| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
| 9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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| 42 state.UpdateState(action); \ | 42 state.UpdateState(action); \ |
| 43 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 43 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
| 44 if (state.begin_impl_frame_state() == \ | 44 if (state.begin_impl_frame_state() == \ |
| 45 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 45 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
| 46 state.OnBeginImplFrameDeadlinePending(); \ | 46 state.OnBeginImplFrameDeadlinePending(); \ |
| 47 if (state.begin_impl_frame_state() == \ | 47 if (state.begin_impl_frame_state() == \ |
| 48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
| 49 state.OnBeginImplFrameIdle(); \ | 49 state.OnBeginImplFrameIdle(); \ |
| 50 } | 50 } |
| 51 | 51 |
| 52 #define SET_UP_STATE(state) \ |
| 53 state.SetCanStart(); \ |
| 54 state.UpdateState(state.NextAction()); \ |
| 55 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ |
| 56 state.SetVisible(true); \ |
| 57 state.SetCanDraw(true); |
| 58 |
| 52 namespace cc { | 59 namespace cc { |
| 53 | 60 |
| 54 namespace { | 61 namespace { |
| 55 | 62 |
| 56 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 63 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
| 57 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 64 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
| 58 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 65 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
| 59 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 60 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
| 61 | 68 |
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| 203 } | 210 } |
| 204 } | 211 } |
| 205 | 212 |
| 206 // Explicitly test main_frame_before_activation_enabled = true | 213 // Explicitly test main_frame_before_activation_enabled = true |
| 207 TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { | 214 TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { |
| 208 SchedulerSettings scheduler_settings; | 215 SchedulerSettings scheduler_settings; |
| 209 scheduler_settings.impl_side_painting = true; | 216 scheduler_settings.impl_side_painting = true; |
| 210 scheduler_settings.main_frame_before_activation_enabled = true; | 217 scheduler_settings.main_frame_before_activation_enabled = true; |
| 211 StateMachine state(scheduler_settings); | 218 StateMachine state(scheduler_settings); |
| 212 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 219 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 213 state.SetCanStart(); | 220 SET_UP_STATE(state) |
| 214 state.UpdateState(state.NextAction()); | |
| 215 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 216 state.SetNeedsRedraw(false); | 221 state.SetNeedsRedraw(false); |
| 217 state.SetVisible(true); | |
| 218 state.SetCanDraw(true); | |
| 219 state.SetNeedsCommit(); | 222 state.SetNeedsCommit(); |
| 220 | 223 |
| 221 EXPECT_TRUE(state.BeginFrameNeeded()); | 224 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 222 | 225 |
| 223 // Commit to the pending tree. | 226 // Commit to the pending tree. |
| 224 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 227 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 225 EXPECT_ACTION_UPDATE_STATE( | 228 EXPECT_ACTION_UPDATE_STATE( |
| 226 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 229 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 227 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 230 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 228 | 231 |
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| 263 state.DidSwapBuffersComplete(); | 266 state.DidSwapBuffersComplete(); |
| 264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 265 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 266 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 269 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 267 } | 270 } |
| 268 | 271 |
| 269 TEST(SchedulerStateMachineTest, | 272 TEST(SchedulerStateMachineTest, |
| 270 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 273 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { |
| 271 SchedulerSettings default_scheduler_settings; | 274 SchedulerSettings default_scheduler_settings; |
| 272 StateMachine state(default_scheduler_settings); | 275 StateMachine state(default_scheduler_settings); |
| 273 state.SetCanStart(); | 276 SET_UP_STATE(state) |
| 274 state.UpdateState(state.NextAction()); | |
| 275 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 276 state.SetVisible(true); | |
| 277 state.SetCanDraw(true); | |
| 278 state.SetNeedsRedraw(true); | 277 state.SetNeedsRedraw(true); |
| 279 EXPECT_TRUE(state.RedrawPending()); | 278 EXPECT_TRUE(state.RedrawPending()); |
| 280 EXPECT_TRUE(state.BeginFrameNeeded()); | 279 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 281 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 280 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 281 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 284 state.OnBeginImplFrameDeadline(); | 283 state.OnBeginImplFrameDeadline(); |
| 285 | 284 |
| 286 // We're drawing now. | 285 // We're drawing now. |
| 287 EXPECT_ACTION_UPDATE_STATE( | 286 EXPECT_ACTION_UPDATE_STATE( |
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| 299 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 298 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 300 EXPECT_ACTION_UPDATE_STATE( | 299 EXPECT_ACTION_UPDATE_STATE( |
| 301 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 300 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 302 EXPECT_TRUE(state.RedrawPending()); | 301 EXPECT_TRUE(state.RedrawPending()); |
| 303 EXPECT_TRUE(state.CommitPending()); | 302 EXPECT_TRUE(state.CommitPending()); |
| 304 } | 303 } |
| 305 | 304 |
| 306 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { | 305 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
| 307 SchedulerSettings default_scheduler_settings; | 306 SchedulerSettings default_scheduler_settings; |
| 308 StateMachine state(default_scheduler_settings); | 307 StateMachine state(default_scheduler_settings); |
| 309 state.SetCanStart(); | 308 SET_UP_STATE(state) |
| 310 state.UpdateState(state.NextAction()); | |
| 311 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 312 state.SetVisible(true); | |
| 313 state.SetCanDraw(true); | |
| 314 state.SetNeedsRedraw(true); | 309 state.SetNeedsRedraw(true); |
| 315 EXPECT_TRUE(state.RedrawPending()); | 310 EXPECT_TRUE(state.RedrawPending()); |
| 316 EXPECT_TRUE(state.BeginFrameNeeded()); | 311 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 317 | 312 |
| 318 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 313 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 319 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 314 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 320 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 315 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 321 state.OnBeginImplFrameDeadline(); | 316 state.OnBeginImplFrameDeadline(); |
| 322 EXPECT_ACTION_UPDATE_STATE( | 317 EXPECT_ACTION_UPDATE_STATE( |
| 323 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 318 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 324 state.DidSwapBuffers(); | 319 state.DidSwapBuffers(); |
| 325 state.DidSwapBuffersComplete(); | 320 state.DidSwapBuffersComplete(); |
| 326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 321 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 327 EXPECT_FALSE(state.RedrawPending()); | 322 EXPECT_FALSE(state.RedrawPending()); |
| 328 EXPECT_FALSE(state.CommitPending()); | 323 EXPECT_FALSE(state.CommitPending()); |
| 329 | 324 |
| 330 // Missing high res content requires a commit (but not a redraw) | 325 // Missing high res content requires a commit (but not a redraw) |
| 331 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); | 326 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
| 332 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 327 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 333 EXPECT_ACTION_UPDATE_STATE( | 328 EXPECT_ACTION_UPDATE_STATE( |
| 334 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 329 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 335 EXPECT_FALSE(state.RedrawPending()); | 330 EXPECT_FALSE(state.RedrawPending()); |
| 336 EXPECT_TRUE(state.CommitPending()); | 331 EXPECT_TRUE(state.CommitPending()); |
| 337 } | 332 } |
| 338 | 333 |
| 339 TEST(SchedulerStateMachineTest, | 334 TEST(SchedulerStateMachineTest, |
| 340 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | 335 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { |
| 341 SchedulerSettings default_scheduler_settings; | 336 SchedulerSettings default_scheduler_settings; |
| 342 StateMachine state(default_scheduler_settings); | 337 StateMachine state(default_scheduler_settings); |
| 343 state.SetCanStart(); | 338 SET_UP_STATE(state) |
| 344 state.UpdateState(state.NextAction()); | |
| 345 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 346 | |
| 347 state.SetVisible(true); | |
| 348 state.SetCanDraw(true); | |
| 349 state.SetNeedsRedraw(true); | 339 state.SetNeedsRedraw(true); |
| 350 EXPECT_TRUE(state.RedrawPending()); | 340 EXPECT_TRUE(state.RedrawPending()); |
| 351 EXPECT_TRUE(state.BeginFrameNeeded()); | 341 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 352 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 342 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 353 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 343 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 354 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 344 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 355 state.OnBeginImplFrameDeadline(); | 345 state.OnBeginImplFrameDeadline(); |
| 356 | 346 |
| 357 // We're drawing now. | 347 // We're drawing now. |
| 358 EXPECT_ACTION_UPDATE_STATE( | 348 EXPECT_ACTION_UPDATE_STATE( |
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| 375 EXPECT_ACTION_UPDATE_STATE( | 365 EXPECT_ACTION_UPDATE_STATE( |
| 376 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 366 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 377 EXPECT_TRUE(state.RedrawPending()); | 367 EXPECT_TRUE(state.RedrawPending()); |
| 378 } | 368 } |
| 379 | 369 |
| 380 TEST(SchedulerStateMachineTest, | 370 TEST(SchedulerStateMachineTest, |
| 381 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { | 371 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { |
| 382 SchedulerSettings scheduler_settings; | 372 SchedulerSettings scheduler_settings; |
| 383 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; | 373 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; |
| 384 StateMachine state(scheduler_settings); | 374 StateMachine state(scheduler_settings); |
| 385 state.SetCanStart(); | 375 SET_UP_STATE(state) |
| 386 state.UpdateState(state.NextAction()); | |
| 387 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 388 state.SetVisible(true); | |
| 389 state.SetCanDraw(true); | |
| 390 | 376 |
| 391 // Start a commit. | 377 // Start a commit. |
| 392 state.SetNeedsCommit(); | 378 state.SetNeedsCommit(); |
| 393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 379 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 394 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 380 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 395 EXPECT_ACTION_UPDATE_STATE( | 381 EXPECT_ACTION_UPDATE_STATE( |
| 396 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 382 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 397 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 383 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 398 EXPECT_TRUE(state.CommitPending()); | 384 EXPECT_TRUE(state.CommitPending()); |
| 399 | 385 |
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| 433 state.DidSwapBuffersComplete(); | 419 state.DidSwapBuffersComplete(); |
| 434 } | 420 } |
| 435 | 421 |
| 436 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 422 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
| 437 SchedulerSettings scheduler_settings; | 423 SchedulerSettings scheduler_settings; |
| 438 int draw_limit = 1; | 424 int draw_limit = 1; |
| 439 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = | 425 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = |
| 440 draw_limit; | 426 draw_limit; |
| 441 scheduler_settings.impl_side_painting = true; | 427 scheduler_settings.impl_side_painting = true; |
| 442 StateMachine state(scheduler_settings); | 428 StateMachine state(scheduler_settings); |
| 443 state.SetCanStart(); | 429 SET_UP_STATE(state) |
| 444 state.UpdateState(state.NextAction()); | |
| 445 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 446 state.SetVisible(true); | |
| 447 state.SetCanDraw(true); | |
| 448 | 430 |
| 449 // Start a commit. | 431 // Start a commit. |
| 450 state.SetNeedsCommit(); | 432 state.SetNeedsCommit(); |
| 451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 433 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 452 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 434 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 453 EXPECT_ACTION_UPDATE_STATE( | 435 EXPECT_ACTION_UPDATE_STATE( |
| 454 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 436 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 455 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 437 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 456 EXPECT_TRUE(state.CommitPending()); | 438 EXPECT_TRUE(state.CommitPending()); |
| 457 | 439 |
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| 490 for (int i = 0; i < draw_limit + 1; ++i) | 472 for (int i = 0; i < draw_limit + 1; ++i) |
| 491 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 473 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
| 492 EXPECT_TRUE(state.RedrawPending()); | 474 EXPECT_TRUE(state.RedrawPending()); |
| 493 EXPECT_TRUE(state.ForcedRedrawState() == | 475 EXPECT_TRUE(state.ForcedRedrawState() == |
| 494 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 476 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
| 495 } | 477 } |
| 496 | 478 |
| 497 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { | 479 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
| 498 SchedulerSettings default_scheduler_settings; | 480 SchedulerSettings default_scheduler_settings; |
| 499 StateMachine state(default_scheduler_settings); | 481 StateMachine state(default_scheduler_settings); |
| 500 state.SetCanStart(); | 482 SET_UP_STATE(state) |
| 501 state.UpdateState(state.NextAction()); | |
| 502 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 503 state.SetVisible(true); | |
| 504 state.SetCanDraw(true); | |
| 505 | 483 |
| 506 // Start a draw. | 484 // Start a draw. |
| 507 state.SetNeedsRedraw(true); | 485 state.SetNeedsRedraw(true); |
| 508 EXPECT_TRUE(state.BeginFrameNeeded()); | 486 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 509 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 487 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 510 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 488 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 511 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 489 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 512 state.OnBeginImplFrameDeadline(); | 490 state.OnBeginImplFrameDeadline(); |
| 513 EXPECT_TRUE(state.RedrawPending()); | 491 EXPECT_TRUE(state.RedrawPending()); |
| 514 EXPECT_ACTION_UPDATE_STATE( | 492 EXPECT_ACTION_UPDATE_STATE( |
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| 533 EXPECT_ACTION_UPDATE_STATE( | 511 EXPECT_ACTION_UPDATE_STATE( |
| 534 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 512 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 535 state.DidSwapBuffers(); | 513 state.DidSwapBuffers(); |
| 536 state.DidSwapBuffersComplete(); | 514 state.DidSwapBuffersComplete(); |
| 537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 515 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 538 } | 516 } |
| 539 | 517 |
| 540 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 518 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
| 541 SchedulerSettings default_scheduler_settings; | 519 SchedulerSettings default_scheduler_settings; |
| 542 StateMachine state(default_scheduler_settings); | 520 StateMachine state(default_scheduler_settings); |
| 543 state.SetCanStart(); | 521 SET_UP_STATE(state) |
| 544 state.UpdateState(state.NextAction()); | |
| 545 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 546 state.SetVisible(true); | |
| 547 state.SetCanDraw(true); | |
| 548 state.SetNeedsRedraw(true); | 522 state.SetNeedsRedraw(true); |
| 549 | 523 |
| 550 // Draw the first frame. | 524 // Draw the first frame. |
| 551 EXPECT_TRUE(state.BeginFrameNeeded()); | 525 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 552 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 526 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 553 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 527 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 554 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 555 | 529 |
| 556 state.OnBeginImplFrameDeadline(); | 530 state.OnBeginImplFrameDeadline(); |
| 557 EXPECT_ACTION_UPDATE_STATE( | 531 EXPECT_ACTION_UPDATE_STATE( |
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| 737 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 711 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 738 state.OnBeginImplFrameDeadline(); | 712 state.OnBeginImplFrameDeadline(); |
| 739 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 713 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 740 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 714 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
| 741 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 715 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 742 } | 716 } |
| 743 | 717 |
| 744 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) { | 718 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) { |
| 745 SchedulerSettings scheduler_settings; | 719 SchedulerSettings scheduler_settings; |
| 746 StateMachine state(scheduler_settings); | 720 StateMachine state(scheduler_settings); |
| 747 state.SetCanStart(); | 721 SET_UP_STATE(state) |
| 748 state.UpdateState(state.NextAction()); | |
| 749 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 750 state.SetNeedsCommit(); | 722 state.SetNeedsCommit(); |
| 751 state.SetVisible(true); | |
| 752 state.SetCanDraw(true); | |
| 753 | 723 |
| 754 EXPECT_TRUE(state.BeginFrameNeeded()); | 724 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 755 | 725 |
| 756 // Begin the frame. | 726 // Begin the frame. |
| 757 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 727 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 758 EXPECT_ACTION_UPDATE_STATE( | 728 EXPECT_ACTION_UPDATE_STATE( |
| 759 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 729 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 760 EXPECT_COMMIT_STATE( | 730 EXPECT_COMMIT_STATE( |
| 761 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 731 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| 762 | 732 |
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| 808 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 778 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 809 state.DidSwapBuffers(); | 779 state.DidSwapBuffers(); |
| 810 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 780 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 811 state.DidSwapBuffersComplete(); | 781 state.DidSwapBuffersComplete(); |
| 812 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 813 } | 783 } |
| 814 | 784 |
| 815 TEST(SchedulerStateMachineTest, TestFullCycle) { | 785 TEST(SchedulerStateMachineTest, TestFullCycle) { |
| 816 SchedulerSettings default_scheduler_settings; | 786 SchedulerSettings default_scheduler_settings; |
| 817 StateMachine state(default_scheduler_settings); | 787 StateMachine state(default_scheduler_settings); |
| 818 state.SetCanStart(); | 788 SET_UP_STATE(state) |
| 819 state.UpdateState(state.NextAction()); | |
| 820 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 821 state.SetVisible(true); | |
| 822 state.SetCanDraw(true); | |
| 823 | 789 |
| 824 // Start clean and set commit. | 790 // Start clean and set commit. |
| 825 state.SetNeedsCommit(); | 791 state.SetNeedsCommit(); |
| 826 | 792 |
| 827 // Begin the frame. | 793 // Begin the frame. |
| 828 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 794 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 829 EXPECT_ACTION_UPDATE_STATE( | 795 EXPECT_ACTION_UPDATE_STATE( |
| 830 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 796 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 831 EXPECT_COMMIT_STATE( | 797 EXPECT_COMMIT_STATE( |
| 832 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 798 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| (...skipping 25 matching lines...) Expand all Loading... |
| 858 // Should be synchronized, no draw needed, no action needed. | 824 // Should be synchronized, no draw needed, no action needed. |
| 859 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 825 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 860 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 826 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 861 EXPECT_FALSE(state.needs_redraw()); | 827 EXPECT_FALSE(state.needs_redraw()); |
| 862 } | 828 } |
| 863 | 829 |
| 864 TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) { | 830 TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) { |
| 865 SchedulerSettings scheduler_settings; | 831 SchedulerSettings scheduler_settings; |
| 866 scheduler_settings.main_thread_should_always_be_low_latency = true; | 832 scheduler_settings.main_thread_should_always_be_low_latency = true; |
| 867 StateMachine state(scheduler_settings); | 833 StateMachine state(scheduler_settings); |
| 868 state.SetCanStart(); | 834 SET_UP_STATE(state) |
| 869 state.UpdateState(state.NextAction()); | |
| 870 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 871 state.SetVisible(true); | |
| 872 state.SetCanDraw(true); | |
| 873 | 835 |
| 874 // Start clean and set commit. | 836 // Start clean and set commit. |
| 875 state.SetNeedsCommit(); | 837 state.SetNeedsCommit(); |
| 876 | 838 |
| 877 // Begin the frame. | 839 // Begin the frame. |
| 878 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 840 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 879 EXPECT_ACTION_UPDATE_STATE( | 841 EXPECT_ACTION_UPDATE_STATE( |
| 880 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 842 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 881 EXPECT_COMMIT_STATE( | 843 EXPECT_COMMIT_STATE( |
| 882 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 844 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 923 EXPECT_ACTION_UPDATE_STATE( | 885 EXPECT_ACTION_UPDATE_STATE( |
| 924 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 886 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 925 } | 887 } |
| 926 | 888 |
| 927 TEST(SchedulerStateMachineTest, | 889 TEST(SchedulerStateMachineTest, |
| 928 TestFullCycleWithMainThreadLowLatencyMode_ImplSidePaint) { | 890 TestFullCycleWithMainThreadLowLatencyMode_ImplSidePaint) { |
| 929 SchedulerSettings scheduler_settings; | 891 SchedulerSettings scheduler_settings; |
| 930 scheduler_settings.main_thread_should_always_be_low_latency = true; | 892 scheduler_settings.main_thread_should_always_be_low_latency = true; |
| 931 scheduler_settings.impl_side_painting = true; | 893 scheduler_settings.impl_side_painting = true; |
| 932 StateMachine state(scheduler_settings); | 894 StateMachine state(scheduler_settings); |
| 933 state.SetCanStart(); | 895 SET_UP_STATE(state) |
| 934 state.UpdateState(state.NextAction()); | |
| 935 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 936 state.SetVisible(true); | |
| 937 state.SetCanDraw(true); | |
| 938 | 896 |
| 939 // Start clean and set commit. | 897 // Start clean and set commit. |
| 940 state.SetNeedsCommit(); | 898 state.SetNeedsCommit(); |
| 941 | 899 |
| 942 // Begin the frame. | 900 // Begin the frame. |
| 943 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 901 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 944 EXPECT_ACTION_UPDATE_STATE( | 902 EXPECT_ACTION_UPDATE_STATE( |
| 945 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 903 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 946 EXPECT_COMMIT_STATE( | 904 EXPECT_COMMIT_STATE( |
| 947 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 905 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| (...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1007 // Now will be able to start main frame. | 965 // Now will be able to start main frame. |
| 1008 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 966 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 1009 EXPECT_FALSE(state.needs_redraw()); | 967 EXPECT_FALSE(state.needs_redraw()); |
| 1010 EXPECT_ACTION_UPDATE_STATE( | 968 EXPECT_ACTION_UPDATE_STATE( |
| 1011 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 969 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1012 } | 970 } |
| 1013 | 971 |
| 1014 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 972 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
| 1015 SchedulerSettings default_scheduler_settings; | 973 SchedulerSettings default_scheduler_settings; |
| 1016 StateMachine state(default_scheduler_settings); | 974 StateMachine state(default_scheduler_settings); |
| 1017 state.SetCanStart(); | 975 SET_UP_STATE(state) |
| 1018 state.UpdateState(state.NextAction()); | |
| 1019 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1020 state.SetVisible(true); | |
| 1021 state.SetCanDraw(true); | |
| 1022 | 976 |
| 1023 // Start clean and set commit. | 977 // Start clean and set commit. |
| 1024 state.SetNeedsCommit(); | 978 state.SetNeedsCommit(); |
| 1025 | 979 |
| 1026 // Begin the frame. | 980 // Begin the frame. |
| 1027 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 981 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1028 EXPECT_ACTION_UPDATE_STATE( | 982 EXPECT_ACTION_UPDATE_STATE( |
| 1029 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 983 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1030 EXPECT_COMMIT_STATE( | 984 EXPECT_COMMIT_STATE( |
| 1031 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 985 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1077 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1031 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1078 state.SetNeedsCommit(); | 1032 state.SetNeedsCommit(); |
| 1079 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1033 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1080 } | 1034 } |
| 1081 | 1035 |
| 1082 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / | 1036 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / |
| 1083 // "EarlyOut_OutputSurfaceLost" cases. | 1037 // "EarlyOut_OutputSurfaceLost" cases. |
| 1084 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { | 1038 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { |
| 1085 SchedulerSettings default_scheduler_settings; | 1039 SchedulerSettings default_scheduler_settings; |
| 1086 StateMachine state(default_scheduler_settings); | 1040 StateMachine state(default_scheduler_settings); |
| 1087 state.SetCanStart(); | 1041 SET_UP_STATE(state) |
| 1088 state.UpdateState(state.NextAction()); | |
| 1089 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1090 state.SetVisible(true); | |
| 1091 state.SetCanDraw(true); | |
| 1092 | 1042 |
| 1093 // Start clean and set commit. | 1043 // Start clean and set commit. |
| 1094 state.SetNeedsCommit(); | 1044 state.SetNeedsCommit(); |
| 1095 | 1045 |
| 1096 // Begin the frame while visible. | 1046 // Begin the frame while visible. |
| 1097 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1047 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1098 EXPECT_ACTION_UPDATE_STATE( | 1048 EXPECT_ACTION_UPDATE_STATE( |
| 1099 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1049 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1100 EXPECT_COMMIT_STATE( | 1050 EXPECT_COMMIT_STATE( |
| 1101 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1051 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| (...skipping 110 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1212 // Check that a needs commit initiates a BeginMainFrame. | 1162 // Check that a needs commit initiates a BeginMainFrame. |
| 1213 state.SetNeedsCommit(); | 1163 state.SetNeedsCommit(); |
| 1214 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1164 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1215 EXPECT_ACTION_UPDATE_STATE( | 1165 EXPECT_ACTION_UPDATE_STATE( |
| 1216 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1166 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1217 } | 1167 } |
| 1218 | 1168 |
| 1219 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 1169 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
| 1220 SchedulerSettings default_scheduler_settings; | 1170 SchedulerSettings default_scheduler_settings; |
| 1221 StateMachine state(default_scheduler_settings); | 1171 StateMachine state(default_scheduler_settings); |
| 1222 state.SetCanStart(); | 1172 SET_UP_STATE(state) |
| 1223 state.UpdateState(state.NextAction()); | |
| 1224 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1225 | |
| 1226 state.SetVisible(true); | |
| 1227 state.SetCanDraw(true); | |
| 1228 | 1173 |
| 1229 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1174 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1230 state.NextAction()); | 1175 state.NextAction()); |
| 1231 state.DidLoseOutputSurface(); | 1176 state.DidLoseOutputSurface(); |
| 1232 | 1177 |
| 1233 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1178 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1234 state.UpdateState(state.NextAction()); | 1179 state.UpdateState(state.NextAction()); |
| 1235 | 1180 |
| 1236 // Once context recreation begins, nothing should happen. | 1181 // Once context recreation begins, nothing should happen. |
| 1237 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1182 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1238 | 1183 |
| 1239 // Recreate the context. | 1184 // Recreate the context. |
| 1240 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1185 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1241 | 1186 |
| 1242 // When the context is recreated, we should begin a commit. | 1187 // When the context is recreated, we should begin a commit. |
| 1243 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1188 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1244 EXPECT_ACTION_UPDATE_STATE( | 1189 EXPECT_ACTION_UPDATE_STATE( |
| 1245 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1190 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1246 } | 1191 } |
| 1247 | 1192 |
| 1248 TEST(SchedulerStateMachineTest, | 1193 TEST(SchedulerStateMachineTest, |
| 1249 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 1194 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
| 1250 SchedulerSettings default_scheduler_settings; | 1195 SchedulerSettings default_scheduler_settings; |
| 1251 // We use impl side painting because it's the more complicated version. | 1196 // We use impl side painting because it's the more complicated version. |
| 1252 default_scheduler_settings.impl_side_painting = true; | 1197 default_scheduler_settings.impl_side_painting = true; |
| 1253 StateMachine state(default_scheduler_settings); | 1198 StateMachine state(default_scheduler_settings); |
| 1254 state.SetCanStart(); | 1199 SET_UP_STATE(state) |
| 1255 state.UpdateState(state.NextAction()); | |
| 1256 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1257 state.SetVisible(true); | |
| 1258 state.SetCanDraw(true); | |
| 1259 | 1200 |
| 1260 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1201 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| 1261 state.NextAction()); | 1202 state.NextAction()); |
| 1262 state.DidLoseOutputSurface(); | 1203 state.DidLoseOutputSurface(); |
| 1263 EXPECT_EQ(state.output_surface_state(), | 1204 EXPECT_EQ(state.output_surface_state(), |
| 1264 SchedulerStateMachine::OUTPUT_SURFACE_LOST); | 1205 SchedulerStateMachine::OUTPUT_SURFACE_LOST); |
| 1265 | 1206 |
| 1266 EXPECT_ACTION_UPDATE_STATE( | 1207 EXPECT_ACTION_UPDATE_STATE( |
| 1267 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1208 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1209 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1371 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1312 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1372 state.SetCanDraw(false); | 1313 state.SetCanDraw(false); |
| 1373 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1314 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
| 1374 state.SetCanDraw(true); | 1315 state.SetCanDraw(true); |
| 1375 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1316 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1376 } | 1317 } |
| 1377 | 1318 |
| 1378 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 1319 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
| 1379 SchedulerSettings scheduler_settings; | 1320 SchedulerSettings scheduler_settings; |
| 1380 StateMachine state(scheduler_settings); | 1321 StateMachine state(scheduler_settings); |
| 1381 state.SetCanStart(); | 1322 SET_UP_STATE(state) |
| 1382 state.UpdateState(state.NextAction()); | |
| 1383 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1384 state.SetVisible(true); | |
| 1385 state.SetCanDraw(true); | |
| 1386 | 1323 |
| 1387 // Get a commit in flight. | 1324 // Get a commit in flight. |
| 1388 state.SetNeedsCommit(); | 1325 state.SetNeedsCommit(); |
| 1389 | 1326 |
| 1390 // Set damage and expect a draw. | 1327 // Set damage and expect a draw. |
| 1391 state.SetNeedsRedraw(true); | 1328 state.SetNeedsRedraw(true); |
| 1392 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1329 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1330 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1394 EXPECT_ACTION_UPDATE_STATE( | 1331 EXPECT_ACTION_UPDATE_STATE( |
| 1395 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1332 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1435 state.OnBeginImplFrameDeadline(); | 1372 state.OnBeginImplFrameDeadline(); |
| 1436 EXPECT_IMPL_FRAME_STATE( | 1373 EXPECT_IMPL_FRAME_STATE( |
| 1437 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 1374 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
| 1438 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1375 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
| 1439 } | 1376 } |
| 1440 | 1377 |
| 1441 TEST(SchedulerStateMachineTest, | 1378 TEST(SchedulerStateMachineTest, |
| 1442 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { | 1379 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { |
| 1443 SchedulerSettings scheduler_settings; | 1380 SchedulerSettings scheduler_settings; |
| 1444 StateMachine state(scheduler_settings); | 1381 StateMachine state(scheduler_settings); |
| 1445 state.SetCanStart(); | 1382 SET_UP_STATE(state) |
| 1446 state.UpdateState(state.NextAction()); | |
| 1447 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1448 state.SetVisible(true); | |
| 1449 state.SetCanDraw(true); | |
| 1450 | 1383 |
| 1451 // Get a commit in flight. | 1384 // Get a commit in flight. |
| 1452 state.SetNeedsCommit(); | 1385 state.SetNeedsCommit(); |
| 1453 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1386 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1454 | 1387 |
| 1455 // Set damage and expect a draw. | 1388 // Set damage and expect a draw. |
| 1456 state.SetNeedsRedraw(true); | 1389 state.SetNeedsRedraw(true); |
| 1457 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1390 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1458 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1391 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1459 EXPECT_ACTION_UPDATE_STATE( | 1392 EXPECT_ACTION_UPDATE_STATE( |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1521 EXPECT_ACTION_UPDATE_STATE( | 1454 EXPECT_ACTION_UPDATE_STATE( |
| 1522 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1455 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1523 state.DidSwapBuffers(); | 1456 state.DidSwapBuffers(); |
| 1524 state.DidSwapBuffersComplete(); | 1457 state.DidSwapBuffersComplete(); |
| 1525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1458 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1526 } | 1459 } |
| 1527 | 1460 |
| 1528 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1461 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
| 1529 SchedulerSettings default_scheduler_settings; | 1462 SchedulerSettings default_scheduler_settings; |
| 1530 StateMachine state(default_scheduler_settings); | 1463 StateMachine state(default_scheduler_settings); |
| 1531 state.SetCanStart(); | 1464 SET_UP_STATE(state) |
| 1532 state.UpdateState(state.NextAction()); | |
| 1533 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1534 state.SetVisible(true); | |
| 1535 state.SetCanDraw(true); | |
| 1536 | 1465 |
| 1537 state.SetNeedsRedraw(true); | 1466 state.SetNeedsRedraw(true); |
| 1538 | 1467 |
| 1539 // Cause a lost output surface, and restore it. | 1468 // Cause a lost output surface, and restore it. |
| 1540 state.DidLoseOutputSurface(); | 1469 state.DidLoseOutputSurface(); |
| 1541 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1470 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1542 state.UpdateState(state.NextAction()); | 1471 state.UpdateState(state.NextAction()); |
| 1543 state.DidCreateAndInitializeOutputSurface(); | 1472 state.DidCreateAndInitializeOutputSurface(); |
| 1544 | 1473 |
| 1545 EXPECT_FALSE(state.RedrawPending()); | 1474 EXPECT_FALSE(state.RedrawPending()); |
| 1546 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1475 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1547 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1476 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1548 } | 1477 } |
| 1549 | 1478 |
| 1550 TEST(SchedulerStateMachineTest, | 1479 TEST(SchedulerStateMachineTest, |
| 1551 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { | 1480 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { |
| 1552 SchedulerSettings settings; | 1481 SchedulerSettings settings; |
| 1553 settings.impl_side_painting = true; | 1482 settings.impl_side_painting = true; |
| 1554 StateMachine state(settings); | 1483 StateMachine state(settings); |
| 1555 state.SetCanStart(); | 1484 SET_UP_STATE(state) |
| 1556 state.UpdateState(state.NextAction()); | |
| 1557 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1558 state.SetVisible(true); | |
| 1559 state.SetCanDraw(true); | |
| 1560 | 1485 |
| 1561 state.SetCommitState( | 1486 state.SetCommitState( |
| 1562 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1487 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| 1563 | 1488 |
| 1564 // Cause a lost context. | 1489 // Cause a lost context. |
| 1565 state.DidLoseOutputSurface(); | 1490 state.DidLoseOutputSurface(); |
| 1566 | 1491 |
| 1567 state.NotifyBeginMainFrameStarted(); | 1492 state.NotifyBeginMainFrameStarted(); |
| 1568 state.NotifyReadyToCommit(); | 1493 state.NotifyReadyToCommit(); |
| 1569 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1494 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1602 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 1527 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); |
| 1603 state.UpdateState(state.NextAction()); | 1528 state.UpdateState(state.NextAction()); |
| 1604 | 1529 |
| 1605 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1530 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1606 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1531 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
| 1607 } | 1532 } |
| 1608 | 1533 |
| 1609 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1534 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
| 1610 SchedulerSettings default_scheduler_settings; | 1535 SchedulerSettings default_scheduler_settings; |
| 1611 StateMachine state(default_scheduler_settings); | 1536 StateMachine state(default_scheduler_settings); |
| 1612 state.SetCanStart(); | 1537 SET_UP_STATE(state) |
| 1613 state.UpdateState(state.NextAction()); | |
| 1614 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1615 state.SetVisible(true); | |
| 1616 state.SetCanDraw(true); | |
| 1617 state.SetNeedsCommit(); | 1538 state.SetNeedsCommit(); |
| 1618 state.DidLoseOutputSurface(); | 1539 state.DidLoseOutputSurface(); |
| 1619 | 1540 |
| 1620 // When we are visible, we normally want to begin output surface creation | 1541 // When we are visible, we normally want to begin output surface creation |
| 1621 // as soon as possible. | 1542 // as soon as possible. |
| 1622 EXPECT_ACTION_UPDATE_STATE( | 1543 EXPECT_ACTION_UPDATE_STATE( |
| 1623 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1544 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1624 | 1545 |
| 1625 state.DidCreateAndInitializeOutputSurface(); | 1546 state.DidCreateAndInitializeOutputSurface(); |
| 1626 EXPECT_EQ(state.output_surface_state(), | 1547 EXPECT_EQ(state.output_surface_state(), |
| 1627 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); | 1548 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); |
| 1628 | 1549 |
| 1629 // We should not send a BeginMainFrame when we are invisible, even if we've | 1550 // We should not send a BeginMainFrame when we are invisible, even if we've |
| 1630 // lost the output surface and are trying to get the first commit, since the | 1551 // lost the output surface and are trying to get the first commit, since the |
| 1631 // main thread will just abort anyway. | 1552 // main thread will just abort anyway. |
| 1632 state.SetVisible(false); | 1553 state.SetVisible(false); |
| 1633 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1554 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
| 1634 } | 1555 } |
| 1635 | 1556 |
| 1636 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1557 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
| 1637 SchedulerSettings default_scheduler_settings; | 1558 SchedulerSettings default_scheduler_settings; |
| 1638 StateMachine state(default_scheduler_settings); | 1559 StateMachine state(default_scheduler_settings); |
| 1639 state.SetCanStart(); | 1560 SET_UP_STATE(state) |
| 1640 state.UpdateState(state.NextAction()); | |
| 1641 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1642 | |
| 1643 state.SetCanDraw(true); | |
| 1644 state.SetVisible(true); | |
| 1645 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1561 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
| 1646 | 1562 |
| 1647 state.SetCanDraw(false); | 1563 state.SetCanDraw(false); |
| 1648 state.SetVisible(true); | 1564 state.SetVisible(true); |
| 1649 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1565 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1650 | 1566 |
| 1651 state.SetCanDraw(true); | 1567 state.SetCanDraw(true); |
| 1652 state.SetVisible(false); | 1568 state.SetVisible(false); |
| 1653 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1569 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1654 | 1570 |
| 1655 state.SetCanDraw(false); | 1571 state.SetCanDraw(false); |
| 1656 state.SetVisible(false); | 1572 state.SetVisible(false); |
| 1657 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1573 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1658 | 1574 |
| 1659 state.SetCanDraw(true); | 1575 state.SetCanDraw(true); |
| 1660 state.SetVisible(true); | 1576 state.SetVisible(true); |
| 1661 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1577 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
| 1662 } | 1578 } |
| 1663 | 1579 |
| 1664 TEST(SchedulerStateMachineTest, | 1580 TEST(SchedulerStateMachineTest, |
| 1665 TestTriggerDeadlineImmediatelyAfterAbortedCommit) { | 1581 TestTriggerDeadlineImmediatelyAfterAbortedCommit) { |
| 1666 SchedulerSettings settings; | 1582 SchedulerSettings settings; |
| 1667 settings.impl_side_painting = true; | 1583 settings.impl_side_painting = true; |
| 1668 StateMachine state(settings); | 1584 StateMachine state(settings); |
| 1669 state.SetCanStart(); | 1585 SET_UP_STATE(state) |
| 1670 state.UpdateState(state.NextAction()); | |
| 1671 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1672 state.SetVisible(true); | |
| 1673 state.SetCanDraw(true); | |
| 1674 | 1586 |
| 1675 // This test mirrors what happens during the first frame of a scroll gesture. | 1587 // This test mirrors what happens during the first frame of a scroll gesture. |
| 1676 // First we get the input event and a BeginFrame. | 1588 // First we get the input event and a BeginFrame. |
| 1677 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1589 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1678 | 1590 |
| 1679 // As a response the compositor requests a redraw and a commit to tell the | 1591 // As a response the compositor requests a redraw and a commit to tell the |
| 1680 // main thread about the new scroll offset. | 1592 // main thread about the new scroll offset. |
| 1681 state.SetNeedsRedraw(true); | 1593 state.SetNeedsRedraw(true); |
| 1682 state.SetNeedsCommit(); | 1594 state.SetNeedsCommit(); |
| 1683 | 1595 |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1717 state.OnBeginImplFrameDeadline(); | 1629 state.OnBeginImplFrameDeadline(); |
| 1718 EXPECT_ACTION_UPDATE_STATE( | 1630 EXPECT_ACTION_UPDATE_STATE( |
| 1719 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1631 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1720 state.DidSwapBuffers(); | 1632 state.DidSwapBuffers(); |
| 1721 } | 1633 } |
| 1722 | 1634 |
| 1723 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { | 1635 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { |
| 1724 SchedulerSettings settings; | 1636 SchedulerSettings settings; |
| 1725 settings.impl_side_painting = true; | 1637 settings.impl_side_painting = true; |
| 1726 StateMachine state(settings); | 1638 StateMachine state(settings); |
| 1727 state.SetCanStart(); | 1639 SET_UP_STATE(state) |
| 1728 state.UpdateState(state.NextAction()); | |
| 1729 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1730 state.SetVisible(true); | |
| 1731 state.SetCanDraw(true); | |
| 1732 | 1640 |
| 1733 // This test ensures that impl-draws are prioritized over main thread updates | 1641 // This test ensures that impl-draws are prioritized over main thread updates |
| 1734 // in prefer impl latency mode. | 1642 // in prefer impl latency mode. |
| 1735 state.SetNeedsRedraw(true); | 1643 state.SetNeedsRedraw(true); |
| 1736 state.SetNeedsCommit(); | 1644 state.SetNeedsCommit(); |
| 1737 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1645 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1738 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1646 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1739 EXPECT_ACTION_UPDATE_STATE( | 1647 EXPECT_ACTION_UPDATE_STATE( |
| 1740 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1648 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1741 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1649 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1775 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1683 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1776 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1684 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1777 state.OnBeginImplFrameDeadline(); | 1685 state.OnBeginImplFrameDeadline(); |
| 1778 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1686 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1779 } | 1687 } |
| 1780 | 1688 |
| 1781 TEST(SchedulerStateMachineTest, | 1689 TEST(SchedulerStateMachineTest, |
| 1782 TestTriggerDeadlineImmediatelyOnLostOutputSurface) { | 1690 TestTriggerDeadlineImmediatelyOnLostOutputSurface) { |
| 1783 SchedulerSettings default_scheduler_settings; | 1691 SchedulerSettings default_scheduler_settings; |
| 1784 StateMachine state(default_scheduler_settings); | 1692 StateMachine state(default_scheduler_settings); |
| 1785 state.SetCanStart(); | 1693 SET_UP_STATE(state) |
| 1786 state.UpdateState(state.NextAction()); | |
| 1787 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1788 state.SetVisible(true); | |
| 1789 state.SetCanDraw(true); | |
| 1790 | 1694 |
| 1791 state.SetNeedsCommit(); | 1695 state.SetNeedsCommit(); |
| 1792 | 1696 |
| 1793 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1697 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1794 EXPECT_ACTION_UPDATE_STATE( | 1698 EXPECT_ACTION_UPDATE_STATE( |
| 1795 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1699 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1796 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1700 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1797 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1701 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1798 | 1702 |
| 1799 state.DidLoseOutputSurface(); | 1703 state.DidLoseOutputSurface(); |
| 1800 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1704 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1801 // The deadline should be triggered immediately when output surface is lost. | 1705 // The deadline should be triggered immediately when output surface is lost. |
| 1802 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1706 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1803 } | 1707 } |
| 1804 | 1708 |
| 1805 TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) { | 1709 TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) { |
| 1806 SchedulerSettings settings; | 1710 SchedulerSettings settings; |
| 1807 settings.impl_side_painting = true; | 1711 settings.impl_side_painting = true; |
| 1808 StateMachine state(settings); | 1712 StateMachine state(settings); |
| 1809 state.SetCanStart(); | 1713 SET_UP_STATE(state) |
| 1810 state.UpdateState(state.NextAction()); | |
| 1811 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1812 state.SetVisible(true); | |
| 1813 state.SetCanDraw(true); | |
| 1814 | 1714 |
| 1815 // Test requesting an animation that, when run, causes us to draw. | 1715 // Test requesting an animation that, when run, causes us to draw. |
| 1816 state.SetNeedsAnimate(); | 1716 state.SetNeedsAnimate(); |
| 1817 EXPECT_TRUE(state.BeginFrameNeeded()); | 1717 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1818 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1718 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1819 | 1719 |
| 1820 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1720 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1821 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1721 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1822 | 1722 |
| 1823 state.OnBeginImplFrameDeadlinePending(); | 1723 state.OnBeginImplFrameDeadlinePending(); |
| 1824 state.OnBeginImplFrameDeadline(); | 1724 state.OnBeginImplFrameDeadline(); |
| 1825 EXPECT_ACTION_UPDATE_STATE( | 1725 EXPECT_ACTION_UPDATE_STATE( |
| 1826 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1726 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1827 } | 1727 } |
| 1828 | 1728 |
| 1829 TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) { | 1729 TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) { |
| 1830 SchedulerSettings settings; | 1730 SchedulerSettings settings; |
| 1831 settings.impl_side_painting = true; | 1731 settings.impl_side_painting = true; |
| 1832 StateMachine state(settings); | 1732 StateMachine state(settings); |
| 1833 state.SetCanStart(); | 1733 SET_UP_STATE(state) |
| 1834 state.UpdateState(state.NextAction()); | |
| 1835 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1836 state.SetVisible(true); | |
| 1837 state.SetCanDraw(true); | |
| 1838 | 1734 |
| 1839 // Check that animations are updated before we start a commit. | 1735 // Check that animations are updated before we start a commit. |
| 1840 state.SetNeedsAnimate(); | 1736 state.SetNeedsAnimate(); |
| 1841 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1737 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1842 state.SetNeedsCommit(); | 1738 state.SetNeedsCommit(); |
| 1843 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1739 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1844 EXPECT_TRUE(state.BeginFrameNeeded()); | 1740 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1845 | 1741 |
| 1846 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1742 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1847 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1743 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1848 EXPECT_ACTION_UPDATE_STATE( | 1744 EXPECT_ACTION_UPDATE_STATE( |
| 1849 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1745 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1850 | 1746 |
| 1851 state.OnBeginImplFrameDeadlinePending(); | 1747 state.OnBeginImplFrameDeadlinePending(); |
| 1852 state.OnBeginImplFrameDeadline(); | 1748 state.OnBeginImplFrameDeadline(); |
| 1853 EXPECT_ACTION_UPDATE_STATE( | 1749 EXPECT_ACTION_UPDATE_STATE( |
| 1854 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1750 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1855 } | 1751 } |
| 1856 | 1752 |
| 1857 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { | 1753 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { |
| 1858 SchedulerSettings settings; | 1754 SchedulerSettings settings; |
| 1859 settings.impl_side_painting = true; | 1755 settings.impl_side_painting = true; |
| 1860 StateMachine state(settings); | 1756 StateMachine state(settings); |
| 1861 state.SetCanStart(); | 1757 SET_UP_STATE(state) |
| 1862 state.UpdateState(state.NextAction()); | |
| 1863 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1864 state.SetVisible(true); | |
| 1865 state.SetCanDraw(true); | |
| 1866 | 1758 |
| 1867 // Check that animations are updated before we start a commit. | 1759 // Check that animations are updated before we start a commit. |
| 1868 state.SetNeedsAnimate(); | 1760 state.SetNeedsAnimate(); |
| 1869 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1761 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1870 state.SetNeedsCommit(); | 1762 state.SetNeedsCommit(); |
| 1871 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1763 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1872 EXPECT_TRUE(state.BeginFrameNeeded()); | 1764 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1873 | 1765 |
| 1874 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1766 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1875 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1767 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1876 EXPECT_ACTION_UPDATE_STATE( | 1768 EXPECT_ACTION_UPDATE_STATE( |
| 1877 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1769 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1878 | 1770 |
| 1879 state.NotifyBeginMainFrameStarted(); | 1771 state.NotifyBeginMainFrameStarted(); |
| 1880 state.NotifyReadyToCommit(); | 1772 state.NotifyReadyToCommit(); |
| 1881 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1773 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1882 | 1774 |
| 1883 state.OnBeginImplFrameDeadlinePending(); | 1775 state.OnBeginImplFrameDeadlinePending(); |
| 1884 state.OnBeginImplFrameDeadline(); | 1776 state.OnBeginImplFrameDeadline(); |
| 1885 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1777 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1886 EXPECT_ACTION_UPDATE_STATE( | 1778 EXPECT_ACTION_UPDATE_STATE( |
| 1887 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1779 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1888 } | 1780 } |
| 1889 | 1781 |
| 1890 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { | 1782 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { |
| 1891 SchedulerSettings settings; | 1783 SchedulerSettings settings; |
| 1892 settings.impl_side_painting = true; | 1784 settings.impl_side_painting = true; |
| 1893 StateMachine state(settings); | 1785 StateMachine state(settings); |
| 1894 state.SetCanStart(); | 1786 SET_UP_STATE(state) |
| 1895 state.UpdateState(state.NextAction()); | |
| 1896 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1897 state.SetVisible(true); | |
| 1898 state.SetCanDraw(true); | |
| 1899 | 1787 |
| 1900 // Test requesting an animation after we have already animated during this | 1788 // Test requesting an animation after we have already animated during this |
| 1901 // frame. | 1789 // frame. |
| 1902 state.SetNeedsRedraw(true); | 1790 state.SetNeedsRedraw(true); |
| 1903 EXPECT_TRUE(state.BeginFrameNeeded()); | 1791 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1904 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1792 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1905 | 1793 |
| 1906 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1794 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1907 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1795 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1908 | 1796 |
| 1909 state.SetNeedsAnimate(); | 1797 state.SetNeedsAnimate(); |
| 1910 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1798 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1911 | 1799 |
| 1912 state.OnBeginImplFrameDeadline(); | 1800 state.OnBeginImplFrameDeadline(); |
| 1913 EXPECT_ACTION_UPDATE_STATE( | 1801 EXPECT_ACTION_UPDATE_STATE( |
| 1914 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1802 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1915 } | 1803 } |
| 1916 | 1804 |
| 1917 TEST(SchedulerStateMachineTest, TestForwardBeginFramesToChildren) { | 1805 TEST(SchedulerStateMachineTest, TestForwardBeginFramesToChildren) { |
| 1918 SchedulerSettings settings; | 1806 SchedulerSettings settings; |
| 1919 settings.forward_begin_frames_to_children = true; | 1807 settings.forward_begin_frames_to_children = true; |
| 1920 StateMachine state(settings); | 1808 StateMachine state(settings); |
| 1921 state.SetCanStart(); | 1809 SET_UP_STATE(state) |
| 1922 state.UpdateState(state.NextAction()); | |
| 1923 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1924 state.SetVisible(true); | |
| 1925 state.SetCanDraw(true); | |
| 1926 | 1810 |
| 1927 EXPECT_FALSE(state.BeginFrameNeeded()); | 1811 EXPECT_FALSE(state.BeginFrameNeeded()); |
| 1928 state.SetChildrenNeedBeginFrames(true); | 1812 state.SetChildrenNeedBeginFrames(true); |
| 1929 EXPECT_TRUE(state.BeginFrameNeeded()); | 1813 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1930 } | 1814 } |
| 1931 | 1815 |
| 1932 } // namespace | 1816 } // namespace |
| 1933 } // namespace cc | 1817 } // namespace cc |
| OLD | NEW |