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Unified Diff: Source/core/rendering/CounterNode.cpp

Issue 884483003: Rename/move counter rendering code to layout. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 11 months ago
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Index: Source/core/rendering/CounterNode.cpp
diff --git a/Source/core/rendering/CounterNode.cpp b/Source/core/rendering/CounterNode.cpp
deleted file mode 100644
index 9714573e3355265ad673099326c8541375e0206f..0000000000000000000000000000000000000000
--- a/Source/core/rendering/CounterNode.cpp
+++ /dev/null
@@ -1,387 +0,0 @@
-/*
- * Copyright (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
- * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#include "config.h"
-#include "core/rendering/CounterNode.h"
-
-#include "core/rendering/RenderCounter.h"
-
-#ifndef NDEBUG
-#include <stdio.h>
-#endif
-
-namespace blink {
-
-CounterNode::CounterNode(RenderObject& o, bool hasResetType, int value)
- : m_hasResetType(hasResetType)
- , m_value(value)
- , m_countInParent(0)
- , m_owner(o)
- , m_rootRenderer(0)
- , m_parent(0)
- , m_previousSibling(0)
- , m_nextSibling(0)
- , m_firstChild(0)
- , m_lastChild(0)
-{
-}
-
-CounterNode::~CounterNode()
-{
- // Ideally this would be an assert and this would never be reached. In reality this happens a lot
- // so we need to handle these cases. The node is still connected to the tree so we need to detach it.
- if (m_parent || m_previousSibling || m_nextSibling || m_firstChild || m_lastChild) {
- CounterNode* oldParent = 0;
- CounterNode* oldPreviousSibling = 0;
- // Instead of calling removeChild() we do this safely as the tree is likely broken if we get here.
- if (m_parent) {
- if (m_parent->m_firstChild == this)
- m_parent->m_firstChild = m_nextSibling;
- if (m_parent->m_lastChild == this)
- m_parent->m_lastChild = m_previousSibling;
- oldParent = m_parent;
- m_parent = 0;
- }
- if (m_previousSibling) {
- if (m_previousSibling->m_nextSibling == this)
- m_previousSibling->m_nextSibling = m_nextSibling;
- oldPreviousSibling = m_previousSibling;
- m_previousSibling = 0;
- }
- if (m_nextSibling) {
- if (m_nextSibling->m_previousSibling == this)
- m_nextSibling->m_previousSibling = oldPreviousSibling;
- m_nextSibling = 0;
- }
- if (m_firstChild) {
- // The node's children are reparented to the old parent.
- for (CounterNode* child = m_firstChild; child; ) {
- CounterNode* nextChild = child->m_nextSibling;
- CounterNode* nextSibling = 0;
- child->m_parent = oldParent;
- if (oldPreviousSibling) {
- nextSibling = oldPreviousSibling->m_nextSibling;
- child->m_previousSibling = oldPreviousSibling;
- oldPreviousSibling->m_nextSibling = child;
- child->m_nextSibling = nextSibling;
- nextSibling->m_previousSibling = child;
- oldPreviousSibling = child;
- }
- child = nextChild;
- }
- }
- }
- resetRenderers();
-}
-
-PassRefPtr<CounterNode> CounterNode::create(RenderObject& owner, bool hasResetType, int value)
-{
- return adoptRef(new CounterNode(owner, hasResetType, value));
-}
-
-CounterNode* CounterNode::nextInPreOrderAfterChildren(const CounterNode* stayWithin) const
-{
- if (this == stayWithin)
- return 0;
-
- const CounterNode* current = this;
- CounterNode* next = current->m_nextSibling;
- for (; !next; next = current->m_nextSibling) {
- current = current->m_parent;
- if (!current || current == stayWithin)
- return 0;
- }
- return next;
-}
-
-CounterNode* CounterNode::nextInPreOrder(const CounterNode* stayWithin) const
-{
- if (CounterNode* next = m_firstChild)
- return next;
-
- return nextInPreOrderAfterChildren(stayWithin);
-}
-
-CounterNode* CounterNode::lastDescendant() const
-{
- CounterNode* last = m_lastChild;
- if (!last)
- return 0;
-
- while (CounterNode* lastChild = last->m_lastChild)
- last = lastChild;
-
- return last;
-}
-
-CounterNode* CounterNode::previousInPreOrder() const
-{
- CounterNode* previous = m_previousSibling;
- if (!previous)
- return m_parent;
-
- while (CounterNode* lastChild = previous->m_lastChild)
- previous = lastChild;
-
- return previous;
-}
-
-int CounterNode::computeCountInParent() const
-{
- int increment = actsAsReset() ? 0 : m_value;
- if (m_previousSibling)
- return m_previousSibling->m_countInParent + increment;
- ASSERT(m_parent->m_firstChild == this);
- return m_parent->m_value + increment;
-}
-
-void CounterNode::addRenderer(RenderCounter* value)
-{
- if (!value) {
- ASSERT_NOT_REACHED();
- return;
- }
- if (value->m_counterNode) {
- ASSERT_NOT_REACHED();
- value->m_counterNode->removeRenderer(value);
- }
- ASSERT(!value->m_nextForSameCounter);
- for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) {
- if (iterator == value) {
- ASSERT_NOT_REACHED();
- return;
- }
- }
- value->m_nextForSameCounter = m_rootRenderer;
- m_rootRenderer = value;
- if (value->m_counterNode != this) {
- if (value->m_counterNode) {
- ASSERT_NOT_REACHED();
- value->m_counterNode->removeRenderer(value);
- }
- value->m_counterNode = this;
- }
-}
-
-void CounterNode::removeRenderer(RenderCounter* value)
-{
- if (!value) {
- ASSERT_NOT_REACHED();
- return;
- }
- if (value->m_counterNode && value->m_counterNode != this) {
- ASSERT_NOT_REACHED();
- value->m_counterNode->removeRenderer(value);
- }
- RenderCounter* previous = 0;
- for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) {
- if (iterator == value) {
- if (previous)
- previous->m_nextForSameCounter = value->m_nextForSameCounter;
- else
- m_rootRenderer = value->m_nextForSameCounter;
- value->m_nextForSameCounter = 0;
- value->m_counterNode = 0;
- return;
- }
- previous = iterator;
- }
- ASSERT_NOT_REACHED();
-}
-
-void CounterNode::resetRenderers()
-{
- while (m_rootRenderer)
- m_rootRenderer->invalidate(); // This makes m_rootRenderer point to the next renderer if any since it disconnects the m_rootRenderer from this.
-}
-
-void CounterNode::resetThisAndDescendantsRenderers()
-{
- CounterNode* node = this;
- do {
- node->resetRenderers();
- node = node->nextInPreOrder(this);
- } while (node);
-}
-
-void CounterNode::recount()
-{
- for (CounterNode* node = this; node; node = node->m_nextSibling) {
- int oldCount = node->m_countInParent;
- int newCount = node->computeCountInParent();
- if (oldCount == newCount)
- break;
- node->m_countInParent = newCount;
- node->resetThisAndDescendantsRenderers();
- }
-}
-
-void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild, const AtomicString& identifier)
-{
- ASSERT(newChild);
- ASSERT(!newChild->m_parent);
- ASSERT(!newChild->m_previousSibling);
- ASSERT(!newChild->m_nextSibling);
- // If the refChild is not our child we can not complete the request. This hardens against bugs in RenderCounter.
- // When renderers are reparented it may request that we insert counter nodes improperly.
- if (refChild && refChild->m_parent != this)
- return;
-
- if (newChild->m_hasResetType) {
- while (m_lastChild != refChild)
- RenderCounter::destroyCounterNode(m_lastChild->owner(), identifier);
- }
-
- CounterNode* next;
-
- if (refChild) {
- next = refChild->m_nextSibling;
- refChild->m_nextSibling = newChild;
- } else {
- next = m_firstChild;
- m_firstChild = newChild;
- }
-
- newChild->m_parent = this;
- newChild->m_previousSibling = refChild;
-
- if (next) {
- ASSERT(next->m_previousSibling == refChild);
- next->m_previousSibling = newChild;
- newChild->m_nextSibling = next;
- } else {
- ASSERT(m_lastChild == refChild);
- m_lastChild = newChild;
- }
-
- if (!newChild->m_firstChild || newChild->m_hasResetType) {
- newChild->m_countInParent = newChild->computeCountInParent();
- newChild->resetThisAndDescendantsRenderers();
- if (next)
- next->recount();
- return;
- }
-
- // The code below handles the case when a formerly root increment counter is loosing its root position
- // and therefore its children become next siblings.
- CounterNode* last = newChild->m_lastChild;
- CounterNode* first = newChild->m_firstChild;
-
- if (first) {
- ASSERT(last);
- newChild->m_nextSibling = first;
- if (m_lastChild == newChild)
- m_lastChild = last;
-
- first->m_previousSibling = newChild;
-
- // The case when the original next sibling of the inserted node becomes a child of
- // one of the former children of the inserted node is not handled as it is believed
- // to be impossible since:
- // 1. if the increment counter node lost it's root position as a result of another
- // counter node being created, it will be inserted as the last child so next is null.
- // 2. if the increment counter node lost it's root position as a result of a renderer being
- // inserted into the document's render tree, all its former children counters are attached
- // to children of the inserted renderer and hence cannot be in scope for counter nodes
- // attached to renderers that were already in the document's render tree.
- last->m_nextSibling = next;
- if (next) {
- ASSERT(next->m_previousSibling == newChild);
- next->m_previousSibling = last;
- } else
- m_lastChild = last;
- for (next = first; ; next = next->m_nextSibling) {
- next->m_parent = this;
- if (last == next)
- break;
- }
- }
- newChild->m_firstChild = 0;
- newChild->m_lastChild = 0;
- newChild->m_countInParent = newChild->computeCountInParent();
- newChild->resetRenderers();
- first->recount();
-}
-
-void CounterNode::removeChild(CounterNode* oldChild)
-{
- ASSERT(oldChild);
- ASSERT(!oldChild->m_firstChild);
- ASSERT(!oldChild->m_lastChild);
-
- CounterNode* next = oldChild->m_nextSibling;
- CounterNode* previous = oldChild->m_previousSibling;
-
- oldChild->m_nextSibling = 0;
- oldChild->m_previousSibling = 0;
- oldChild->m_parent = 0;
-
- if (previous)
- previous->m_nextSibling = next;
- else {
- ASSERT(m_firstChild == oldChild);
- m_firstChild = next;
- }
-
- if (next)
- next->m_previousSibling = previous;
- else {
- ASSERT(m_lastChild == oldChild);
- m_lastChild = previous;
- }
-
- if (next)
- next->recount();
-}
-
-#ifndef NDEBUG
-
-static void showTreeAndMark(const CounterNode* node)
-{
- const CounterNode* root = node;
- while (root->parent())
- root = root->parent();
-
- for (const CounterNode* current = root; current; current = current->nextInPreOrder()) {
- fprintf(stderr, "%c", (current == node) ? '*' : ' ');
- for (const CounterNode* parent = current; parent && parent != root; parent = parent->parent())
- fprintf(stderr, " ");
- fprintf(stderr, "%p %s: %d %d P:%p PS:%p NS:%p R:%p\n",
- current, current->actsAsReset() ? "reset____" : "increment", current->value(),
- current->countInParent(), current->parent(), current->previousSibling(),
- current->nextSibling(), &current->owner());
- }
- fflush(stderr);
-}
-
-#endif
-
-} // namespace blink
-
-#ifndef NDEBUG
-
-void showCounterTree(const blink::CounterNode* counter)
-{
- if (counter)
- showTreeAndMark(counter);
-}
-
-#endif
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