| Index: src/zone.h
|
| diff --git a/src/zone.h b/src/zone.h
|
| index 2a730f9ee078c478a912cbe584bcf2c263828af5..da657155fe28e8e832a1a9c440feeaaa9b7ce813 100644
|
| --- a/src/zone.h
|
| +++ b/src/zone.h
|
| @@ -17,35 +17,35 @@
|
| namespace v8 {
|
| namespace internal {
|
|
|
| -
|
| +// Forward declarations.
|
| class Segment;
|
| -class Isolate;
|
| +
|
|
|
| // The Zone supports very fast allocation of small chunks of
|
| // memory. The chunks cannot be deallocated individually, but instead
|
| // the Zone supports deallocating all chunks in one fast
|
| // operation. The Zone is used to hold temporary data structures like
|
| // the abstract syntax tree, which is deallocated after compilation.
|
| -
|
| +//
|
| // Note: There is no need to initialize the Zone; the first time an
|
| // allocation is attempted, a segment of memory will be requested
|
| // through a call to malloc().
|
| -
|
| +//
|
| // Note: The implementation is inherently not thread safe. Do not use
|
| // from multi-threaded code.
|
| -
|
| -class Zone {
|
| +class Zone FINAL {
|
| public:
|
| Zone();
|
| ~Zone();
|
| +
|
| // Allocate 'size' bytes of memory in the Zone; expands the Zone by
|
| // allocating new segments of memory on demand using malloc().
|
| void* New(int size);
|
|
|
| template <typename T>
|
| T* NewArray(int length) {
|
| - CHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) >
|
| - length);
|
| + DCHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) >
|
| + length);
|
| return static_cast<T*>(New(length * sizeof(T)));
|
| }
|
|
|
| @@ -59,15 +59,13 @@ class Zone {
|
|
|
| // Returns true if more memory has been allocated in zones than
|
| // the limit allows.
|
| - inline bool excess_allocation();
|
| -
|
| - inline void adjust_segment_bytes_allocated(int delta);
|
| + bool excess_allocation() const {
|
| + return segment_bytes_allocated_ > kExcessLimit;
|
| + }
|
|
|
| - inline unsigned allocation_size() const { return allocation_size_; }
|
| + unsigned allocation_size() const { return allocation_size_; }
|
|
|
| private:
|
| - friend class Isolate;
|
| -
|
| // All pointers returned from New() have this alignment. In addition, if the
|
| // object being allocated has a size that is divisible by 8 then its alignment
|
| // will be 8. ASan requires 8-byte alignment.
|
| @@ -106,10 +104,10 @@ class Zone {
|
|
|
| // Creates a new segment, sets it size, and pushes it to the front
|
| // of the segment chain. Returns the new segment.
|
| - INLINE(Segment* NewSegment(int size));
|
| + inline Segment* NewSegment(int size);
|
|
|
| // Deletes the given segment. Does not touch the segment chain.
|
| - INLINE(void DeleteSegment(Segment* segment, int size));
|
| + inline void DeleteSegment(Segment* segment, int size);
|
|
|
| // The free region in the current (front) segment is represented as
|
| // the half-open interval [position, limit). The 'position' variable
|
| @@ -126,7 +124,9 @@ class Zone {
|
| class ZoneObject {
|
| public:
|
| // Allocate a new ZoneObject of 'size' bytes in the Zone.
|
| - INLINE(void* operator new(size_t size, Zone* zone));
|
| + void* operator new(size_t size, Zone* zone) {
|
| + return zone->New(static_cast<int>(size));
|
| + }
|
|
|
| // Ideally, the delete operator should be private instead of
|
| // public, but unfortunately the compiler sometimes synthesizes
|
| @@ -143,12 +143,12 @@ class ZoneObject {
|
|
|
| // The ZoneScope is used to automatically call DeleteAll() on a
|
| // Zone when the ZoneScope is destroyed (i.e. goes out of scope)
|
| -struct ZoneScope {
|
| +class ZoneScope FINAL {
|
| public:
|
| explicit ZoneScope(Zone* zone) : zone_(zone) { }
|
| ~ZoneScope() { zone_->DeleteAll(); }
|
|
|
| - Zone* zone() { return zone_; }
|
| + Zone* zone() const { return zone_; }
|
|
|
| private:
|
| Zone* zone_;
|
| @@ -157,12 +157,12 @@ struct ZoneScope {
|
|
|
| // The ZoneAllocationPolicy is used to specialize generic data
|
| // structures to allocate themselves and their elements in the Zone.
|
| -struct ZoneAllocationPolicy {
|
| +class ZoneAllocationPolicy FINAL {
|
| public:
|
| explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
|
| - INLINE(void* New(size_t size));
|
| - INLINE(static void Delete(void *pointer)) { }
|
| - Zone* zone() { return zone_; }
|
| + void* New(size_t size) { return zone()->New(static_cast<int>(size)); }
|
| + static void Delete(void* pointer) {}
|
| + Zone* zone() const { return zone_; }
|
|
|
| private:
|
| Zone* zone_;
|
| @@ -173,15 +173,17 @@ struct ZoneAllocationPolicy {
|
| // elements. The list itself and all its elements are allocated in the
|
| // Zone. ZoneLists cannot be deleted individually; you can delete all
|
| // objects in the Zone by calling Zone::DeleteAll().
|
| -template<typename T>
|
| -class ZoneList: public List<T, ZoneAllocationPolicy> {
|
| +template <typename T>
|
| +class ZoneList FINAL : public List<T, ZoneAllocationPolicy> {
|
| public:
|
| // Construct a new ZoneList with the given capacity; the length is
|
| // always zero. The capacity must be non-negative.
|
| ZoneList(int capacity, Zone* zone)
|
| : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { }
|
|
|
| - INLINE(void* operator new(size_t size, Zone* zone));
|
| + void* operator new(size_t size, Zone* zone) {
|
| + return zone->New(static_cast<int>(size));
|
| + }
|
|
|
| // Construct a new ZoneList by copying the elements of the given ZoneList.
|
| ZoneList(const ZoneList<T>& other, Zone* zone)
|
| @@ -192,27 +194,27 @@ class ZoneList: public List<T, ZoneAllocationPolicy> {
|
|
|
| // We add some convenience wrappers so that we can pass in a Zone
|
| // instead of a (less convenient) ZoneAllocationPolicy.
|
| - INLINE(void Add(const T& element, Zone* zone)) {
|
| + void Add(const T& element, Zone* zone) {
|
| List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
|
| }
|
| - INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone)) {
|
| + void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) {
|
| List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
|
| }
|
| - INLINE(void AddAll(const Vector<T>& other, Zone* zone)) {
|
| + void AddAll(const Vector<T>& other, Zone* zone) {
|
| List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
|
| }
|
| - INLINE(void InsertAt(int index, const T& element, Zone* zone)) {
|
| + void InsertAt(int index, const T& element, Zone* zone) {
|
| List<T, ZoneAllocationPolicy>::InsertAt(index, element,
|
| ZoneAllocationPolicy(zone));
|
| }
|
| - INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) {
|
| + Vector<T> AddBlock(T value, int count, Zone* zone) {
|
| return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
|
| ZoneAllocationPolicy(zone));
|
| }
|
| - INLINE(void Allocate(int length, Zone* zone)) {
|
| + void Allocate(int length, Zone* zone) {
|
| List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
|
| }
|
| - INLINE(void Initialize(int capacity, Zone* zone)) {
|
| + void Initialize(int capacity, Zone* zone) {
|
| List<T, ZoneAllocationPolicy>::Initialize(capacity,
|
| ZoneAllocationPolicy(zone));
|
| }
|
| @@ -226,13 +228,20 @@ class ZoneList: public List<T, ZoneAllocationPolicy> {
|
| // different configurations of a concrete splay tree (see splay-tree.h).
|
| // The tree itself and all its elements are allocated in the Zone.
|
| template <typename Config>
|
| -class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
|
| +class ZoneSplayTree FINAL : public SplayTree<Config, ZoneAllocationPolicy> {
|
| public:
|
| explicit ZoneSplayTree(Zone* zone)
|
| : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
|
| - ~ZoneSplayTree();
|
| + ~ZoneSplayTree() {
|
| + // Reset the root to avoid unneeded iteration over all tree nodes
|
| + // in the destructor. For a zone-allocated tree, nodes will be
|
| + // freed by the Zone.
|
| + SplayTree<Config, ZoneAllocationPolicy>::ResetRoot();
|
| + }
|
|
|
| - INLINE(void* operator new(size_t size, Zone* zone));
|
| + void* operator new(size_t size, Zone* zone) {
|
| + return zone->New(static_cast<int>(size));
|
| + }
|
|
|
| void operator delete(void* pointer) { UNREACHABLE(); }
|
| void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
|
| @@ -241,6 +250,7 @@ class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
|
|
|
| typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
|
|
|
| -} } // namespace v8::internal
|
| +} // namespace internal
|
| +} // namespace v8
|
|
|
| #endif // V8_ZONE_H_
|
|
|