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1 #ifndef DMComparisonTask_DEFINED | 1 #ifndef DMChecksumTask_DEFINED |
2 #define DMComparisonTask_DEFINED | 2 #define DMChecksumTask_DEFINED |
3 | 3 |
4 #include "DMTask.h" | 4 #include "DMTask.h" |
5 #include "SkBitmap.h" | 5 #include "SkBitmap.h" |
6 #include "SkString.h" | 6 #include "SkString.h" |
7 #include "gm_expectations.h" | 7 #include "gm_expectations.h" |
8 | 8 |
9 namespace DM { | 9 namespace DM { |
10 | 10 |
11 // We use ComparisonTask to move CPU-bound comparison work of GpuTasks back to | 11 // ChecksumTask compares an SkBitmap against some Expectations. |
12 // the main thread pool, where we probably have more threads available. | 12 // Moving this off the GPU threadpool is a nice (~30%) runtime win. |
13 | 13 class ChecksumTask : public Task { |
epoger
2013/11/26 17:55:22
Not a big deal either way, but IMO "ComparisonTask
mtklein
2013/11/26 18:25:30
Yeah, wanted something to make it distinct from th
| |
14 class ComparisonTask : public Task { | |
15 public: | 14 public: |
16 ComparisonTask(const Task& parent, skiagm::Expectations, SkBitmap); | 15 ChecksumTask(const Task& parent, skiagm::Expectations, SkBitmap); |
17 | 16 |
18 virtual void draw() SK_OVERRIDE; | 17 virtual void draw() SK_OVERRIDE; |
19 virtual bool usesGpu() const SK_OVERRIDE { return false; } | 18 virtual bool usesGpu() const SK_OVERRIDE { return false; } |
20 virtual bool shouldSkip() const SK_OVERRIDE { return false; } | 19 virtual bool shouldSkip() const SK_OVERRIDE { return false; } |
21 virtual SkString name() const SK_OVERRIDE { return fName; } | 20 virtual SkString name() const SK_OVERRIDE { return fName; } |
22 | 21 |
23 private: | 22 private: |
24 const SkString fName; | 23 const SkString fName; |
25 const skiagm::Expectations fExpectations; | 24 const skiagm::Expectations fExpectations; |
26 const SkBitmap fBitmap; | 25 const SkBitmap fBitmap; |
27 }; | 26 }; |
28 | 27 |
29 } // namespace DM | 28 } // namespace DM |
30 | 29 |
31 #endif // DMComparisonTask_DEFINED | 30 #endif // DMChecksumTask_DEFINED |
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