| Index: src/zone.h
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| diff --git a/src/zone.h b/src/zone.h
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| index 2a730f9ee078c478a912cbe584bcf2c263828af5..da657155fe28e8e832a1a9c440feeaaa9b7ce813 100644
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| --- a/src/zone.h
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| +++ b/src/zone.h
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| @@ -17,35 +17,35 @@
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|  namespace v8 {
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|  namespace internal {
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|  
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| -
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| +// Forward declarations.
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|  class Segment;
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| -class Isolate;
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| +
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|  
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|  // The Zone supports very fast allocation of small chunks of
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|  // memory. The chunks cannot be deallocated individually, but instead
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|  // the Zone supports deallocating all chunks in one fast
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|  // operation. The Zone is used to hold temporary data structures like
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|  // the abstract syntax tree, which is deallocated after compilation.
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| -
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| +//
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|  // Note: There is no need to initialize the Zone; the first time an
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|  // allocation is attempted, a segment of memory will be requested
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|  // through a call to malloc().
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| -
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| +//
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|  // Note: The implementation is inherently not thread safe. Do not use
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|  // from multi-threaded code.
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| -
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| -class Zone {
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| +class Zone FINAL {
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|   public:
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|    Zone();
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|    ~Zone();
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| +
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|    // Allocate 'size' bytes of memory in the Zone; expands the Zone by
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|    // allocating new segments of memory on demand using malloc().
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|    void* New(int size);
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|  
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|    template <typename T>
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|    T* NewArray(int length) {
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| -    CHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) >
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| -          length);
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| +    DCHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) >
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| +           length);
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|      return static_cast<T*>(New(length * sizeof(T)));
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|    }
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|  
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| @@ -59,15 +59,13 @@ class Zone {
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|  
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|    // Returns true if more memory has been allocated in zones than
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|    // the limit allows.
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| -  inline bool excess_allocation();
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| -
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| -  inline void adjust_segment_bytes_allocated(int delta);
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| +  bool excess_allocation() const {
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| +    return segment_bytes_allocated_ > kExcessLimit;
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| +  }
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|  
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| -  inline unsigned allocation_size() const { return allocation_size_; }
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| +  unsigned allocation_size() const { return allocation_size_; }
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|  
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|   private:
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| -  friend class Isolate;
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| -
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|    // All pointers returned from New() have this alignment.  In addition, if the
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|    // object being allocated has a size that is divisible by 8 then its alignment
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|    // will be 8. ASan requires 8-byte alignment.
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| @@ -106,10 +104,10 @@ class Zone {
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|  
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|    // Creates a new segment, sets it size, and pushes it to the front
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|    // of the segment chain. Returns the new segment.
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| -  INLINE(Segment* NewSegment(int size));
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| +  inline Segment* NewSegment(int size);
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|  
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|    // Deletes the given segment. Does not touch the segment chain.
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| -  INLINE(void DeleteSegment(Segment* segment, int size));
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| +  inline void DeleteSegment(Segment* segment, int size);
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|  
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|    // The free region in the current (front) segment is represented as
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|    // the half-open interval [position, limit). The 'position' variable
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| @@ -126,7 +124,9 @@ class Zone {
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|  class ZoneObject {
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|   public:
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|    // Allocate a new ZoneObject of 'size' bytes in the Zone.
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| -  INLINE(void* operator new(size_t size, Zone* zone));
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| +  void* operator new(size_t size, Zone* zone) {
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| +    return zone->New(static_cast<int>(size));
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| +  }
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|  
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|    // Ideally, the delete operator should be private instead of
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|    // public, but unfortunately the compiler sometimes synthesizes
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| @@ -143,12 +143,12 @@ class ZoneObject {
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|  
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|  // The ZoneScope is used to automatically call DeleteAll() on a
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|  // Zone when the ZoneScope is destroyed (i.e. goes out of scope)
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| -struct ZoneScope {
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| +class ZoneScope FINAL {
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|   public:
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|    explicit ZoneScope(Zone* zone) : zone_(zone) { }
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|    ~ZoneScope() { zone_->DeleteAll(); }
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|  
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| -  Zone* zone() { return zone_; }
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| +  Zone* zone() const { return zone_; }
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|  
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|   private:
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|    Zone* zone_;
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| @@ -157,12 +157,12 @@ struct ZoneScope {
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|  
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|  // The ZoneAllocationPolicy is used to specialize generic data
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|  // structures to allocate themselves and their elements in the Zone.
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| -struct ZoneAllocationPolicy {
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| +class ZoneAllocationPolicy FINAL {
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|   public:
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|    explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
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| -  INLINE(void* New(size_t size));
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| -  INLINE(static void Delete(void *pointer)) { }
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| -  Zone* zone() { return zone_; }
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| +  void* New(size_t size) { return zone()->New(static_cast<int>(size)); }
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| +  static void Delete(void* pointer) {}
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| +  Zone* zone() const { return zone_; }
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|  
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|   private:
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|    Zone* zone_;
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| @@ -173,15 +173,17 @@ struct ZoneAllocationPolicy {
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|  // elements. The list itself and all its elements are allocated in the
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|  // Zone. ZoneLists cannot be deleted individually; you can delete all
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|  // objects in the Zone by calling Zone::DeleteAll().
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| -template<typename T>
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| -class ZoneList: public List<T, ZoneAllocationPolicy> {
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| +template <typename T>
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| +class ZoneList FINAL : public List<T, ZoneAllocationPolicy> {
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|   public:
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|    // Construct a new ZoneList with the given capacity; the length is
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|    // always zero. The capacity must be non-negative.
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|    ZoneList(int capacity, Zone* zone)
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|        : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { }
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|  
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| -  INLINE(void* operator new(size_t size, Zone* zone));
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| +  void* operator new(size_t size, Zone* zone) {
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| +    return zone->New(static_cast<int>(size));
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| +  }
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|  
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|    // Construct a new ZoneList by copying the elements of the given ZoneList.
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|    ZoneList(const ZoneList<T>& other, Zone* zone)
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| @@ -192,27 +194,27 @@ class ZoneList: public List<T, ZoneAllocationPolicy> {
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|  
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|    // We add some convenience wrappers so that we can pass in a Zone
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|    // instead of a (less convenient) ZoneAllocationPolicy.
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| -  INLINE(void Add(const T& element, Zone* zone)) {
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| +  void Add(const T& element, Zone* zone) {
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|      List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
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|    }
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| -  INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone)) {
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| +  void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) {
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|      List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
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|    }
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| -  INLINE(void AddAll(const Vector<T>& other, Zone* zone)) {
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| +  void AddAll(const Vector<T>& other, Zone* zone) {
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|      List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
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|    }
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| -  INLINE(void InsertAt(int index, const T& element, Zone* zone)) {
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| +  void InsertAt(int index, const T& element, Zone* zone) {
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|      List<T, ZoneAllocationPolicy>::InsertAt(index, element,
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|                                              ZoneAllocationPolicy(zone));
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|    }
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| -  INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) {
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| +  Vector<T> AddBlock(T value, int count, Zone* zone) {
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|      return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
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|                                                     ZoneAllocationPolicy(zone));
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|    }
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| -  INLINE(void Allocate(int length, Zone* zone)) {
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| +  void Allocate(int length, Zone* zone) {
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|      List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
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|    }
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| -  INLINE(void Initialize(int capacity, Zone* zone)) {
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| +  void Initialize(int capacity, Zone* zone) {
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|      List<T, ZoneAllocationPolicy>::Initialize(capacity,
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|                                                ZoneAllocationPolicy(zone));
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|    }
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| @@ -226,13 +228,20 @@ class ZoneList: public List<T, ZoneAllocationPolicy> {
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|  // different configurations of a concrete splay tree (see splay-tree.h).
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|  // The tree itself and all its elements are allocated in the Zone.
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|  template <typename Config>
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| -class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
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| +class ZoneSplayTree FINAL : public SplayTree<Config, ZoneAllocationPolicy> {
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|   public:
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|    explicit ZoneSplayTree(Zone* zone)
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|        : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
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| -  ~ZoneSplayTree();
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| +  ~ZoneSplayTree() {
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| +    // Reset the root to avoid unneeded iteration over all tree nodes
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| +    // in the destructor.  For a zone-allocated tree, nodes will be
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| +    // freed by the Zone.
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| +    SplayTree<Config, ZoneAllocationPolicy>::ResetRoot();
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| +  }
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|  
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| -  INLINE(void* operator new(size_t size, Zone* zone));
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| +  void* operator new(size_t size, Zone* zone) {
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| +    return zone->New(static_cast<int>(size));
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| +  }
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|  
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|    void operator delete(void* pointer) { UNREACHABLE(); }
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|    void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
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| @@ -241,6 +250,7 @@ class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
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|  
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|  typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
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|  
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| -} }  // namespace v8::internal
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| +}  // namespace internal
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| +}  // namespace v8
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|  
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|  #endif  // V8_ZONE_H_
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| 
 |