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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
6 #include "testing/gtest/include/gtest/gtest.h" | 6 #include "testing/gtest/include/gtest/gtest.h" |
7 #include "ui/gfx/geometry/insets.h" | 7 #include "ui/gfx/geometry/insets.h" |
8 #include "ui/gfx/geometry/vector2d.h" | |
8 #include "ui/gfx/shadow_value.h" | 9 #include "ui/gfx/shadow_value.h" |
9 | 10 |
10 namespace gfx { | 11 namespace gfx { |
11 | 12 |
12 TEST(ShadowValueTest, GetMargin) { | 13 TEST(ShadowValueTest, GetMargin) { |
13 const struct TestCase { | 14 const struct TestCase { |
14 Insets expected_margin; | 15 Insets expected_margin; |
15 size_t shadow_count; | 16 size_t shadow_count; |
16 ShadowValue shadows[2]; | 17 ShadowValue shadows[2]; |
17 } kTestCases[] = { | 18 } kTestCases[] = { |
18 { | |
19 Insets(), 0, {}, | |
20 }, | |
21 { | |
22 Insets(-2, -2, -2, -2), | |
23 1, | |
24 { ShadowValue(gfx::Point(0, 0), 4, 0), }, | |
25 }, | |
26 { | |
27 Insets(0, -1, -4, -3), | |
28 1, | |
29 { ShadowValue(gfx::Point(1, 2), 4, 0), }, | |
30 }, | |
31 { | |
32 Insets(-4, -3, 0, -1), | |
33 1, | |
34 { ShadowValue(gfx::Point(-1, -2), 4, 0), }, | |
35 }, | |
36 { | |
37 Insets(0, -1, -5, -4), | |
38 2, | |
39 { | 19 { |
40 ShadowValue(gfx::Point(1, 2), 4, 0), | 20 Insets(), 0, {}, |
danakj
2015/02/24 17:26:55
This indenting looks weird, did git cl format do t
Matt Giuca
2015/02/24 23:04:21
It did. I don't know why it likes 1-space indents
danakj
2015/02/24 23:07:17
Accept it and file a bug please.
Matt Giuca
2015/02/25 04:34:41
Done. (b/19503635)
I'm not sure why you want me t
danakj
2015/02/25 19:04:24
Well, because otherwise other people who touch the
Matt Giuca
2015/02/26 03:19:19
OK done. (I think it's especially good to not be d
| |
41 ShadowValue(gfx::Point(2, 3), 4, 0), | |
42 }, | 21 }, |
43 }, | |
44 { | |
45 Insets(-4, -3, -5, -4), | |
46 2, | |
47 { | 22 { |
48 ShadowValue(gfx::Point(-1, -2), 4, 0), | 23 Insets(-2, -2, -2, -2), |
49 ShadowValue(gfx::Point(2, 3), 4, 0), | 24 1, |
25 { | |
26 ShadowValue(gfx::Vector2d(0, 0), 4, 0), | |
27 }, | |
50 }, | 28 }, |
51 }, | 29 { |
30 Insets(0, -1, -4, -3), | |
31 1, | |
32 { | |
33 ShadowValue(gfx::Vector2d(1, 2), 4, 0), | |
34 }, | |
35 }, | |
36 { | |
37 Insets(-4, -3, 0, -1), | |
38 1, | |
39 { | |
40 ShadowValue(gfx::Vector2d(-1, -2), 4, 0), | |
41 }, | |
42 }, | |
43 { | |
44 Insets(0, -1, -5, -4), | |
45 2, | |
46 { | |
47 ShadowValue(gfx::Vector2d(1, 2), 4, 0), | |
48 ShadowValue(gfx::Vector2d(2, 3), 4, 0), | |
49 }, | |
50 }, | |
51 { | |
52 Insets(-4, -3, -5, -4), | |
53 2, | |
54 { | |
55 ShadowValue(gfx::Vector2d(-1, -2), 4, 0), | |
56 ShadowValue(gfx::Vector2d(2, 3), 4, 0), | |
57 }, | |
58 }, | |
52 }; | 59 }; |
53 | 60 |
54 for (size_t i = 0; i < arraysize(kTestCases); ++i) { | 61 for (size_t i = 0; i < arraysize(kTestCases); ++i) { |
55 Insets margin = ShadowValue::GetMargin( | 62 Insets margin = ShadowValue::GetMargin( |
56 ShadowValues(kTestCases[i].shadows, | 63 ShadowValues(kTestCases[i].shadows, |
57 kTestCases[i].shadows + kTestCases[i].shadow_count)); | 64 kTestCases[i].shadows + kTestCases[i].shadow_count)); |
58 | 65 |
59 EXPECT_EQ(kTestCases[i].expected_margin, margin) << " i=" << i; | 66 EXPECT_EQ(kTestCases[i].expected_margin, margin) << " i=" << i; |
60 } | 67 } |
61 } | 68 } |
62 | 69 |
63 } // namespace gfx | 70 } // namespace gfx |
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