OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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42 state.UpdateState(action); \ | 42 state.UpdateState(action); \ |
43 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 43 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
44 if (state.begin_impl_frame_state() == \ | 44 if (state.begin_impl_frame_state() == \ |
45 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 45 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
46 state.OnBeginImplFrameDeadlinePending(); \ | 46 state.OnBeginImplFrameDeadlinePending(); \ |
47 if (state.begin_impl_frame_state() == \ | 47 if (state.begin_impl_frame_state() == \ |
48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
49 state.OnBeginImplFrameIdle(); \ | 49 state.OnBeginImplFrameIdle(); \ |
50 } | 50 } |
51 | 51 |
| 52 #define SET_UP_STATE(state) \ |
| 53 state.SetCanStart(); \ |
| 54 state.UpdateState(state.NextAction()); \ |
| 55 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ |
| 56 state.SetVisible(true); \ |
| 57 state.SetCanDraw(true); |
| 58 |
52 namespace cc { | 59 namespace cc { |
53 | 60 |
54 namespace { | 61 namespace { |
55 | 62 |
56 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 63 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
57 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 64 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
58 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 65 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
59 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
60 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
61 | 68 |
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203 } | 210 } |
204 } | 211 } |
205 | 212 |
206 // Explicitly test main_frame_before_activation_enabled = true | 213 // Explicitly test main_frame_before_activation_enabled = true |
207 TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { | 214 TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { |
208 SchedulerSettings scheduler_settings; | 215 SchedulerSettings scheduler_settings; |
209 scheduler_settings.impl_side_painting = true; | 216 scheduler_settings.impl_side_painting = true; |
210 scheduler_settings.main_frame_before_activation_enabled = true; | 217 scheduler_settings.main_frame_before_activation_enabled = true; |
211 StateMachine state(scheduler_settings); | 218 StateMachine state(scheduler_settings); |
212 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 219 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
213 state.SetCanStart(); | 220 SET_UP_STATE(state) |
214 state.UpdateState(state.NextAction()); | |
215 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
216 state.SetNeedsRedraw(false); | 221 state.SetNeedsRedraw(false); |
217 state.SetVisible(true); | |
218 state.SetCanDraw(true); | |
219 state.SetNeedsCommit(); | 222 state.SetNeedsCommit(); |
220 | 223 |
221 EXPECT_TRUE(state.BeginFrameNeeded()); | 224 EXPECT_TRUE(state.BeginFrameNeeded()); |
222 | 225 |
223 // Commit to the pending tree. | 226 // Commit to the pending tree. |
224 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 227 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
225 EXPECT_ACTION_UPDATE_STATE( | 228 EXPECT_ACTION_UPDATE_STATE( |
226 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 229 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
227 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 230 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
228 | 231 |
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263 state.DidSwapBuffersComplete(); | 266 state.DidSwapBuffersComplete(); |
264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
265 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
266 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 269 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); |
267 } | 270 } |
268 | 271 |
269 TEST(SchedulerStateMachineTest, | 272 TEST(SchedulerStateMachineTest, |
270 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 273 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { |
271 SchedulerSettings default_scheduler_settings; | 274 SchedulerSettings default_scheduler_settings; |
272 StateMachine state(default_scheduler_settings); | 275 StateMachine state(default_scheduler_settings); |
273 state.SetCanStart(); | 276 SET_UP_STATE(state) |
274 state.UpdateState(state.NextAction()); | |
275 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
276 state.SetVisible(true); | |
277 state.SetCanDraw(true); | |
278 state.SetNeedsRedraw(true); | 277 state.SetNeedsRedraw(true); |
279 EXPECT_TRUE(state.RedrawPending()); | 278 EXPECT_TRUE(state.RedrawPending()); |
280 EXPECT_TRUE(state.BeginFrameNeeded()); | 279 EXPECT_TRUE(state.BeginFrameNeeded()); |
281 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 280 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 281 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
284 state.OnBeginImplFrameDeadline(); | 283 state.OnBeginImplFrameDeadline(); |
285 | 284 |
286 // We're drawing now. | 285 // We're drawing now. |
287 EXPECT_ACTION_UPDATE_STATE( | 286 EXPECT_ACTION_UPDATE_STATE( |
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299 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 298 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
300 EXPECT_ACTION_UPDATE_STATE( | 299 EXPECT_ACTION_UPDATE_STATE( |
301 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 300 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
302 EXPECT_TRUE(state.RedrawPending()); | 301 EXPECT_TRUE(state.RedrawPending()); |
303 EXPECT_TRUE(state.CommitPending()); | 302 EXPECT_TRUE(state.CommitPending()); |
304 } | 303 } |
305 | 304 |
306 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { | 305 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
307 SchedulerSettings default_scheduler_settings; | 306 SchedulerSettings default_scheduler_settings; |
308 StateMachine state(default_scheduler_settings); | 307 StateMachine state(default_scheduler_settings); |
309 state.SetCanStart(); | 308 SET_UP_STATE(state) |
310 state.UpdateState(state.NextAction()); | |
311 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
312 state.SetVisible(true); | |
313 state.SetCanDraw(true); | |
314 state.SetNeedsRedraw(true); | 309 state.SetNeedsRedraw(true); |
315 EXPECT_TRUE(state.RedrawPending()); | 310 EXPECT_TRUE(state.RedrawPending()); |
316 EXPECT_TRUE(state.BeginFrameNeeded()); | 311 EXPECT_TRUE(state.BeginFrameNeeded()); |
317 | 312 |
318 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 313 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
319 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 314 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
320 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 315 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
321 state.OnBeginImplFrameDeadline(); | 316 state.OnBeginImplFrameDeadline(); |
322 EXPECT_ACTION_UPDATE_STATE( | 317 EXPECT_ACTION_UPDATE_STATE( |
323 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 318 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
324 state.DidSwapBuffers(); | 319 state.DidSwapBuffers(); |
325 state.DidSwapBuffersComplete(); | 320 state.DidSwapBuffersComplete(); |
326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 321 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
327 EXPECT_FALSE(state.RedrawPending()); | 322 EXPECT_FALSE(state.RedrawPending()); |
328 EXPECT_FALSE(state.CommitPending()); | 323 EXPECT_FALSE(state.CommitPending()); |
329 | 324 |
330 // Missing high res content requires a commit (but not a redraw) | 325 // Missing high res content requires a commit (but not a redraw) |
331 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); | 326 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
332 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 327 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
333 EXPECT_ACTION_UPDATE_STATE( | 328 EXPECT_ACTION_UPDATE_STATE( |
334 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 329 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
335 EXPECT_FALSE(state.RedrawPending()); | 330 EXPECT_FALSE(state.RedrawPending()); |
336 EXPECT_TRUE(state.CommitPending()); | 331 EXPECT_TRUE(state.CommitPending()); |
337 } | 332 } |
338 | 333 |
339 TEST(SchedulerStateMachineTest, | 334 TEST(SchedulerStateMachineTest, |
340 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | 335 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { |
341 SchedulerSettings default_scheduler_settings; | 336 SchedulerSettings default_scheduler_settings; |
342 StateMachine state(default_scheduler_settings); | 337 StateMachine state(default_scheduler_settings); |
343 state.SetCanStart(); | 338 SET_UP_STATE(state) |
344 state.UpdateState(state.NextAction()); | |
345 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
346 | |
347 state.SetVisible(true); | |
348 state.SetCanDraw(true); | |
349 state.SetNeedsRedraw(true); | 339 state.SetNeedsRedraw(true); |
350 EXPECT_TRUE(state.RedrawPending()); | 340 EXPECT_TRUE(state.RedrawPending()); |
351 EXPECT_TRUE(state.BeginFrameNeeded()); | 341 EXPECT_TRUE(state.BeginFrameNeeded()); |
352 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 342 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
353 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 343 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
354 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 344 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
355 state.OnBeginImplFrameDeadline(); | 345 state.OnBeginImplFrameDeadline(); |
356 | 346 |
357 // We're drawing now. | 347 // We're drawing now. |
358 EXPECT_ACTION_UPDATE_STATE( | 348 EXPECT_ACTION_UPDATE_STATE( |
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375 EXPECT_ACTION_UPDATE_STATE( | 365 EXPECT_ACTION_UPDATE_STATE( |
376 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 366 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
377 EXPECT_TRUE(state.RedrawPending()); | 367 EXPECT_TRUE(state.RedrawPending()); |
378 } | 368 } |
379 | 369 |
380 TEST(SchedulerStateMachineTest, | 370 TEST(SchedulerStateMachineTest, |
381 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { | 371 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { |
382 SchedulerSettings scheduler_settings; | 372 SchedulerSettings scheduler_settings; |
383 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; | 373 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; |
384 StateMachine state(scheduler_settings); | 374 StateMachine state(scheduler_settings); |
385 state.SetCanStart(); | 375 SET_UP_STATE(state) |
386 state.UpdateState(state.NextAction()); | |
387 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
388 state.SetVisible(true); | |
389 state.SetCanDraw(true); | |
390 | 376 |
391 // Start a commit. | 377 // Start a commit. |
392 state.SetNeedsCommit(); | 378 state.SetNeedsCommit(); |
393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 379 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
394 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 380 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
395 EXPECT_ACTION_UPDATE_STATE( | 381 EXPECT_ACTION_UPDATE_STATE( |
396 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 382 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
397 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 383 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
398 EXPECT_TRUE(state.CommitPending()); | 384 EXPECT_TRUE(state.CommitPending()); |
399 | 385 |
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433 state.DidSwapBuffersComplete(); | 419 state.DidSwapBuffersComplete(); |
434 } | 420 } |
435 | 421 |
436 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 422 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
437 SchedulerSettings scheduler_settings; | 423 SchedulerSettings scheduler_settings; |
438 int draw_limit = 1; | 424 int draw_limit = 1; |
439 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = | 425 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = |
440 draw_limit; | 426 draw_limit; |
441 scheduler_settings.impl_side_painting = true; | 427 scheduler_settings.impl_side_painting = true; |
442 StateMachine state(scheduler_settings); | 428 StateMachine state(scheduler_settings); |
443 state.SetCanStart(); | 429 SET_UP_STATE(state) |
444 state.UpdateState(state.NextAction()); | |
445 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
446 state.SetVisible(true); | |
447 state.SetCanDraw(true); | |
448 | 430 |
449 // Start a commit. | 431 // Start a commit. |
450 state.SetNeedsCommit(); | 432 state.SetNeedsCommit(); |
451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 433 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
452 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 434 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
453 EXPECT_ACTION_UPDATE_STATE( | 435 EXPECT_ACTION_UPDATE_STATE( |
454 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 436 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
455 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 437 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
456 EXPECT_TRUE(state.CommitPending()); | 438 EXPECT_TRUE(state.CommitPending()); |
457 | 439 |
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490 for (int i = 0; i < draw_limit + 1; ++i) | 472 for (int i = 0; i < draw_limit + 1; ++i) |
491 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 473 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
492 EXPECT_TRUE(state.RedrawPending()); | 474 EXPECT_TRUE(state.RedrawPending()); |
493 EXPECT_TRUE(state.ForcedRedrawState() == | 475 EXPECT_TRUE(state.ForcedRedrawState() == |
494 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 476 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
495 } | 477 } |
496 | 478 |
497 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { | 479 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
498 SchedulerSettings default_scheduler_settings; | 480 SchedulerSettings default_scheduler_settings; |
499 StateMachine state(default_scheduler_settings); | 481 StateMachine state(default_scheduler_settings); |
500 state.SetCanStart(); | 482 SET_UP_STATE(state) |
501 state.UpdateState(state.NextAction()); | |
502 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
503 state.SetVisible(true); | |
504 state.SetCanDraw(true); | |
505 | 483 |
506 // Start a draw. | 484 // Start a draw. |
507 state.SetNeedsRedraw(true); | 485 state.SetNeedsRedraw(true); |
508 EXPECT_TRUE(state.BeginFrameNeeded()); | 486 EXPECT_TRUE(state.BeginFrameNeeded()); |
509 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 487 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
510 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 488 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
511 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 489 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
512 state.OnBeginImplFrameDeadline(); | 490 state.OnBeginImplFrameDeadline(); |
513 EXPECT_TRUE(state.RedrawPending()); | 491 EXPECT_TRUE(state.RedrawPending()); |
514 EXPECT_ACTION_UPDATE_STATE( | 492 EXPECT_ACTION_UPDATE_STATE( |
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533 EXPECT_ACTION_UPDATE_STATE( | 511 EXPECT_ACTION_UPDATE_STATE( |
534 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 512 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
535 state.DidSwapBuffers(); | 513 state.DidSwapBuffers(); |
536 state.DidSwapBuffersComplete(); | 514 state.DidSwapBuffersComplete(); |
537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 515 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
538 } | 516 } |
539 | 517 |
540 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 518 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
541 SchedulerSettings default_scheduler_settings; | 519 SchedulerSettings default_scheduler_settings; |
542 StateMachine state(default_scheduler_settings); | 520 StateMachine state(default_scheduler_settings); |
543 state.SetCanStart(); | 521 SET_UP_STATE(state) |
544 state.UpdateState(state.NextAction()); | |
545 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
546 state.SetVisible(true); | |
547 state.SetCanDraw(true); | |
548 state.SetNeedsRedraw(true); | 522 state.SetNeedsRedraw(true); |
549 | 523 |
550 // Draw the first frame. | 524 // Draw the first frame. |
551 EXPECT_TRUE(state.BeginFrameNeeded()); | 525 EXPECT_TRUE(state.BeginFrameNeeded()); |
552 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 526 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
553 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 527 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
554 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
555 | 529 |
556 state.OnBeginImplFrameDeadline(); | 530 state.OnBeginImplFrameDeadline(); |
557 EXPECT_ACTION_UPDATE_STATE( | 531 EXPECT_ACTION_UPDATE_STATE( |
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737 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 711 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
738 state.OnBeginImplFrameDeadline(); | 712 state.OnBeginImplFrameDeadline(); |
739 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 713 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
740 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 714 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
741 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 715 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
742 } | 716 } |
743 | 717 |
744 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) { | 718 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) { |
745 SchedulerSettings scheduler_settings; | 719 SchedulerSettings scheduler_settings; |
746 StateMachine state(scheduler_settings); | 720 StateMachine state(scheduler_settings); |
747 state.SetCanStart(); | 721 SET_UP_STATE(state) |
748 state.UpdateState(state.NextAction()); | |
749 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
750 state.SetNeedsCommit(); | 722 state.SetNeedsCommit(); |
751 state.SetVisible(true); | |
752 state.SetCanDraw(true); | |
753 | 723 |
754 EXPECT_TRUE(state.BeginFrameNeeded()); | 724 EXPECT_TRUE(state.BeginFrameNeeded()); |
755 | 725 |
756 // Begin the frame. | 726 // Begin the frame. |
757 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 727 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
758 EXPECT_ACTION_UPDATE_STATE( | 728 EXPECT_ACTION_UPDATE_STATE( |
759 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 729 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
760 EXPECT_COMMIT_STATE( | 730 EXPECT_COMMIT_STATE( |
761 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 731 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
762 | 732 |
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808 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 778 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
809 state.DidSwapBuffers(); | 779 state.DidSwapBuffers(); |
810 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 780 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
811 state.DidSwapBuffersComplete(); | 781 state.DidSwapBuffersComplete(); |
812 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
813 } | 783 } |
814 | 784 |
815 TEST(SchedulerStateMachineTest, TestFullCycle) { | 785 TEST(SchedulerStateMachineTest, TestFullCycle) { |
816 SchedulerSettings default_scheduler_settings; | 786 SchedulerSettings default_scheduler_settings; |
817 StateMachine state(default_scheduler_settings); | 787 StateMachine state(default_scheduler_settings); |
818 state.SetCanStart(); | 788 SET_UP_STATE(state) |
819 state.UpdateState(state.NextAction()); | |
820 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
821 state.SetVisible(true); | |
822 state.SetCanDraw(true); | |
823 | 789 |
824 // Start clean and set commit. | 790 // Start clean and set commit. |
825 state.SetNeedsCommit(); | 791 state.SetNeedsCommit(); |
826 | 792 |
827 // Begin the frame. | 793 // Begin the frame. |
828 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 794 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
829 EXPECT_ACTION_UPDATE_STATE( | 795 EXPECT_ACTION_UPDATE_STATE( |
830 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 796 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
831 EXPECT_COMMIT_STATE( | 797 EXPECT_COMMIT_STATE( |
832 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 798 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
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858 // Should be synchronized, no draw needed, no action needed. | 824 // Should be synchronized, no draw needed, no action needed. |
859 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 825 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
860 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 826 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); |
861 EXPECT_FALSE(state.needs_redraw()); | 827 EXPECT_FALSE(state.needs_redraw()); |
862 } | 828 } |
863 | 829 |
864 TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) { | 830 TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) { |
865 SchedulerSettings scheduler_settings; | 831 SchedulerSettings scheduler_settings; |
866 scheduler_settings.main_thread_should_always_be_low_latency = true; | 832 scheduler_settings.main_thread_should_always_be_low_latency = true; |
867 StateMachine state(scheduler_settings); | 833 StateMachine state(scheduler_settings); |
868 state.SetCanStart(); | 834 SET_UP_STATE(state) |
869 state.UpdateState(state.NextAction()); | |
870 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
871 state.SetVisible(true); | |
872 state.SetCanDraw(true); | |
873 | 835 |
874 // Start clean and set commit. | 836 // Start clean and set commit. |
875 state.SetNeedsCommit(); | 837 state.SetNeedsCommit(); |
876 | 838 |
877 // Begin the frame. | 839 // Begin the frame. |
878 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 840 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
879 EXPECT_ACTION_UPDATE_STATE( | 841 EXPECT_ACTION_UPDATE_STATE( |
880 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 842 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
881 EXPECT_COMMIT_STATE( | 843 EXPECT_COMMIT_STATE( |
882 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 844 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
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923 EXPECT_ACTION_UPDATE_STATE( | 885 EXPECT_ACTION_UPDATE_STATE( |
924 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 886 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
925 } | 887 } |
926 | 888 |
927 TEST(SchedulerStateMachineTest, | 889 TEST(SchedulerStateMachineTest, |
928 TestFullCycleWithMainThreadLowLatencyMode_ImplSidePaint) { | 890 TestFullCycleWithMainThreadLowLatencyMode_ImplSidePaint) { |
929 SchedulerSettings scheduler_settings; | 891 SchedulerSettings scheduler_settings; |
930 scheduler_settings.main_thread_should_always_be_low_latency = true; | 892 scheduler_settings.main_thread_should_always_be_low_latency = true; |
931 scheduler_settings.impl_side_painting = true; | 893 scheduler_settings.impl_side_painting = true; |
932 StateMachine state(scheduler_settings); | 894 StateMachine state(scheduler_settings); |
933 state.SetCanStart(); | 895 SET_UP_STATE(state) |
934 state.UpdateState(state.NextAction()); | |
935 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
936 state.SetVisible(true); | |
937 state.SetCanDraw(true); | |
938 | 896 |
939 // Start clean and set commit. | 897 // Start clean and set commit. |
940 state.SetNeedsCommit(); | 898 state.SetNeedsCommit(); |
941 | 899 |
942 // Begin the frame. | 900 // Begin the frame. |
943 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 901 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
944 EXPECT_ACTION_UPDATE_STATE( | 902 EXPECT_ACTION_UPDATE_STATE( |
945 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 903 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
946 EXPECT_COMMIT_STATE( | 904 EXPECT_COMMIT_STATE( |
947 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 905 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
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1007 // Now will be able to start main frame. | 965 // Now will be able to start main frame. |
1008 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 966 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); |
1009 EXPECT_FALSE(state.needs_redraw()); | 967 EXPECT_FALSE(state.needs_redraw()); |
1010 EXPECT_ACTION_UPDATE_STATE( | 968 EXPECT_ACTION_UPDATE_STATE( |
1011 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 969 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1012 } | 970 } |
1013 | 971 |
1014 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 972 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
1015 SchedulerSettings default_scheduler_settings; | 973 SchedulerSettings default_scheduler_settings; |
1016 StateMachine state(default_scheduler_settings); | 974 StateMachine state(default_scheduler_settings); |
1017 state.SetCanStart(); | 975 SET_UP_STATE(state) |
1018 state.UpdateState(state.NextAction()); | |
1019 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1020 state.SetVisible(true); | |
1021 state.SetCanDraw(true); | |
1022 | 976 |
1023 // Start clean and set commit. | 977 // Start clean and set commit. |
1024 state.SetNeedsCommit(); | 978 state.SetNeedsCommit(); |
1025 | 979 |
1026 // Begin the frame. | 980 // Begin the frame. |
1027 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 981 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1028 EXPECT_ACTION_UPDATE_STATE( | 982 EXPECT_ACTION_UPDATE_STATE( |
1029 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 983 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1030 EXPECT_COMMIT_STATE( | 984 EXPECT_COMMIT_STATE( |
1031 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 985 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
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1077 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1031 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1078 state.SetNeedsCommit(); | 1032 state.SetNeedsCommit(); |
1079 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1033 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1080 } | 1034 } |
1081 | 1035 |
1082 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / | 1036 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / |
1083 // "EarlyOut_OutputSurfaceLost" cases. | 1037 // "EarlyOut_OutputSurfaceLost" cases. |
1084 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { | 1038 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { |
1085 SchedulerSettings default_scheduler_settings; | 1039 SchedulerSettings default_scheduler_settings; |
1086 StateMachine state(default_scheduler_settings); | 1040 StateMachine state(default_scheduler_settings); |
1087 state.SetCanStart(); | 1041 SET_UP_STATE(state) |
1088 state.UpdateState(state.NextAction()); | |
1089 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1090 state.SetVisible(true); | |
1091 state.SetCanDraw(true); | |
1092 | 1042 |
1093 // Start clean and set commit. | 1043 // Start clean and set commit. |
1094 state.SetNeedsCommit(); | 1044 state.SetNeedsCommit(); |
1095 | 1045 |
1096 // Begin the frame while visible. | 1046 // Begin the frame while visible. |
1097 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1047 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1098 EXPECT_ACTION_UPDATE_STATE( | 1048 EXPECT_ACTION_UPDATE_STATE( |
1099 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1049 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1100 EXPECT_COMMIT_STATE( | 1050 EXPECT_COMMIT_STATE( |
1101 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1051 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
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1212 // Check that a needs commit initiates a BeginMainFrame. | 1162 // Check that a needs commit initiates a BeginMainFrame. |
1213 state.SetNeedsCommit(); | 1163 state.SetNeedsCommit(); |
1214 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1164 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1215 EXPECT_ACTION_UPDATE_STATE( | 1165 EXPECT_ACTION_UPDATE_STATE( |
1216 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1166 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1217 } | 1167 } |
1218 | 1168 |
1219 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 1169 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
1220 SchedulerSettings default_scheduler_settings; | 1170 SchedulerSettings default_scheduler_settings; |
1221 StateMachine state(default_scheduler_settings); | 1171 StateMachine state(default_scheduler_settings); |
1222 state.SetCanStart(); | 1172 SET_UP_STATE(state) |
1223 state.UpdateState(state.NextAction()); | |
1224 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1225 | |
1226 state.SetVisible(true); | |
1227 state.SetCanDraw(true); | |
1228 | 1173 |
1229 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1174 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1230 state.NextAction()); | 1175 state.NextAction()); |
1231 state.DidLoseOutputSurface(); | 1176 state.DidLoseOutputSurface(); |
1232 | 1177 |
1233 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1178 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1234 state.UpdateState(state.NextAction()); | 1179 state.UpdateState(state.NextAction()); |
1235 | 1180 |
1236 // Once context recreation begins, nothing should happen. | 1181 // Once context recreation begins, nothing should happen. |
1237 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1182 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1238 | 1183 |
1239 // Recreate the context. | 1184 // Recreate the context. |
1240 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1185 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1241 | 1186 |
1242 // When the context is recreated, we should begin a commit. | 1187 // When the context is recreated, we should begin a commit. |
1243 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1188 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1244 EXPECT_ACTION_UPDATE_STATE( | 1189 EXPECT_ACTION_UPDATE_STATE( |
1245 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1190 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1246 } | 1191 } |
1247 | 1192 |
1248 TEST(SchedulerStateMachineTest, | 1193 TEST(SchedulerStateMachineTest, |
1249 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 1194 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
1250 SchedulerSettings default_scheduler_settings; | 1195 SchedulerSettings default_scheduler_settings; |
1251 // We use impl side painting because it's the more complicated version. | 1196 // We use impl side painting because it's the more complicated version. |
1252 default_scheduler_settings.impl_side_painting = true; | 1197 default_scheduler_settings.impl_side_painting = true; |
1253 StateMachine state(default_scheduler_settings); | 1198 StateMachine state(default_scheduler_settings); |
1254 state.SetCanStart(); | 1199 SET_UP_STATE(state) |
1255 state.UpdateState(state.NextAction()); | |
1256 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1257 state.SetVisible(true); | |
1258 state.SetCanDraw(true); | |
1259 | 1200 |
1260 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1201 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1261 state.NextAction()); | 1202 state.NextAction()); |
1262 state.DidLoseOutputSurface(); | 1203 state.DidLoseOutputSurface(); |
1263 EXPECT_EQ(state.output_surface_state(), | 1204 EXPECT_EQ(state.output_surface_state(), |
1264 SchedulerStateMachine::OUTPUT_SURFACE_LOST); | 1205 SchedulerStateMachine::OUTPUT_SURFACE_LOST); |
1265 | 1206 |
1266 EXPECT_ACTION_UPDATE_STATE( | 1207 EXPECT_ACTION_UPDATE_STATE( |
1267 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1208 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1209 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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1371 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1312 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1372 state.SetCanDraw(false); | 1313 state.SetCanDraw(false); |
1373 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1314 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1374 state.SetCanDraw(true); | 1315 state.SetCanDraw(true); |
1375 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1316 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1376 } | 1317 } |
1377 | 1318 |
1378 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 1319 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
1379 SchedulerSettings scheduler_settings; | 1320 SchedulerSettings scheduler_settings; |
1380 StateMachine state(scheduler_settings); | 1321 StateMachine state(scheduler_settings); |
1381 state.SetCanStart(); | 1322 SET_UP_STATE(state) |
1382 state.UpdateState(state.NextAction()); | |
1383 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1384 state.SetVisible(true); | |
1385 state.SetCanDraw(true); | |
1386 | 1323 |
1387 // Get a commit in flight. | 1324 // Get a commit in flight. |
1388 state.SetNeedsCommit(); | 1325 state.SetNeedsCommit(); |
1389 | 1326 |
1390 // Set damage and expect a draw. | 1327 // Set damage and expect a draw. |
1391 state.SetNeedsRedraw(true); | 1328 state.SetNeedsRedraw(true); |
1392 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1329 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1330 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1394 EXPECT_ACTION_UPDATE_STATE( | 1331 EXPECT_ACTION_UPDATE_STATE( |
1395 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1332 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
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1435 state.OnBeginImplFrameDeadline(); | 1372 state.OnBeginImplFrameDeadline(); |
1436 EXPECT_IMPL_FRAME_STATE( | 1373 EXPECT_IMPL_FRAME_STATE( |
1437 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 1374 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
1438 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1375 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1439 } | 1376 } |
1440 | 1377 |
1441 TEST(SchedulerStateMachineTest, | 1378 TEST(SchedulerStateMachineTest, |
1442 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { | 1379 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { |
1443 SchedulerSettings scheduler_settings; | 1380 SchedulerSettings scheduler_settings; |
1444 StateMachine state(scheduler_settings); | 1381 StateMachine state(scheduler_settings); |
1445 state.SetCanStart(); | 1382 SET_UP_STATE(state) |
1446 state.UpdateState(state.NextAction()); | |
1447 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1448 state.SetVisible(true); | |
1449 state.SetCanDraw(true); | |
1450 | 1383 |
1451 // Get a commit in flight. | 1384 // Get a commit in flight. |
1452 state.SetNeedsCommit(); | 1385 state.SetNeedsCommit(); |
1453 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1386 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1454 | 1387 |
1455 // Set damage and expect a draw. | 1388 // Set damage and expect a draw. |
1456 state.SetNeedsRedraw(true); | 1389 state.SetNeedsRedraw(true); |
1457 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1390 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1458 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1391 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1459 EXPECT_ACTION_UPDATE_STATE( | 1392 EXPECT_ACTION_UPDATE_STATE( |
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1521 EXPECT_ACTION_UPDATE_STATE( | 1454 EXPECT_ACTION_UPDATE_STATE( |
1522 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1455 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1523 state.DidSwapBuffers(); | 1456 state.DidSwapBuffers(); |
1524 state.DidSwapBuffersComplete(); | 1457 state.DidSwapBuffersComplete(); |
1525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1458 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1526 } | 1459 } |
1527 | 1460 |
1528 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1461 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1529 SchedulerSettings default_scheduler_settings; | 1462 SchedulerSettings default_scheduler_settings; |
1530 StateMachine state(default_scheduler_settings); | 1463 StateMachine state(default_scheduler_settings); |
1531 state.SetCanStart(); | 1464 SET_UP_STATE(state) |
1532 state.UpdateState(state.NextAction()); | |
1533 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1534 state.SetVisible(true); | |
1535 state.SetCanDraw(true); | |
1536 | 1465 |
1537 state.SetNeedsRedraw(true); | 1466 state.SetNeedsRedraw(true); |
1538 | 1467 |
1539 // Cause a lost output surface, and restore it. | 1468 // Cause a lost output surface, and restore it. |
1540 state.DidLoseOutputSurface(); | 1469 state.DidLoseOutputSurface(); |
1541 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1470 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1542 state.UpdateState(state.NextAction()); | 1471 state.UpdateState(state.NextAction()); |
1543 state.DidCreateAndInitializeOutputSurface(); | 1472 state.DidCreateAndInitializeOutputSurface(); |
1544 | 1473 |
1545 EXPECT_FALSE(state.RedrawPending()); | 1474 EXPECT_FALSE(state.RedrawPending()); |
1546 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1475 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1547 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1476 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1548 } | 1477 } |
1549 | 1478 |
1550 TEST(SchedulerStateMachineTest, | 1479 TEST(SchedulerStateMachineTest, |
1551 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { | 1480 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { |
1552 SchedulerSettings settings; | 1481 SchedulerSettings settings; |
1553 settings.impl_side_painting = true; | 1482 settings.impl_side_painting = true; |
1554 StateMachine state(settings); | 1483 StateMachine state(settings); |
1555 state.SetCanStart(); | 1484 SET_UP_STATE(state) |
1556 state.UpdateState(state.NextAction()); | |
1557 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1558 state.SetVisible(true); | |
1559 state.SetCanDraw(true); | |
1560 | 1485 |
1561 state.SetCommitState( | 1486 state.SetCommitState( |
1562 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1487 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
1563 | 1488 |
1564 // Cause a lost context. | 1489 // Cause a lost context. |
1565 state.DidLoseOutputSurface(); | 1490 state.DidLoseOutputSurface(); |
1566 | 1491 |
1567 state.NotifyBeginMainFrameStarted(); | 1492 state.NotifyBeginMainFrameStarted(); |
1568 state.NotifyReadyToCommit(); | 1493 state.NotifyReadyToCommit(); |
1569 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1494 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
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1602 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 1527 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); |
1603 state.UpdateState(state.NextAction()); | 1528 state.UpdateState(state.NextAction()); |
1604 | 1529 |
1605 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1530 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1606 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1531 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1607 } | 1532 } |
1608 | 1533 |
1609 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1534 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
1610 SchedulerSettings default_scheduler_settings; | 1535 SchedulerSettings default_scheduler_settings; |
1611 StateMachine state(default_scheduler_settings); | 1536 StateMachine state(default_scheduler_settings); |
1612 state.SetCanStart(); | 1537 SET_UP_STATE(state) |
1613 state.UpdateState(state.NextAction()); | |
1614 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1615 state.SetVisible(true); | |
1616 state.SetCanDraw(true); | |
1617 state.SetNeedsCommit(); | 1538 state.SetNeedsCommit(); |
1618 state.DidLoseOutputSurface(); | 1539 state.DidLoseOutputSurface(); |
1619 | 1540 |
1620 // When we are visible, we normally want to begin output surface creation | 1541 // When we are visible, we normally want to begin output surface creation |
1621 // as soon as possible. | 1542 // as soon as possible. |
1622 EXPECT_ACTION_UPDATE_STATE( | 1543 EXPECT_ACTION_UPDATE_STATE( |
1623 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1544 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1624 | 1545 |
1625 state.DidCreateAndInitializeOutputSurface(); | 1546 state.DidCreateAndInitializeOutputSurface(); |
1626 EXPECT_EQ(state.output_surface_state(), | 1547 EXPECT_EQ(state.output_surface_state(), |
1627 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); | 1548 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); |
1628 | 1549 |
1629 // We should not send a BeginMainFrame when we are invisible, even if we've | 1550 // We should not send a BeginMainFrame when we are invisible, even if we've |
1630 // lost the output surface and are trying to get the first commit, since the | 1551 // lost the output surface and are trying to get the first commit, since the |
1631 // main thread will just abort anyway. | 1552 // main thread will just abort anyway. |
1632 state.SetVisible(false); | 1553 state.SetVisible(false); |
1633 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1554 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1634 } | 1555 } |
1635 | 1556 |
1636 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1557 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1637 SchedulerSettings default_scheduler_settings; | 1558 SchedulerSettings default_scheduler_settings; |
1638 StateMachine state(default_scheduler_settings); | 1559 StateMachine state(default_scheduler_settings); |
1639 state.SetCanStart(); | 1560 SET_UP_STATE(state) |
1640 state.UpdateState(state.NextAction()); | |
1641 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1642 | |
1643 state.SetCanDraw(true); | |
1644 state.SetVisible(true); | |
1645 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1561 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1646 | 1562 |
1647 state.SetCanDraw(false); | 1563 state.SetCanDraw(false); |
1648 state.SetVisible(true); | 1564 state.SetVisible(true); |
1649 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1565 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1650 | 1566 |
1651 state.SetCanDraw(true); | 1567 state.SetCanDraw(true); |
1652 state.SetVisible(false); | 1568 state.SetVisible(false); |
1653 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1569 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1654 | 1570 |
1655 state.SetCanDraw(false); | 1571 state.SetCanDraw(false); |
1656 state.SetVisible(false); | 1572 state.SetVisible(false); |
1657 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1573 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1658 | 1574 |
1659 state.SetCanDraw(true); | 1575 state.SetCanDraw(true); |
1660 state.SetVisible(true); | 1576 state.SetVisible(true); |
1661 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1577 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1662 } | 1578 } |
1663 | 1579 |
1664 TEST(SchedulerStateMachineTest, | 1580 TEST(SchedulerStateMachineTest, |
1665 TestTriggerDeadlineImmediatelyAfterAbortedCommit) { | 1581 TestTriggerDeadlineImmediatelyAfterAbortedCommit) { |
1666 SchedulerSettings settings; | 1582 SchedulerSettings settings; |
1667 settings.impl_side_painting = true; | 1583 settings.impl_side_painting = true; |
1668 StateMachine state(settings); | 1584 StateMachine state(settings); |
1669 state.SetCanStart(); | 1585 SET_UP_STATE(state) |
1670 state.UpdateState(state.NextAction()); | |
1671 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1672 state.SetVisible(true); | |
1673 state.SetCanDraw(true); | |
1674 | 1586 |
1675 // This test mirrors what happens during the first frame of a scroll gesture. | 1587 // This test mirrors what happens during the first frame of a scroll gesture. |
1676 // First we get the input event and a BeginFrame. | 1588 // First we get the input event and a BeginFrame. |
1677 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1589 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1678 | 1590 |
1679 // As a response the compositor requests a redraw and a commit to tell the | 1591 // As a response the compositor requests a redraw and a commit to tell the |
1680 // main thread about the new scroll offset. | 1592 // main thread about the new scroll offset. |
1681 state.SetNeedsRedraw(true); | 1593 state.SetNeedsRedraw(true); |
1682 state.SetNeedsCommit(); | 1594 state.SetNeedsCommit(); |
1683 | 1595 |
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1717 state.OnBeginImplFrameDeadline(); | 1629 state.OnBeginImplFrameDeadline(); |
1718 EXPECT_ACTION_UPDATE_STATE( | 1630 EXPECT_ACTION_UPDATE_STATE( |
1719 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1631 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1720 state.DidSwapBuffers(); | 1632 state.DidSwapBuffers(); |
1721 } | 1633 } |
1722 | 1634 |
1723 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { | 1635 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { |
1724 SchedulerSettings settings; | 1636 SchedulerSettings settings; |
1725 settings.impl_side_painting = true; | 1637 settings.impl_side_painting = true; |
1726 StateMachine state(settings); | 1638 StateMachine state(settings); |
1727 state.SetCanStart(); | 1639 SET_UP_STATE(state) |
1728 state.UpdateState(state.NextAction()); | |
1729 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1730 state.SetVisible(true); | |
1731 state.SetCanDraw(true); | |
1732 | 1640 |
1733 // This test ensures that impl-draws are prioritized over main thread updates | 1641 // This test ensures that impl-draws are prioritized over main thread updates |
1734 // in prefer impl latency mode. | 1642 // in prefer impl latency mode. |
1735 state.SetNeedsRedraw(true); | 1643 state.SetNeedsRedraw(true); |
1736 state.SetNeedsCommit(); | 1644 state.SetNeedsCommit(); |
1737 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1645 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1738 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1646 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1739 EXPECT_ACTION_UPDATE_STATE( | 1647 EXPECT_ACTION_UPDATE_STATE( |
1740 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1648 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1741 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1649 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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1775 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1683 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1776 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1684 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1777 state.OnBeginImplFrameDeadline(); | 1685 state.OnBeginImplFrameDeadline(); |
1778 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1686 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1779 } | 1687 } |
1780 | 1688 |
1781 TEST(SchedulerStateMachineTest, | 1689 TEST(SchedulerStateMachineTest, |
1782 TestTriggerDeadlineImmediatelyOnLostOutputSurface) { | 1690 TestTriggerDeadlineImmediatelyOnLostOutputSurface) { |
1783 SchedulerSettings default_scheduler_settings; | 1691 SchedulerSettings default_scheduler_settings; |
1784 StateMachine state(default_scheduler_settings); | 1692 StateMachine state(default_scheduler_settings); |
1785 state.SetCanStart(); | 1693 SET_UP_STATE(state) |
1786 state.UpdateState(state.NextAction()); | |
1787 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1788 state.SetVisible(true); | |
1789 state.SetCanDraw(true); | |
1790 | 1694 |
1791 state.SetNeedsCommit(); | 1695 state.SetNeedsCommit(); |
1792 | 1696 |
1793 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1697 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1794 EXPECT_ACTION_UPDATE_STATE( | 1698 EXPECT_ACTION_UPDATE_STATE( |
1795 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1699 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1796 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1700 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1797 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1701 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1798 | 1702 |
1799 state.DidLoseOutputSurface(); | 1703 state.DidLoseOutputSurface(); |
1800 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1704 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1801 // The deadline should be triggered immediately when output surface is lost. | 1705 // The deadline should be triggered immediately when output surface is lost. |
1802 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1706 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1803 } | 1707 } |
1804 | 1708 |
1805 TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) { | 1709 TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) { |
1806 SchedulerSettings settings; | 1710 SchedulerSettings settings; |
1807 settings.impl_side_painting = true; | 1711 settings.impl_side_painting = true; |
1808 StateMachine state(settings); | 1712 StateMachine state(settings); |
1809 state.SetCanStart(); | 1713 SET_UP_STATE(state) |
1810 state.UpdateState(state.NextAction()); | |
1811 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1812 state.SetVisible(true); | |
1813 state.SetCanDraw(true); | |
1814 | 1714 |
1815 // Test requesting an animation that, when run, causes us to draw. | 1715 // Test requesting an animation that, when run, causes us to draw. |
1816 state.SetNeedsAnimate(); | 1716 state.SetNeedsAnimate(); |
1817 EXPECT_TRUE(state.BeginFrameNeeded()); | 1717 EXPECT_TRUE(state.BeginFrameNeeded()); |
1818 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1718 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1819 | 1719 |
1820 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1720 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1821 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1721 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1822 | 1722 |
1823 state.OnBeginImplFrameDeadlinePending(); | 1723 state.OnBeginImplFrameDeadlinePending(); |
1824 state.OnBeginImplFrameDeadline(); | 1724 state.OnBeginImplFrameDeadline(); |
1825 EXPECT_ACTION_UPDATE_STATE( | 1725 EXPECT_ACTION_UPDATE_STATE( |
1826 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1726 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1827 } | 1727 } |
1828 | 1728 |
1829 TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) { | 1729 TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) { |
1830 SchedulerSettings settings; | 1730 SchedulerSettings settings; |
1831 settings.impl_side_painting = true; | 1731 settings.impl_side_painting = true; |
1832 StateMachine state(settings); | 1732 StateMachine state(settings); |
1833 state.SetCanStart(); | 1733 SET_UP_STATE(state) |
1834 state.UpdateState(state.NextAction()); | |
1835 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1836 state.SetVisible(true); | |
1837 state.SetCanDraw(true); | |
1838 | 1734 |
1839 // Check that animations are updated before we start a commit. | 1735 // Check that animations are updated before we start a commit. |
1840 state.SetNeedsAnimate(); | 1736 state.SetNeedsAnimate(); |
1841 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1737 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1842 state.SetNeedsCommit(); | 1738 state.SetNeedsCommit(); |
1843 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1739 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1844 EXPECT_TRUE(state.BeginFrameNeeded()); | 1740 EXPECT_TRUE(state.BeginFrameNeeded()); |
1845 | 1741 |
1846 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1742 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1847 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1743 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1848 EXPECT_ACTION_UPDATE_STATE( | 1744 EXPECT_ACTION_UPDATE_STATE( |
1849 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1745 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1850 | 1746 |
1851 state.OnBeginImplFrameDeadlinePending(); | 1747 state.OnBeginImplFrameDeadlinePending(); |
1852 state.OnBeginImplFrameDeadline(); | 1748 state.OnBeginImplFrameDeadline(); |
1853 EXPECT_ACTION_UPDATE_STATE( | 1749 EXPECT_ACTION_UPDATE_STATE( |
1854 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1750 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1855 } | 1751 } |
1856 | 1752 |
1857 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { | 1753 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { |
1858 SchedulerSettings settings; | 1754 SchedulerSettings settings; |
1859 settings.impl_side_painting = true; | 1755 settings.impl_side_painting = true; |
1860 StateMachine state(settings); | 1756 StateMachine state(settings); |
1861 state.SetCanStart(); | 1757 SET_UP_STATE(state) |
1862 state.UpdateState(state.NextAction()); | |
1863 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1864 state.SetVisible(true); | |
1865 state.SetCanDraw(true); | |
1866 | 1758 |
1867 // Check that animations are updated before we start a commit. | 1759 // Check that animations are updated before we start a commit. |
1868 state.SetNeedsAnimate(); | 1760 state.SetNeedsAnimate(); |
1869 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1761 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1870 state.SetNeedsCommit(); | 1762 state.SetNeedsCommit(); |
1871 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1763 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1872 EXPECT_TRUE(state.BeginFrameNeeded()); | 1764 EXPECT_TRUE(state.BeginFrameNeeded()); |
1873 | 1765 |
1874 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1766 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1875 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1767 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1876 EXPECT_ACTION_UPDATE_STATE( | 1768 EXPECT_ACTION_UPDATE_STATE( |
1877 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1769 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1878 | 1770 |
1879 state.NotifyBeginMainFrameStarted(); | 1771 state.NotifyBeginMainFrameStarted(); |
1880 state.NotifyReadyToCommit(); | 1772 state.NotifyReadyToCommit(); |
1881 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1773 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1882 | 1774 |
1883 state.OnBeginImplFrameDeadlinePending(); | 1775 state.OnBeginImplFrameDeadlinePending(); |
1884 state.OnBeginImplFrameDeadline(); | 1776 state.OnBeginImplFrameDeadline(); |
1885 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1777 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1886 EXPECT_ACTION_UPDATE_STATE( | 1778 EXPECT_ACTION_UPDATE_STATE( |
1887 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1779 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1888 } | 1780 } |
1889 | 1781 |
1890 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { | 1782 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { |
1891 SchedulerSettings settings; | 1783 SchedulerSettings settings; |
1892 settings.impl_side_painting = true; | 1784 settings.impl_side_painting = true; |
1893 StateMachine state(settings); | 1785 StateMachine state(settings); |
1894 state.SetCanStart(); | 1786 SET_UP_STATE(state) |
1895 state.UpdateState(state.NextAction()); | |
1896 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1897 state.SetVisible(true); | |
1898 state.SetCanDraw(true); | |
1899 | 1787 |
1900 // Test requesting an animation after we have already animated during this | 1788 // Test requesting an animation after we have already animated during this |
1901 // frame. | 1789 // frame. |
1902 state.SetNeedsRedraw(true); | 1790 state.SetNeedsRedraw(true); |
1903 EXPECT_TRUE(state.BeginFrameNeeded()); | 1791 EXPECT_TRUE(state.BeginFrameNeeded()); |
1904 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1792 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1905 | 1793 |
1906 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1794 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
1907 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1795 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1908 | 1796 |
1909 state.SetNeedsAnimate(); | 1797 state.SetNeedsAnimate(); |
1910 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1798 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1911 | 1799 |
1912 state.OnBeginImplFrameDeadline(); | 1800 state.OnBeginImplFrameDeadline(); |
1913 EXPECT_ACTION_UPDATE_STATE( | 1801 EXPECT_ACTION_UPDATE_STATE( |
1914 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1802 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1915 } | 1803 } |
1916 | 1804 |
1917 TEST(SchedulerStateMachineTest, TestForwardBeginFramesToChildren) { | 1805 TEST(SchedulerStateMachineTest, TestForwardBeginFramesToChildren) { |
1918 SchedulerSettings settings; | 1806 SchedulerSettings settings; |
1919 settings.forward_begin_frames_to_children = true; | 1807 settings.forward_begin_frames_to_children = true; |
1920 StateMachine state(settings); | 1808 StateMachine state(settings); |
1921 state.SetCanStart(); | 1809 SET_UP_STATE(state) |
1922 state.UpdateState(state.NextAction()); | |
1923 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1924 state.SetVisible(true); | |
1925 state.SetCanDraw(true); | |
1926 | 1810 |
1927 EXPECT_FALSE(state.BeginFrameNeeded()); | 1811 EXPECT_FALSE(state.BeginFrameNeeded()); |
1928 state.SetChildrenNeedBeginFrames(true); | 1812 state.SetChildrenNeedBeginFrames(true); |
1929 EXPECT_TRUE(state.BeginFrameNeeded()); | 1813 EXPECT_TRUE(state.BeginFrameNeeded()); |
1930 } | 1814 } |
1931 | 1815 |
1932 } // namespace | 1816 } // namespace |
1933 } // namespace cc | 1817 } // namespace cc |
OLD | NEW |