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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
6 #include "testing/gtest/include/gtest/gtest.h" | 6 #include "testing/gtest/include/gtest/gtest.h" |
7 #include "ui/gfx/geometry/insets.h" | 7 #include "ui/gfx/geometry/insets.h" |
| 8 #include "ui/gfx/geometry/vector2d.h" |
8 #include "ui/gfx/shadow_value.h" | 9 #include "ui/gfx/shadow_value.h" |
9 | 10 |
10 namespace gfx { | 11 namespace gfx { |
11 | 12 |
12 TEST(ShadowValueTest, GetMargin) { | 13 TEST(ShadowValueTest, GetMargin) { |
13 const struct TestCase { | 14 const struct TestCase { |
14 Insets expected_margin; | 15 Insets expected_margin; |
15 size_t shadow_count; | 16 size_t shadow_count; |
16 ShadowValue shadows[2]; | 17 ShadowValue shadows[2]; |
17 } kTestCases[] = { | 18 } kTestCases[] = { |
18 { | 19 { |
19 Insets(), 0, {}, | 20 Insets(), 0, {}, |
20 }, | 21 }, |
21 { | 22 { |
22 Insets(-2, -2, -2, -2), | 23 Insets(-2, -2, -2, -2), |
23 1, | 24 1, |
24 { ShadowValue(gfx::Point(0, 0), 4, 0), }, | 25 { ShadowValue(gfx::Vector2d(0, 0), 4, 0), }, |
25 }, | 26 }, |
26 { | 27 { |
27 Insets(0, -1, -4, -3), | 28 Insets(0, -1, -4, -3), |
28 1, | 29 1, |
29 { ShadowValue(gfx::Point(1, 2), 4, 0), }, | 30 { ShadowValue(gfx::Vector2d(1, 2), 4, 0), }, |
30 }, | 31 }, |
31 { | 32 { |
32 Insets(-4, -3, 0, -1), | 33 Insets(-4, -3, 0, -1), |
33 1, | 34 1, |
34 { ShadowValue(gfx::Point(-1, -2), 4, 0), }, | 35 { ShadowValue(gfx::Vector2d(-1, -2), 4, 0), }, |
35 }, | 36 }, |
36 { | 37 { |
37 Insets(0, -1, -5, -4), | 38 Insets(0, -1, -5, -4), |
38 2, | 39 2, |
39 { | 40 { |
40 ShadowValue(gfx::Point(1, 2), 4, 0), | 41 ShadowValue(gfx::Vector2d(1, 2), 4, 0), |
41 ShadowValue(gfx::Point(2, 3), 4, 0), | 42 ShadowValue(gfx::Vector2d(2, 3), 4, 0), |
42 }, | 43 }, |
43 }, | 44 }, |
44 { | 45 { |
45 Insets(-4, -3, -5, -4), | 46 Insets(-4, -3, -5, -4), |
46 2, | 47 2, |
47 { | 48 { |
48 ShadowValue(gfx::Point(-1, -2), 4, 0), | 49 ShadowValue(gfx::Vector2d(-1, -2), 4, 0), |
49 ShadowValue(gfx::Point(2, 3), 4, 0), | 50 ShadowValue(gfx::Vector2d(2, 3), 4, 0), |
50 }, | 51 }, |
51 }, | 52 }, |
52 }; | 53 }; |
53 | 54 |
54 for (size_t i = 0; i < arraysize(kTestCases); ++i) { | 55 for (size_t i = 0; i < arraysize(kTestCases); ++i) { |
55 Insets margin = ShadowValue::GetMargin( | 56 Insets margin = ShadowValue::GetMargin( |
56 ShadowValues(kTestCases[i].shadows, | 57 ShadowValues(kTestCases[i].shadows, |
57 kTestCases[i].shadows + kTestCases[i].shadow_count)); | 58 kTestCases[i].shadows + kTestCases[i].shadow_count)); |
58 | 59 |
59 EXPECT_EQ(kTestCases[i].expected_margin, margin) << " i=" << i; | 60 EXPECT_EQ(kTestCases[i].expected_margin, margin) << " i=" << i; |
60 } | 61 } |
61 } | 62 } |
62 | 63 |
63 } // namespace gfx | 64 } // namespace gfx |
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