9ee078c478a912cbe584bcf2c263828af5..da657155fe28e8e832a1a9c440feeaaa9b7ce813 100644
--- a/src/zone.h
+++ b/src/zone.h
@@ -17,35 +17,35 @@
namespace v8 {
namespace internal {
-
+// Forward declarations.
class Segment;
-class Isolate;
+
// The Zone supports very fast allocation of small chunks of
// memory. The chunks cannot be deallocated individually, but instead
// the Zone supports deallocating all chunks in one fast
// operation. The Zone is used to hold temporary data structures like
// the abstract syntax tree, which is deallocated after compilation.
-
+//
// Note: There is no need to initialize the Zone; the first time an
// allocation is attempted, a segment of memory will be requested
// through a call to malloc().
-
+//
// Note: The implementation is inherently not thread safe. Do not use
// from multi-threaded code.
-
-class Zone {
+class Zone FINAL {
public:
Zone();
~Zone();
+
// Allocate 'size' bytes of memory in the Zone; expands the Zone by
// allocating new segments of memory on demand using malloc().
void* New(int size);
template <typename T>
T* NewArray(int length) {
- CHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) >
- length);
+ DCHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) >
+ length);
return static_cast<T*>(New(length * sizeof(T)));
}
@@ -59,15 +59,13 @@ class Zone {
// Returns true if more memory has been allocated in zones than
// the limit allows.
- inline bool excess_allocation();
-
- inline void adjust_segment_bytes_allocated(int delta);
+ bool excess_allocation() const {
+ return segment_bytes_allocated_ > kExcessLimit;
+ }
- inline unsigned allocation_size() const { return allocation_size_; }
+ unsigned allocation_size() const { return allocation_size_; }
private:
- friend class Isolate;
-
// All pointers returned from New() have this alignment. In addition, if the
// object being allocated has a size that is divisible by 8 then its alignment
// will be 8. ASan requires 8-byte alignment.
@@ -106,10 +104,10 @@ class Zone {
// Creates a new segment, sets it size, and pushes it to the front
// of the segment chain. Returns the new segment.
- INLINE(Segment* NewSegment(int size));
+ inline Segment* NewSegment(int size);
// Deletes the given segment. Does not touch the segment chain.
- INLINE(void DeleteSegment(Segment* segment, int size));
+ inline void DeleteSegment(Segment* segment, int size);
// The free region in the current (front) segment is represented as
// the half-open interval [position, limit). The 'position' variable
@@ -126,7 +124,9 @@ class Zone {
class ZoneObject {
public:
// Allocate a new ZoneObject of 'size' bytes in the Zone.
- INLINE(void* operator new(size_t size, Zone* zone));
+ void* operator new(size_t size, Zone* zone) {
+ return zone->New(static_cast<int>(size));
+ }
// Ideally, the delete operator should be private instead of
// public, but unfortunately the compiler sometimes synthesizes
@@ -143,12 +143,12 @@ class ZoneObject {
// The ZoneScope is used to automatically call DeleteAll() on a
// Zone when the ZoneScope is destroyed (i.e. goes out of scope)
-struct ZoneScope {
+class ZoneScope FINAL {
public:
explicit ZoneScope(Zone* zone) : zone_(zone) { }
~ZoneScope() { zone_->DeleteAll(); }
- Zone* zone() { return zone_; }
+ Zone* zone() const { return zone_; }
private:
Zone* zone_;
@@ -157,12 +157,12 @@ struct ZoneScope {
// The ZoneAllocationPolicy is used to specialize generic data
// structures to allocate themselves and their elements in the Zone.
-struct ZoneAllocationPolicy {
+class ZoneAllocationPolicy FINAL {
public:
explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
- INLINE(void* New(size_t size));
- INLINE(static void Delete(void *pointer)) { }
- Zone* zone() { return zone_; }
+ void* New(size_t size) { return zone()->New(static_cast<int>(size)); }
+ static void Delete(void* pointer) {}
+ Zone* zone() const { return zone_; }
private:
Zone* zone_;
@@ -173,15 +173,17 @@ struct ZoneAllocationPolicy {
// elements. The list itself and all its elements are allocated in the
// Zone. ZoneLists cannot be deleted individually; you can delete all
// objects in the Zone by calling Zone::DeleteAll().
-template<typename T>
-class ZoneList: public List<T, ZoneAllocationPolicy> {
+template <typename T>
+class ZoneList FINAL : public List<T, ZoneAllocationPolicy> {
public:
// Construct a new ZoneList with the given capacity; the length is
// always zero. The capacity must be non-negative.
ZoneList(int capacity, Zone* zone)
: List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { }
- INLINE(void* operator new(size_t size, Zone* zone));
+ void* operator new(size_t size, Zone* zone) {
+ return zone->New(static_cast<int>(size));
+ }
// Construct a new ZoneList by copying the elements of the given ZoneList.
ZoneList(const ZoneList<T>& other, Zone* zone)
@@ -192,27 +194,27 @@ class ZoneList: public List<T, ZoneAllocationPolicy> {
// We add some convenience wrappers so that we can pass in a Zone
// instead of a (less convenient) ZoneAllocationPolicy.
- INLINE(void Add(const T& element, Zone* zone)) {
+ void Add(const T& element, Zone* zone) {
List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
}
- INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone)) {
+ void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) {
List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
}
- INLINE(void AddAll(const Vector<T>& other, Zone* zone)) {
+ void AddAll(const Vector<T>& other, Zone* zone) {
List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
}
- INLINE(void InsertAt(int index, const T& element, Zone* zone)) {
+ void InsertAt(int index, const T& element, Zone* zone) {
List<T, ZoneAllocationPolicy>::InsertAt(index, element,
ZoneAllocationPolicy(zone));
}
- INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) {
+ Vector<T> AddBlock(T value, int count, Zone* zone) {
return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
ZoneAllocationPolicy(zone));
}
- INLINE(void Allocate(int length, Zone* zone)) {
+ void Allocate(int length, Zone* zone) {
List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
}
- INLINE(void Initialize(int capacity, Zone* zone)) {
+ void Initialize(int capacity, Zone* zone) {
List<T, ZoneAllocationPolicy>::Initialize(capacity,
ZoneAllocationPolicy(zone));
}
@@ -226,13 +228,20 @@ class ZoneList: public List<T, ZoneAllocationPolicy> {
// different configurations of a concrete splay tree (see splay-tree.h).
// The tree itself and all its elements are allocated in the Zone.
template <typename Config>
-class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
+class ZoneSplayTree FINAL : public SplayTree<Config, ZoneAllocationPolicy> {
public:
explicit ZoneSplayTree(Zone* zone)
: SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
- ~ZoneSplayTree();
+ ~ZoneSplayTree() {
+ // Reset the root to avoid unneeded iteration over all tree nodes
+ // in the destructor. For a zone-allocated tree, nodes will be
+ // freed by the Zone.
+ SplayTree<Config, ZoneAllocationPolicy>::ResetRoot();
+ }
- INLINE(void* operator new(size_t size, Zone* zone));
+ void* operator new(size_t size, Zone* zone) {
+ return zone->New(static_cast<int>(size));
+ }
void operator delete(void* pointer) { UNREACHABLE(); }
void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
@@ -241,6 +250,7 @@ class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
-} } // namespace v8::internal
+} // namespace internal
+} // namespace v8
#endif // V8_ZONE_H_
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