| Index: ui/gfx/shadow_value.h
|
| diff --git a/ui/gfx/shadow_value.h b/ui/gfx/shadow_value.h
|
| index a361068ab01dd8207c6842650fd1c7f70b6e6f2e..c0623f3d1e2a9b1c8fb34b3b9b3aef636fbc4cc3 100644
|
| --- a/ui/gfx/shadow_value.h
|
| +++ b/ui/gfx/shadow_value.h
|
| @@ -9,7 +9,7 @@
|
| #include <vector>
|
|
|
| #include "third_party/skia/include/core/SkColor.h"
|
| -#include "ui/gfx/geometry/point.h"
|
| +#include "ui/gfx/geometry/vector2d.h"
|
| #include "ui/gfx/gfx_export.h"
|
|
|
| namespace gfx {
|
| @@ -24,12 +24,12 @@ typedef std::vector<ShadowValue> ShadowValues;
|
| class GFX_EXPORT ShadowValue {
|
| public:
|
| ShadowValue();
|
| - ShadowValue(const gfx::Point& offset, double blur, SkColor color);
|
| + ShadowValue(const gfx::Vector2d& offset, double blur, SkColor color);
|
| ~ShadowValue();
|
|
|
| int x() const { return offset_.x(); }
|
| int y() const { return offset_.y(); }
|
| - const gfx::Point& offset() const { return offset_; }
|
| + const gfx::Vector2d& offset() const { return offset_; }
|
| double blur() const { return blur_; }
|
| SkColor color() const { return color_; }
|
|
|
| @@ -42,7 +42,7 @@ class GFX_EXPORT ShadowValue {
|
| static Insets GetMargin(const ShadowValues& shadows);
|
|
|
| private:
|
| - gfx::Point offset_;
|
| + gfx::Vector2d offset_;
|
|
|
| // Blur amount of the shadow in pixels. If underlying implementation supports
|
| // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value
|
|
|