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Unified Diff: third_party/mojo/src/mojo/public/go/bindings/encoder.go

Issue 883843002: Update mojo sdk to rev 126532ce21c5c3c55a1e1693731411cb60169efd (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Response to review Created 5 years, 11 months ago
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Index: third_party/mojo/src/mojo/public/go/bindings/encoder.go
diff --git a/third_party/mojo/src/mojo/public/go/bindings/encoder.go b/third_party/mojo/src/mojo/public/go/bindings/encoder.go
new file mode 100644
index 0000000000000000000000000000000000000000..210d9b01a0ed5a39d74065ad39e1e4f46709cf05
--- /dev/null
+++ b/third_party/mojo/src/mojo/public/go/bindings/encoder.go
@@ -0,0 +1,319 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package bindings
+
+import (
+ "encoding/binary"
+ "fmt"
+ "math"
+
+ "mojo/public/go/system"
+)
+
+// encodingState has information required to encode/decode a one-level value.
+type encodingState struct {
+ // Index of the first unprocessed byte.
+ offset int
+
+ // Index of the first unprocessed bit of buffer[offset] byte.
+ bitOffset uint32
+
+ // Index of the first byte after the claimed buffer block for the current
+ // one-level value.
+ limit int
+
+ // Element size in bits of the current one-level array, 0 for other types.
+ elementBitSize uint32
+
+ // Number of elements declared in the data header for the current one-level
+ // value.
+ elements uint32
+
+ // Number of elements already encoded/decoded of the current one-level
+ // value.
+ elementsProcessed uint32
+}
+
+func (s *encodingState) skipBits(count uint32) {
+ s.bitOffset += count
+ s.offset += int(s.bitOffset >> 3) // equal to s.bitOffset / 8
+ s.bitOffset &= 7 // equal to s.bitOffset % 8
+}
+
+func (s *encodingState) skipBytes(count int) {
+ s.bitOffset = 0
+ s.offset += count
+}
+
+// Encoder is a helper to encode mojo complex elements into mojo archive format.
+type Encoder struct {
+ // Buffer containing encoded data.
+ buf []byte
+
+ // Index of the first unclaimed byte in buf.
+ end int
+
+ // Array containing encoded handles.
+ handles []system.UntypedHandle
+
+ // A stack of encoder states matching current one-level value stack
+ // of the encoding data structure.
+ stateStack []encodingState
+}
+
+func align(size, alignment int) int {
+ return ((size - 1) | (alignment - 1)) + 1
+}
+
+// bytesForBits returns minimum number of bytes required to store provided
+// number of bits.
+func bytesForBits(bits uint64) int {
+ return int((bits + 7) / 8)
+}
+
+func ensureElementBitSizeAndCapacity(state *encodingState, bitSize uint32) error {
+ if state == nil {
+ return fmt.Errorf("empty state stack")
+ }
+ if state.elementBitSize > 0 && state.elementBitSize != bitSize {
+ return fmt.Errorf("unexpected element bit size: expected %d, but got %d", state.elementBitSize, bitSize)
+ }
+ if state.elementsProcessed >= state.elements {
+ return fmt.Errorf("can't process more than elements defined in header(%d)", state.elements)
+ }
+ byteSize := bytesForBits(uint64(state.bitOffset + bitSize))
+ if align(state.offset+byteSize, byteSize) > state.limit {
+ return fmt.Errorf("buffer size limit exceeded")
+ }
+ return nil
+}
+
+// claimData claims a block of |size| bytes for a one-level value, resizing
+// buffer if needed.
+func (e *Encoder) claimData(size int) {
+ e.end += size
+ if e.end < len(e.buf) {
+ return
+ }
+ newLen := e.end
+ if l := 2 * len(e.buf); newLen < l {
+ newLen = l
+ }
+ tmp := make([]byte, newLen)
+ copy(tmp, e.buf)
+ e.buf = tmp
+}
+
+func (e *Encoder) popState() {
+ if len(e.stateStack) != 0 {
+ e.stateStack = e.stateStack[:len(e.stateStack)-1]
+ }
+}
+
+func (e *Encoder) pushState(header DataHeader, elementBitSize uint32) {
+ oldEnd := e.end
+ e.claimData(align(int(header.Size), defaultAlignment))
+ e.stateStack = append(e.stateStack, encodingState{
+ offset: oldEnd,
+ limit: e.end,
+ elementBitSize: elementBitSize,
+ elements: header.Elements,
+ })
+ e.writeDataHeader(header)
+}
+
+// state returns encoder state of the top-level value.
+func (e *Encoder) state() *encodingState {
+ if len(e.stateStack) == 0 {
+ return nil
+ }
+ return &e.stateStack[len(e.stateStack)-1]
+}
+
+// NewEncoder returns a new instance of encoder.
+func NewEncoder() *Encoder {
+ return &Encoder{}
+}
+
+// StartArray starts encoding an array and writes its data header.
+// Note: it doesn't write a pointer to the encoded array.
+// Call |Finish()| after writing all array elements.
+func (e *Encoder) StartArray(length, elementBitSize uint32) {
+ dataSize := dataHeaderSize + bytesForBits(uint64(length)*uint64(elementBitSize))
+ header := DataHeader{uint32(dataSize), length}
+ e.pushState(header, elementBitSize)
+}
+
+// StartMap starts encoding a map and writes its data header.
+// Note: it doesn't write a pointer to the encoded map.
+// Call |Finish()| after writing keys array and values array.
+func (e *Encoder) StartMap() {
+ e.pushState(mapHeader, pointerBitSize)
+}
+
+// StartStruct starts encoding a struct and writes its data header.
+// Note: it doesn't write a pointer to the encoded struct.
+// Call |Finish()| after writing all fields.
+func (e *Encoder) StartStruct(size, numFields uint32) {
+ dataSize := dataHeaderSize + int(size)
+ header := DataHeader{uint32(dataSize), numFields}
+ e.pushState(header, 0)
+}
+
+func (e *Encoder) writeDataHeader(header DataHeader) {
+ binary.LittleEndian.PutUint32(e.buf[e.state().offset:], header.Size)
+ binary.LittleEndian.PutUint32(e.buf[e.state().offset+4:], header.Elements)
+ e.state().offset += 8
+}
+
+// Finish indicates the encoder that you have finished writing elements of
+// a one-level value.
+func (e *Encoder) Finish() error {
+ if e.state() == nil {
+ return fmt.Errorf("state stack is empty")
+ }
+ if e.state().elementsProcessed != e.state().elements {
+ return fmt.Errorf("unexpected number of elements written: defined in header %d, but written %d", e.state().elements, e.state().elementsProcessed)
+ }
+ e.popState()
+ return nil
+}
+
+// Data returns an encoded message with attached handles.
+// Call this method after finishing encoding of a value.
+func (e *Encoder) Data() ([]byte, []system.UntypedHandle, error) {
+ if len(e.stateStack) != 0 {
+ return nil, nil, fmt.Errorf("can't return data when encoder has non-empty state stack")
+ }
+ return e.buf[:e.end], e.handles, nil
+}
+
+// WriteBool writes a bool value.
+func (e *Encoder) WriteBool(value bool) error {
+ if err := ensureElementBitSizeAndCapacity(e.state(), 1); err != nil {
+ return err
+ }
+ if value {
+ e.buf[e.state().offset] |= 1 << e.state().bitOffset
+ }
+ e.state().skipBits(1)
+ e.state().elementsProcessed++
+ return nil
+}
+
+// WriteBool writes an int8 value.
+func (e *Encoder) WriteInt8(value int8) error {
+ return e.WriteUint8(uint8(value))
+}
+
+// WriteUint8 writes an uint8 value.
+func (e *Encoder) WriteUint8(value uint8) error {
+ if err := ensureElementBitSizeAndCapacity(e.state(), 8); err != nil {
+ return err
+ }
+ e.buf[e.state().offset] = value
+ e.state().skipBytes(1)
+ e.state().elementsProcessed++
+ return nil
+}
+
+// WriteInt16 writes an int16 value.
+func (e *Encoder) WriteInt16(value int16) error {
+ return e.WriteUint16(uint16(value))
+}
+
+// WriteUint16 writes an uint16 value.
+func (e *Encoder) WriteUint16(value uint16) error {
+ if err := ensureElementBitSizeAndCapacity(e.state(), 16); err != nil {
+ return err
+ }
+ e.state().offset = align(e.state().offset, 2)
+ binary.LittleEndian.PutUint16(e.buf[e.state().offset:], value)
+ e.state().skipBytes(2)
+ e.state().elementsProcessed++
+ return nil
+}
+
+// WriteInt32 writes an int32 value.
+func (e *Encoder) WriteInt32(value int32) error {
+ return e.WriteUint32(uint32(value))
+}
+
+// WriteUint32 writes an uint32 value.
+func (e *Encoder) WriteUint32(value uint32) error {
+ if err := ensureElementBitSizeAndCapacity(e.state(), 32); err != nil {
+ return err
+ }
+ e.state().offset = align(e.state().offset, 4)
+ binary.LittleEndian.PutUint32(e.buf[e.state().offset:], value)
+ e.state().skipBytes(4)
+ e.state().elementsProcessed++
+ return nil
+}
+
+// WriteInt64 writes an int64 value.
+func (e *Encoder) WriteInt64(value int64) error {
+ return e.WriteUint64(uint64(value))
+}
+
+// WriteUint64 writes an uint64 value.
+func (e *Encoder) WriteUint64(value uint64) error {
+ if err := ensureElementBitSizeAndCapacity(e.state(), 64); err != nil {
+ return err
+ }
+ e.state().offset = align(e.state().offset, 8)
+ binary.LittleEndian.PutUint64(e.buf[e.state().offset:], value)
+ e.state().skipBytes(8)
+ e.state().elementsProcessed++
+ return nil
+}
+
+// WriteFloat32 writes a float32 value.
+func (e *Encoder) WriteFloat32(value float32) error {
+ return e.WriteUint32(math.Float32bits(value))
+}
+
+// WriteFloat64 writes a float64 value.
+func (e *Encoder) WriteFloat64(value float64) error {
+ return e.WriteUint64(math.Float64bits(value))
+}
+
+// WriteNullPointer writes a null pointer.
+func (e *Encoder) WriteNullPointer() error {
+ return e.WriteUint64(0)
+}
+
+// WriteString writes a string value. It doesn't write a pointer to the encoded
+// string.
+func (e *Encoder) WriteString(value string) error {
+ bytes := []byte(value)
+ e.StartArray(uint32(len(bytes)), 8)
+ for _, b := range bytes {
+ if err := e.WriteUint8(b); err != nil {
+ return err
+ }
+ }
+ return e.Finish()
+}
+
+// WritePointer writes a pointer to first unclaimed byte index.
+func (e *Encoder) WritePointer() error {
+ return e.WriteUint64(uint64(e.end - e.state().offset))
+}
+
+// WriteInvalidHandle an invalid handle.
+func (e *Encoder) WriteInvalidHandle() error {
+ return e.WriteInt32(-1)
+}
+
+// WriteHandle writes a handle and invalidates the passed handle object.
+func (e *Encoder) WriteHandle(handle system.Handle) error {
+ if !handle.IsValid() {
+ return fmt.Errorf("can't write an invalid handle")
+ }
+ UntypedHandle := handle.ToUntypedHandle()
+ e.handles = append(e.handles, UntypedHandle)
+ return e.WriteUint32(uint32(len(e.handles) - 1))
+}
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