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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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2835 DoGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.max_vertex_attribs); | 2835 DoGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.max_vertex_attribs); |
2836 DoGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, | 2836 DoGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
2837 &caps.max_vertex_texture_image_units); | 2837 &caps.max_vertex_texture_image_units); |
2838 DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, | 2838 DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, |
2839 &caps.max_vertex_uniform_vectors); | 2839 &caps.max_vertex_uniform_vectors); |
2840 DoGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, | 2840 DoGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, |
2841 &caps.num_compressed_texture_formats); | 2841 &caps.num_compressed_texture_formats); |
2842 DoGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps.num_shader_binary_formats); | 2842 DoGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps.num_shader_binary_formats); |
2843 DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, | 2843 DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, |
2844 &caps.bind_generates_resource_chromium); | 2844 &caps.bind_generates_resource_chromium); |
| 2845 if (unsafe_es3_apis_enabled()) { |
| 2846 DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, |
| 2847 &caps.max_transform_feedback_separate_attribs); |
| 2848 DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, |
| 2849 &caps.max_uniform_buffer_bindings); |
| 2850 DoGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, |
| 2851 &caps.uniform_buffer_offset_alignment); |
| 2852 } |
2845 | 2853 |
2846 caps.egl_image_external = | 2854 caps.egl_image_external = |
2847 feature_info_->feature_flags().oes_egl_image_external; | 2855 feature_info_->feature_flags().oes_egl_image_external; |
2848 caps.texture_format_bgra8888 = | 2856 caps.texture_format_bgra8888 = |
2849 feature_info_->feature_flags().ext_texture_format_bgra8888; | 2857 feature_info_->feature_flags().ext_texture_format_bgra8888; |
2850 caps.texture_format_etc1 = | 2858 caps.texture_format_etc1 = |
2851 feature_info_->feature_flags().oes_compressed_etc1_rgb8_texture; | 2859 feature_info_->feature_flags().oes_compressed_etc1_rgb8_texture; |
2852 caps.texture_format_etc1_npot = | 2860 caps.texture_format_etc1_npot = |
2853 caps.texture_format_etc1 && !workarounds().etc1_power_of_two_only; | 2861 caps.texture_format_etc1 && !workarounds().etc1_power_of_two_only; |
2854 caps.texture_rectangle = feature_info_->feature_flags().arb_texture_rectangle; | 2862 caps.texture_rectangle = feature_info_->feature_flags().arb_texture_rectangle; |
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11668 } | 11676 } |
11669 } | 11677 } |
11670 | 11678 |
11671 // Include the auto-generated part of this file. We split this because it means | 11679 // Include the auto-generated part of this file. We split this because it means |
11672 // we can easily edit the non-auto generated parts right here in this file | 11680 // we can easily edit the non-auto generated parts right here in this file |
11673 // instead of having to edit some template or the code generator. | 11681 // instead of having to edit some template or the code generator. |
11674 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 11682 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
11675 | 11683 |
11676 } // namespace gles2 | 11684 } // namespace gles2 |
11677 } // namespace gpu | 11685 } // namespace gpu |
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