| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index 2ac339d726745fb093c4c2e1c28c7d6c4976f5f8..c5c1e4d33d4c7dc9de1bf9e8df41ace817c678b7 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -1378,6 +1378,54 @@ TEST_F(GLRendererTest, ScissorAndViewportWithinNonreshapableSurface) {
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| false);
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| }
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|
|
| +TEST_F(GLRendererTest, DrawFramePreservesFramebuffer) {
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| + // When using render-to-FBO to display the surface, all rendering is done
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| + // to a non-zero FBO. Make sure that the framebuffer is always restored to
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| + // the correct framebuffer during rendering, if changed.
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| + // Note: there is one path that will set it to 0, but that is after the render
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| + // has finished.
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| + FakeOutputSurfaceClient output_surface_client;
|
| + scoped_ptr<FakeOutputSurface> output_surface(
|
| + FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create().Pass()));
|
| + CHECK(output_surface->BindToClient(&output_surface_client));
|
| +
|
| + scoped_ptr<SharedBitmapManager> shared_bitmap_manager(
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| + new TestSharedBitmapManager());
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| + scoped_ptr<ResourceProvider> resource_provider(ResourceProvider::Create(
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| + output_surface.get(), shared_bitmap_manager.get(), NULL, NULL, 0, false,
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| + 1));
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| +
|
| + RendererSettings settings;
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| + FakeRendererClient renderer_client;
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| + FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(),
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| + resource_provider.get());
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| + EXPECT_FALSE(renderer.Capabilities().using_partial_swap);
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| +
|
| + gfx::Rect device_viewport_rect(0, 0, 100, 100);
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| + gfx::Rect viewport_rect(device_viewport_rect.size());
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| + gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20);
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| +
|
| + RenderPassId root_pass_id(1, 0);
|
| + TestRenderPass* root_pass =
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| + AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect,
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| + gfx::Transform());
|
| + AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN);
|
| +
|
| + unsigned fbo;
|
| + gpu::gles2::GLES2Interface* gl =
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| + output_surface->context_provider()->ContextGL();
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| + gl->GenFramebuffers(1, &fbo);
|
| + output_surface->set_framebuffer(fbo);
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| +
|
| + renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
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| + renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, device_viewport_rect,
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| + device_viewport_rect, false);
|
| +
|
| + int bound_fbo;
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| + gl->GetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo);
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| + EXPECT_EQ(static_cast<int>(fbo), bound_fbo);
|
| +}
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| +
|
| TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
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| gfx::Rect viewport_rect(1, 1);
|
|
|
|
|