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| 1 #ifndef DMTileGridTask_DEFINED |
| 2 #define DMTileGridTask_DEFINED |
| 3 |
| 4 #include "DMTask.h" |
| 5 #include "SkBitmap.h" |
| 6 #include "SkString.h" |
| 7 #include "SkTemplates.h" |
| 8 #include "gm.h" |
| 9 |
| 10 // Records a GM through an SkPicture, draws it in tiles, and compares against th
e reference bitmap. |
| 11 |
| 12 namespace DM { |
| 13 |
| 14 class TileGridTask : public Task { |
| 15 |
| 16 public: |
| 17 TileGridTask(const Task& parent, // TileGridTask must be a child task. Pas
s its parent here. |
| 18 skiagm::GM*, // GM to run through a picture. Takes own
ership. |
| 19 SkBitmap reference, // Bitmap to compare picture replay result
s to. |
| 20 SkISize tileSize); // Tile size to use. |
| 21 |
| 22 virtual void draw() SK_OVERRIDE; |
| 23 virtual bool usesGpu() const SK_OVERRIDE { return false; } |
| 24 virtual bool shouldSkip() const SK_OVERRIDE; |
| 25 virtual SkString name() const SK_OVERRIDE { return fName; } |
| 26 |
| 27 private: |
| 28 const SkString fName; |
| 29 SkAutoTDelete<skiagm::GM> fGM; |
| 30 const SkBitmap fReference; |
| 31 const SkISize fTileSize; |
| 32 }; |
| 33 |
| 34 } // namespace DM |
| 35 |
| 36 #endif // DMReplayTask_DEFINED |
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