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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_WINDOW_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_WINDOW_H_ |
6 #define UI_OZONE_PLATFORM_DRI_DRI_WINDOW_H_ | 6 #define UI_OZONE_PLATFORM_DRI_DRI_WINDOW_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "ui/display/types/display_snapshot.h" | 9 #include "ui/display/types/display_snapshot.h" |
10 #include "ui/events/platform/platform_event_dispatcher.h" | 10 #include "ui/events/platform/platform_event_dispatcher.h" |
11 #include "ui/gfx/geometry/rect.h" | 11 #include "ui/gfx/geometry/rect.h" |
12 #include "ui/gfx/native_widget_types.h" | 12 #include "ui/gfx/native_widget_types.h" |
13 #include "ui/ozone/platform/dri/channel_observer.h" | 13 #include "ui/ozone/platform/dri/channel_observer.h" |
14 #include "ui/platform_window/platform_window.h" | 14 #include "ui/platform_window/platform_window.h" |
15 | 15 |
16 namespace ui { | 16 namespace ui { |
17 | 17 |
18 class DisplayManager; | 18 class DisplayManager; |
19 class DriCursor; | 19 class DriCursor; |
20 class DriWindowDelegate; | 20 class DriWindowDelegate; |
21 class DriWindowManager; | 21 class DriWindowManager; |
22 class EventFactoryEvdev; | 22 class EventFactoryEvdev; |
23 class DriGpuPlatformSupportHost; | 23 class DriGpuPlatformSupportHost; |
24 | 24 |
| 25 // Implementation of the platform window. This object and its handle |widget_| |
| 26 // uniquely identify a window. Since the DRI/GBM platform is split into 2 |
| 27 // pieces (Browser process and GPU process), internally we need to make sure the |
| 28 // state is synchronized between the 2 processes. |
| 29 // |
| 30 // |widget_| is used in both processes to uniquely identify the window. This |
| 31 // means that any state on the browser side needs to be propagated to the GPU. |
| 32 // State propagation needs to happen before the state change is acknowledged to |
| 33 // |delegate_| as |delegate_| is responsible for initializing the surface |
| 34 // associated with the window (the surface is created on the GPU process). |
25 class DriWindow : public PlatformWindow, | 35 class DriWindow : public PlatformWindow, |
26 public PlatformEventDispatcher, | 36 public PlatformEventDispatcher, |
27 public ChannelObserver { | 37 public ChannelObserver { |
28 public: | 38 public: |
29 DriWindow(PlatformWindowDelegate* delegate, | 39 DriWindow(PlatformWindowDelegate* delegate, |
30 const gfx::Rect& bounds, | 40 const gfx::Rect& bounds, |
31 DriGpuPlatformSupportHost* sender, | 41 DriGpuPlatformSupportHost* sender, |
32 EventFactoryEvdev* event_factory, | 42 EventFactoryEvdev* event_factory, |
33 DriCursor* cursor, | 43 DriCursor* cursor, |
34 DriWindowManager* window_manager, | 44 DriWindowManager* window_manager, |
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
74 | 84 |
75 gfx::Rect bounds_; | 85 gfx::Rect bounds_; |
76 gfx::AcceleratedWidget widget_; | 86 gfx::AcceleratedWidget widget_; |
77 | 87 |
78 DISALLOW_COPY_AND_ASSIGN(DriWindow); | 88 DISALLOW_COPY_AND_ASSIGN(DriWindow); |
79 }; | 89 }; |
80 | 90 |
81 } // namespace ui | 91 } // namespace ui |
82 | 92 |
83 #endif // UI_OZONE_PLATFORM_DRI_DRI_WINDOW_H_ | 93 #endif // UI_OZONE_PLATFORM_DRI_DRI_WINDOW_H_ |
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