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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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75 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 75 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
76 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); | 76 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); |
77 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 77 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
78 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 78 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
79 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 79 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
80 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 80 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
81 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 81 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
82 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 82 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
83 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 83 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
84 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 84 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
| 85 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); |
85 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 86 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
86 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 87 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
87 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizei bufSize, GLint* params); | 88 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizei bufSize, GLint* params); |
88 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 89 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
89 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 90 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
90 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 91 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
91 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); | 92 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); |
92 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); | 93 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); |
93 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 94 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
94 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 95 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
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279 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 280 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
280 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 281 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
281 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 282 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
282 | 283 |
283 // Extension CHROMIUM_path_rendering. | 284 // Extension CHROMIUM_path_rendering. |
284 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 285 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
285 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 286 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
286 | 287 |
287 // Extension KHR_blend_equation_advanced | 288 // Extension KHR_blend_equation_advanced |
288 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 289 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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