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Issue 885443002: Roll Chrome into Mojo. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Rebase to ToT mojo Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/raster_tile_priority_queue.h" 5 #include "cc/resources/raster_tile_priority_queue_all.h"
6 6
7 #include "cc/resources/tiling_set_raster_queue_all.h" 7 #include "cc/resources/tiling_set_raster_queue_all.h"
8 #include "cc/resources/tiling_set_raster_queue_required.h"
9 8
10 namespace cc { 9 namespace cc {
11 10
12 namespace { 11 namespace {
13 12
14 class RasterOrderComparator { 13 class RasterOrderComparator {
15 public: 14 public:
16 explicit RasterOrderComparator(TreePriority tree_priority) 15 explicit RasterOrderComparator(TreePriority tree_priority)
17 : tree_priority_(tree_priority) {} 16 : tree_priority_(tree_priority) {}
18 17
19 bool operator()( 18 bool operator()(
20 const RasterTilePriorityQueue::PairedTilingSetQueue* a, 19 const RasterTilePriorityQueueAll::PairedTilingSetQueue* a,
21 const RasterTilePriorityQueue::PairedTilingSetQueue* b) const { 20 const RasterTilePriorityQueueAll::PairedTilingSetQueue* b) const {
22 // Note that in this function, we have to return true if and only if 21 // Note that in this function, we have to return true if and only if
23 // a is strictly lower priority than b. Note that for the sake of 22 // a is strictly lower priority than b. Note that for the sake of
24 // completeness, empty queue is considered to have lowest priority. 23 // completeness, empty queue is considered to have lowest priority.
25 if (a->IsEmpty() || b->IsEmpty()) 24 if (a->IsEmpty() || b->IsEmpty())
26 return b->IsEmpty() < a->IsEmpty(); 25 return b->IsEmpty() < a->IsEmpty();
27 26
28 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_); 27 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_);
29 const TilingSetRasterQueue* a_queue = 28 const TilingSetRasterQueueAll* a_queue =
30 a_tree == ACTIVE_TREE ? a->active_queue() : a->pending_queue(); 29 a_tree == ACTIVE_TREE ? a->active_queue() : a->pending_queue();
31 30
32 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_); 31 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_);
33 const TilingSetRasterQueue* b_queue = 32 const TilingSetRasterQueueAll* b_queue =
34 b_tree == ACTIVE_TREE ? b->active_queue() : b->pending_queue(); 33 b_tree == ACTIVE_TREE ? b->active_queue() : b->pending_queue();
35 34
36 const Tile* a_tile = a_queue->Top(); 35 const Tile* a_tile = a_queue->Top();
37 const Tile* b_tile = b_queue->Top(); 36 const Tile* b_tile = b_queue->Top();
38 37
39 const TilePriority& a_priority = 38 const TilePriority& a_priority =
40 a_tile->priority_for_tree_priority(tree_priority_); 39 a_tile->priority_for_tree_priority(tree_priority_);
41 const TilePriority& b_priority = 40 const TilePriority& b_priority =
42 b_tile->priority_for_tree_priority(tree_priority_); 41 b_tile->priority_for_tree_priority(tree_priority_);
43 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; 42 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 } 76 }
78 77
79 return b_priority.IsHigherPriorityThan(a_priority); 78 return b_priority.IsHigherPriorityThan(a_priority);
80 } 79 }
81 80
82 private: 81 private:
83 TreePriority tree_priority_; 82 TreePriority tree_priority_;
84 }; 83 };
85 84
86 WhichTree HigherPriorityTree(TreePriority tree_priority, 85 WhichTree HigherPriorityTree(TreePriority tree_priority,
87 const TilingSetRasterQueue* active_queue, 86 const TilingSetRasterQueueAll* active_queue,
88 const TilingSetRasterQueue* pending_queue, 87 const TilingSetRasterQueueAll* pending_queue,
89 const Tile* shared_tile) { 88 const Tile* shared_tile) {
90 switch (tree_priority) { 89 switch (tree_priority) {
91 case SMOOTHNESS_TAKES_PRIORITY: { 90 case SMOOTHNESS_TAKES_PRIORITY: {
92 const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top(); 91 const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
93 const Tile* pending_tile = 92 const Tile* pending_tile =
94 shared_tile ? shared_tile : pending_queue->Top(); 93 shared_tile ? shared_tile : pending_queue->Top();
95 94
96 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); 95 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
97 const TilePriority& pending_priority = 96 const TilePriority& pending_priority =
98 pending_tile->priority(PENDING_TREE); 97 pending_tile->priority(PENDING_TREE);
(...skipping 21 matching lines...) Expand all
120 if (active_priority.IsHigherPriorityThan(pending_priority)) 119 if (active_priority.IsHigherPriorityThan(pending_priority))
121 return ACTIVE_TREE; 120 return ACTIVE_TREE;
122 return PENDING_TREE; 121 return PENDING_TREE;
123 } 122 }
124 default: 123 default:
125 NOTREACHED(); 124 NOTREACHED();
126 return ACTIVE_TREE; 125 return ACTIVE_TREE;
127 } 126 }
128 } 127 }
129 128
130 scoped_ptr<TilingSetRasterQueue> CreateTilingSetRasterQueue( 129 scoped_ptr<TilingSetRasterQueueAll> CreateTilingSetRasterQueue(
131 PictureLayerImpl* layer, 130 PictureLayerImpl* layer,
132 TreePriority tree_priority, 131 TreePriority tree_priority) {
133 RasterTilePriorityQueue::Type type) {
134 if (!layer) 132 if (!layer)
135 return nullptr; 133 return nullptr;
136 PictureLayerTilingSet* tiling_set = layer->picture_layer_tiling_set(); 134 PictureLayerTilingSet* tiling_set = layer->picture_layer_tiling_set();
137 if (type == RasterTilePriorityQueue::Type::ALL) { 135 bool prioritize_low_res = tree_priority == SMOOTHNESS_TAKES_PRIORITY;
138 bool prioritize_low_res = tree_priority == SMOOTHNESS_TAKES_PRIORITY; 136 return make_scoped_ptr(
139 return make_scoped_ptr( 137 new TilingSetRasterQueueAll(tiling_set, prioritize_low_res));
140 new TilingSetRasterQueueAll(tiling_set, prioritize_low_res));
141 }
142 return make_scoped_ptr(new TilingSetRasterQueueRequired(tiling_set, type));
143 } 138 }
144 139
145 } // namespace 140 } // namespace
146 141
147 RasterTilePriorityQueue::RasterTilePriorityQueue() { 142 RasterTilePriorityQueueAll::RasterTilePriorityQueueAll() {
148 } 143 }
149 144
150 RasterTilePriorityQueue::~RasterTilePriorityQueue() { 145 RasterTilePriorityQueueAll::~RasterTilePriorityQueueAll() {
151 } 146 }
152 147
153 void RasterTilePriorityQueue::Build( 148 void RasterTilePriorityQueueAll::Build(
154 const std::vector<PictureLayerImpl::Pair>& paired_layers, 149 const std::vector<PictureLayerImpl::Pair>& paired_layers,
155 TreePriority tree_priority, 150 TreePriority tree_priority) {
156 Type type) {
157 tree_priority_ = tree_priority; 151 tree_priority_ = tree_priority;
158 for (std::vector<PictureLayerImpl::Pair>::const_iterator it = 152 for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
159 paired_layers.begin(); 153 paired_layers.begin();
160 it != paired_layers.end(); 154 it != paired_layers.end(); ++it) {
161 ++it) {
162 paired_queues_.push_back( 155 paired_queues_.push_back(
163 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_, type))); 156 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_)));
164 } 157 }
165 paired_queues_.make_heap(RasterOrderComparator(tree_priority_)); 158 paired_queues_.make_heap(RasterOrderComparator(tree_priority_));
166 } 159 }
167 160
168 void RasterTilePriorityQueue::Reset() { 161 bool RasterTilePriorityQueueAll::IsEmpty() const {
169 paired_queues_.clear();
170 }
171
172 bool RasterTilePriorityQueue::IsEmpty() const {
173 return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); 162 return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
174 } 163 }
175 164
176 Tile* RasterTilePriorityQueue::Top() { 165 Tile* RasterTilePriorityQueueAll::Top() {
177 DCHECK(!IsEmpty()); 166 DCHECK(!IsEmpty());
178 return paired_queues_.front()->Top(tree_priority_); 167 return paired_queues_.front()->Top(tree_priority_);
179 } 168 }
180 169
181 void RasterTilePriorityQueue::Pop() { 170 void RasterTilePriorityQueueAll::Pop() {
182 DCHECK(!IsEmpty()); 171 DCHECK(!IsEmpty());
183 172
184 paired_queues_.pop_heap(RasterOrderComparator(tree_priority_)); 173 paired_queues_.pop_heap(RasterOrderComparator(tree_priority_));
185 PairedTilingSetQueue* paired_queue = paired_queues_.back(); 174 PairedTilingSetQueue* paired_queue = paired_queues_.back();
186 paired_queue->Pop(tree_priority_); 175 paired_queue->Pop(tree_priority_);
187 paired_queues_.push_heap(RasterOrderComparator(tree_priority_)); 176 paired_queues_.push_heap(RasterOrderComparator(tree_priority_));
188 } 177 }
189 178
190 RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() { 179 RasterTilePriorityQueueAll::PairedTilingSetQueue::PairedTilingSetQueue() {
191 } 180 }
192 181
193 RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue( 182 RasterTilePriorityQueueAll::PairedTilingSetQueue::PairedTilingSetQueue(
194 const PictureLayerImpl::Pair& layer_pair, 183 const PictureLayerImpl::Pair& layer_pair,
195 TreePriority tree_priority, 184 TreePriority tree_priority)
196 Type type) 185 : active_queue_(
197 : has_both_layers_(false) { 186 CreateTilingSetRasterQueue(layer_pair.active, tree_priority)),
198 switch (type) { 187 pending_queue_(
199 case RasterTilePriorityQueue::Type::ALL: 188 CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)),
200 has_both_layers_ = layer_pair.active && layer_pair.pending; 189 has_both_layers_(layer_pair.active && layer_pair.pending) {
201 active_queue_ =
202 CreateTilingSetRasterQueue(layer_pair.active, tree_priority, type);
203 pending_queue_ =
204 CreateTilingSetRasterQueue(layer_pair.pending, tree_priority, type);
205 break;
206 case RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION:
207 pending_queue_ =
208 CreateTilingSetRasterQueue(layer_pair.pending, tree_priority, type);
209 break;
210 case RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW:
211 active_queue_ =
212 CreateTilingSetRasterQueue(layer_pair.active, tree_priority, type);
213 break;
214 }
215 DCHECK_IMPLIES(has_both_layers_, active_queue_ && pending_queue_);
216
217 SkipTilesReturnedByTwin(tree_priority); 190 SkipTilesReturnedByTwin(tree_priority);
218 191
219 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), 192 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
220 "PairedTilingSetQueue::PairedTilingSetQueue", 193 "PairedTilingSetQueue::PairedTilingSetQueue",
221 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue()); 194 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
222 } 195 }
223 196
224 RasterTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() { 197 RasterTilePriorityQueueAll::PairedTilingSetQueue::~PairedTilingSetQueue() {
225 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), 198 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
226 "PairedTilingSetQueue::~PairedTilingSetQueue", 199 "PairedTilingSetQueue::~PairedTilingSetQueue",
227 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue()); 200 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
228 } 201 }
229 202
230 bool RasterTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const { 203 bool RasterTilePriorityQueueAll::PairedTilingSetQueue::IsEmpty() const {
231 return (!active_queue_ || active_queue_->IsEmpty()) && 204 return (!active_queue_ || active_queue_->IsEmpty()) &&
232 (!pending_queue_ || pending_queue_->IsEmpty()); 205 (!pending_queue_ || pending_queue_->IsEmpty());
233 } 206 }
234 207
235 Tile* RasterTilePriorityQueue::PairedTilingSetQueue::Top( 208 Tile* RasterTilePriorityQueueAll::PairedTilingSetQueue::Top(
236 TreePriority tree_priority) { 209 TreePriority tree_priority) {
237 DCHECK(!IsEmpty()); 210 DCHECK(!IsEmpty());
238 211
239 WhichTree next_tree = NextTileIteratorTree(tree_priority); 212 WhichTree next_tree = NextTileIteratorTree(tree_priority);
240 TilingSetRasterQueue* next_queue = 213 TilingSetRasterQueueAll* next_queue =
241 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get(); 214 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
242 DCHECK(next_queue && !next_queue->IsEmpty()); 215 DCHECK(next_queue && !next_queue->IsEmpty());
243 Tile* tile = next_queue->Top(); 216 Tile* tile = next_queue->Top();
244 DCHECK(returned_tiles_for_debug_.find(tile) == 217 DCHECK(returned_tiles_for_debug_.find(tile) ==
245 returned_tiles_for_debug_.end()); 218 returned_tiles_for_debug_.end());
246 return tile; 219 return tile;
247 } 220 }
248 221
249 void RasterTilePriorityQueue::PairedTilingSetQueue::Pop( 222 void RasterTilePriorityQueueAll::PairedTilingSetQueue::Pop(
250 TreePriority tree_priority) { 223 TreePriority tree_priority) {
251 DCHECK(!IsEmpty()); 224 DCHECK(!IsEmpty());
252 225
253 WhichTree next_tree = NextTileIteratorTree(tree_priority); 226 WhichTree next_tree = NextTileIteratorTree(tree_priority);
254 TilingSetRasterQueue* next_queue = 227 TilingSetRasterQueueAll* next_queue =
255 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get(); 228 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
256 DCHECK(next_queue && !next_queue->IsEmpty()); 229 DCHECK(next_queue && !next_queue->IsEmpty());
257 DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second); 230 DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second);
258 next_queue->Pop(); 231 next_queue->Pop();
259 232
260 SkipTilesReturnedByTwin(tree_priority); 233 SkipTilesReturnedByTwin(tree_priority);
261 234
262 // If no empty, use Top to do DCHECK the next iterator. 235 // If no empty, use Top to do DCHECK the next iterator.
263 DCHECK(IsEmpty() || Top(tree_priority)); 236 DCHECK(IsEmpty() || Top(tree_priority));
264 } 237 }
265 238
266 void RasterTilePriorityQueue::PairedTilingSetQueue::SkipTilesReturnedByTwin( 239 void RasterTilePriorityQueueAll::PairedTilingSetQueue::SkipTilesReturnedByTwin(
267 TreePriority tree_priority) { 240 TreePriority tree_priority) {
268 if (!has_both_layers_) 241 if (!has_both_layers_)
269 return; 242 return;
270 243
271 // We have both layers (active and pending) thus we can encounter shared 244 // We have both layers (active and pending) thus we can encounter shared
272 // tiles twice (from the active iterator and from the pending iterator). 245 // tiles twice (from the active iterator and from the pending iterator).
273 while (!IsEmpty()) { 246 while (!IsEmpty()) {
274 WhichTree next_tree = NextTileIteratorTree(tree_priority); 247 WhichTree next_tree = NextTileIteratorTree(tree_priority);
275 TilingSetRasterQueue* next_queue = 248 TilingSetRasterQueueAll* next_queue =
276 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get(); 249 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
277 DCHECK(next_queue && !next_queue->IsEmpty()); 250 DCHECK(next_queue && !next_queue->IsEmpty());
278 251
279 // Accept all non-shared tiles. 252 // Accept all non-shared tiles.
280 const Tile* tile = next_queue->Top(); 253 const Tile* tile = next_queue->Top();
281 if (!tile->is_shared()) 254 if (!tile->is_shared())
282 break; 255 break;
283 256
284 // Accept a shared tile if the next tree is the higher priority one 257 // Accept a shared tile if the next tree is the higher priority one
285 // corresponding the iterator (active or pending) which usually (but due 258 // corresponding the iterator (active or pending) which usually (but due
286 // to spiral iterators not always) returns the shared tile first. 259 // to spiral iterators not always) returns the shared tile first.
287 if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile)) 260 if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
288 break; 261 break;
289 262
290 next_queue->Pop(); 263 next_queue->Pop();
291 } 264 }
292 } 265 }
293 266
294 WhichTree RasterTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree( 267 WhichTree
268 RasterTilePriorityQueueAll::PairedTilingSetQueue::NextTileIteratorTree(
295 TreePriority tree_priority) const { 269 TreePriority tree_priority) const {
296 DCHECK(!IsEmpty()); 270 DCHECK(!IsEmpty());
297 271
298 // If we only have one queue with tiles, return it. 272 // If we only have one queue with tiles, return it.
299 if (!active_queue_ || active_queue_->IsEmpty()) 273 if (!active_queue_ || active_queue_->IsEmpty())
300 return PENDING_TREE; 274 return PENDING_TREE;
301 if (!pending_queue_ || pending_queue_->IsEmpty()) 275 if (!pending_queue_ || pending_queue_->IsEmpty())
302 return ACTIVE_TREE; 276 return ACTIVE_TREE;
303 277
304 // Now both iterators have tiles, so we have to decide based on tree priority. 278 // Now both iterators have tiles, so we have to decide based on tree priority.
305 return HigherPriorityTree(tree_priority, active_queue_.get(), 279 return HigherPriorityTree(tree_priority, active_queue_.get(),
306 pending_queue_.get(), nullptr); 280 pending_queue_.get(), nullptr);
307 } 281 }
308 282
309 scoped_refptr<base::debug::ConvertableToTraceFormat> 283 scoped_refptr<base::debug::ConvertableToTraceFormat>
310 RasterTilePriorityQueue::PairedTilingSetQueue::StateAsValue() const { 284 RasterTilePriorityQueueAll::PairedTilingSetQueue::StateAsValue() const {
311 scoped_refptr<base::debug::TracedValue> state = 285 scoped_refptr<base::debug::TracedValue> state =
312 new base::debug::TracedValue(); 286 new base::debug::TracedValue();
313 287
314 bool active_queue_has_tile = active_queue_ && !active_queue_->IsEmpty(); 288 bool active_queue_has_tile = active_queue_ && !active_queue_->IsEmpty();
315 TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY; 289 TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY;
316 TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY; 290 TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY;
317 if (active_queue_has_tile) { 291 if (active_queue_has_tile) {
318 active_priority_bin = 292 active_priority_bin =
319 active_queue_->Top()->priority(ACTIVE_TREE).priority_bin; 293 active_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
320 pending_priority_bin = 294 pending_priority_bin =
(...skipping 18 matching lines...) Expand all
339 313
340 state->BeginDictionary("pending_queue"); 314 state->BeginDictionary("pending_queue");
341 state->SetBoolean("has_tile", active_queue_has_tile); 315 state->SetBoolean("has_tile", active_queue_has_tile);
342 state->SetInteger("active_priority_bin", active_priority_bin); 316 state->SetInteger("active_priority_bin", active_priority_bin);
343 state->SetInteger("pending_priority_bin", pending_priority_bin); 317 state->SetInteger("pending_priority_bin", pending_priority_bin);
344 state->EndDictionary(); 318 state->EndDictionary();
345 return state; 319 return state;
346 } 320 }
347 321
348 } // namespace cc 322 } // namespace cc
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