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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_TEXTURE_LAYER_H_ | 5 #ifndef CC_LAYERS_TEXTURE_LAYER_H_ |
6 #define CC_LAYERS_TEXTURE_LAYER_H_ | 6 #define CC_LAYERS_TEXTURE_LAYER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
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92 void ClearClient(); | 92 void ClearClient(); |
93 | 93 |
94 // Resets the texture. | 94 // Resets the texture. |
95 void ClearTexture(); | 95 void ClearTexture(); |
96 | 96 |
97 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; | 97 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; |
98 | 98 |
99 // Sets whether this texture should be Y-flipped at draw time. Defaults to | 99 // Sets whether this texture should be Y-flipped at draw time. Defaults to |
100 // true. | 100 // true. |
101 void SetFlipped(bool flipped); | 101 void SetFlipped(bool flipped); |
| 102 bool flipped() const { return flipped_; } |
102 | 103 |
103 // Sets whether this texture should use nearest neighbor interpolation as | 104 // Sets whether this texture should use nearest neighbor interpolation as |
104 // opposed to bilinear. Defaults to false. | 105 // opposed to bilinear. Defaults to false. |
105 void SetNearestNeighbor(bool nearest_neighbor); | 106 void SetNearestNeighbor(bool nearest_neighbor); |
106 | 107 |
107 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). | 108 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
108 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); | 109 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
109 | 110 |
110 // Sets an opacity value per vertex. It will be multiplied by the layer | 111 // Sets an opacity value per vertex. It will be multiplied by the layer |
111 // opacity value. | 112 // opacity value. |
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170 bool rate_limit_context_; | 171 bool rate_limit_context_; |
171 | 172 |
172 scoped_ptr<TextureMailboxHolder::MainThreadReference> holder_ref_; | 173 scoped_ptr<TextureMailboxHolder::MainThreadReference> holder_ref_; |
173 bool needs_set_mailbox_; | 174 bool needs_set_mailbox_; |
174 | 175 |
175 DISALLOW_COPY_AND_ASSIGN(TextureLayer); | 176 DISALLOW_COPY_AND_ASSIGN(TextureLayer); |
176 }; | 177 }; |
177 | 178 |
178 } // namespace cc | 179 } // namespace cc |
179 #endif // CC_LAYERS_TEXTURE_LAYER_H_ | 180 #endif // CC_LAYERS_TEXTURE_LAYER_H_ |
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