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1 #ifndef DMComparisonTask_DEFINED | |
2 #define DMComparisonTask_DEFINED | |
3 | |
4 #include "DMTask.h" | |
5 #include "SkBitmap.h" | |
6 #include "SkString.h" | |
7 #include "gm_expectations.h" | |
8 | |
9 namespace DM { | |
10 | |
11 // We use ComparisonTask to move CPU-bound comparison work of GpuTasks back to | |
12 // the main thread pool, where we probably have more threads available. | |
13 | |
14 class ComparisonTask : public Task { | |
15 public: | |
16 ComparisonTask(const Task& parent, skiagm::Expectations, SkBitmap); | |
17 | |
18 virtual void draw() SK_OVERRIDE; | |
19 virtual bool usesGpu() const SK_OVERRIDE { return false; } | |
20 virtual bool shouldSkip() const SK_OVERRIDE { return false; } | |
21 virtual SkString name() const SK_OVERRIDE { return fName; } | |
22 | |
23 private: | |
24 const SkString fName; | |
25 const skiagm::Expectations fExpectations; | |
26 const SkBitmap fBitmap; | |
27 }; | |
28 | |
29 } // namespace DM | |
30 | |
31 #endif // DMComparisonTask_DEFINED | |
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