| OLD | NEW |
| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_LAYERS_TEXTURE_LAYER_H_ | 5 #ifndef CC_LAYERS_TEXTURE_LAYER_H_ |
| 6 #define CC_LAYERS_TEXTURE_LAYER_H_ | 6 #define CC_LAYERS_TEXTURE_LAYER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/callback.h" | 10 #include "base/callback.h" |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 92 void ClearClient(); | 92 void ClearClient(); |
| 93 | 93 |
| 94 // Resets the texture. | 94 // Resets the texture. |
| 95 void ClearTexture(); | 95 void ClearTexture(); |
| 96 | 96 |
| 97 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; | 97 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; |
| 98 | 98 |
| 99 // Sets whether this texture should be Y-flipped at draw time. Defaults to | 99 // Sets whether this texture should be Y-flipped at draw time. Defaults to |
| 100 // true. | 100 // true. |
| 101 void SetFlipped(bool flipped); | 101 void SetFlipped(bool flipped); |
| 102 bool flipped() const { return flipped_; } |
| 102 | 103 |
| 103 // Sets whether this texture should use nearest neighbor interpolation as | 104 // Sets whether this texture should use nearest neighbor interpolation as |
| 104 // opposed to bilinear. Defaults to false. | 105 // opposed to bilinear. Defaults to false. |
| 105 void SetNearestNeighbor(bool nearest_neighbor); | 106 void SetNearestNeighbor(bool nearest_neighbor); |
| 106 | 107 |
| 107 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). | 108 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
| 108 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); | 109 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
| 109 | 110 |
| 110 // Sets an opacity value per vertex. It will be multiplied by the layer | 111 // Sets an opacity value per vertex. It will be multiplied by the layer |
| 111 // opacity value. | 112 // opacity value. |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 170 bool rate_limit_context_; | 171 bool rate_limit_context_; |
| 171 | 172 |
| 172 scoped_ptr<TextureMailboxHolder::MainThreadReference> holder_ref_; | 173 scoped_ptr<TextureMailboxHolder::MainThreadReference> holder_ref_; |
| 173 bool needs_set_mailbox_; | 174 bool needs_set_mailbox_; |
| 174 | 175 |
| 175 DISALLOW_COPY_AND_ASSIGN(TextureLayer); | 176 DISALLOW_COPY_AND_ASSIGN(TextureLayer); |
| 176 }; | 177 }; |
| 177 | 178 |
| 178 } // namespace cc | 179 } // namespace cc |
| 179 #endif // CC_LAYERS_TEXTURE_LAYER_H_ | 180 #endif // CC_LAYERS_TEXTURE_LAYER_H_ |
| OLD | NEW |