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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
| 6 #define V8_COMPILER_NODE_PROPERTIES_H_ | 6 #define V8_COMPILER_NODE_PROPERTIES_H_ |
| 7 | 7 |
| 8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
| 9 #include "src/types.h" | 9 #include "src/types.h" |
| 10 | 10 |
| 11 namespace v8 { | 11 namespace v8 { |
| 12 namespace internal { | 12 namespace internal { |
| 13 namespace compiler { | 13 namespace compiler { |
| 14 | 14 |
| 15 class Operator; | 15 class Operator; |
| 16 | 16 |
| 17 // A facade that simplifies access to the different kinds of inputs to a node. | 17 // A facade that simplifies access to the different kinds of inputs to a node. |
| 18 class NodeProperties { | 18 class NodeProperties FINAL { |
| 19 public: | 19 public: |
| 20 static inline Node* GetValueInput(Node* node, int index); | 20 // --------------------------------------------------------------------------- |
| 21 static inline Node* GetContextInput(Node* node); | 21 // Input layout. |
| 22 static inline Node* GetFrameStateInput(Node* node); | 22 // Inputs are always arranged in order as follows: |
| 23 static inline Node* GetEffectInput(Node* node, int index = 0); | 23 // 0 [ values, context, frame state, effects, control ] node->InputCount() |
| 24 static inline Node* GetControlInput(Node* node, int index = 0); | |
| 25 | 24 |
| 26 static inline int GetFrameStateIndex(Node* node); | 25 static int FirstValueIndex(Node* node) { return 0; } |
| 26 static int FirstContextIndex(Node* node) { return PastValueIndex(node); } |
| 27 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } |
| 28 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } |
| 29 static int FirstControlIndex(Node* node) { return PastEffectIndex(node); } |
| 30 static int PastValueIndex(Node* node); |
| 31 static int PastContextIndex(Node* node); |
| 32 static int PastFrameStateIndex(Node* node); |
| 33 static int PastEffectIndex(Node* node); |
| 34 static int PastControlIndex(Node* node); |
| 27 | 35 |
| 28 static inline bool IsValueEdge(Edge edge); | |
| 29 static inline bool IsContextEdge(Edge edge); | |
| 30 static inline bool IsEffectEdge(Edge edge); | |
| 31 static inline bool IsControlEdge(Edge edge); | |
| 32 | 36 |
| 33 static inline bool IsControl(Node* node); | 37 // --------------------------------------------------------------------------- |
| 38 // Input accessors. |
| 34 | 39 |
| 35 static inline void ReplaceContextInput(Node* node, Node* context); | 40 static Node* GetValueInput(Node* node, int index); |
| 36 static inline void ReplaceControlInput(Node* node, Node* control); | 41 static Node* GetContextInput(Node* node); |
| 37 static inline void ReplaceEffectInput(Node* node, Node* effect, | 42 static Node* GetFrameStateInput(Node* node); |
| 38 int index = 0); | 43 static Node* GetEffectInput(Node* node, int index = 0); |
| 39 static inline void ReplaceFrameStateInput(Node* node, Node* frame_state); | 44 static Node* GetControlInput(Node* node, int index = 0); |
| 40 static inline void RemoveNonValueInputs(Node* node); | 45 |
| 41 static inline void ReplaceWithValue(Node* node, Node* value, | 46 |
| 42 Node* effect = nullptr); | 47 // --------------------------------------------------------------------------- |
| 48 // Edge kinds. |
| 49 |
| 50 static bool IsValueEdge(Edge edge); |
| 51 static bool IsContextEdge(Edge edge); |
| 52 static bool IsFrameStateEdge(Edge edge); |
| 53 static bool IsEffectEdge(Edge edge); |
| 54 static bool IsControlEdge(Edge edge); |
| 55 |
| 56 |
| 57 // --------------------------------------------------------------------------- |
| 58 // Miscellaneous predicates. |
| 59 |
| 60 static bool IsCommon(Node* node) { |
| 61 return IrOpcode::IsCommonOpcode(node->opcode()); |
| 62 } |
| 63 static bool IsControl(Node* node) { |
| 64 return IrOpcode::IsControlOpcode(node->opcode()); |
| 65 } |
| 66 static bool IsConstant(Node* node) { |
| 67 return IrOpcode::IsConstantOpcode(node->opcode()); |
| 68 } |
| 69 static bool IsPhi(Node* node) { |
| 70 return IrOpcode::IsPhiOpcode(node->opcode()); |
| 71 } |
| 72 |
| 73 |
| 74 // --------------------------------------------------------------------------- |
| 75 // Miscellaneous mutators. |
| 76 |
| 77 static void ReplaceContextInput(Node* node, Node* context); |
| 78 static void ReplaceControlInput(Node* node, Node* control); |
| 79 static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); |
| 80 static void ReplaceFrameStateInput(Node* node, Node* frame_state); |
| 81 static void RemoveNonValueInputs(Node* node); |
| 82 |
| 83 // Replace value uses of {node} with {value} and effect uses of {node} with |
| 84 // {effect}. If {effect == NULL}, then use the effect input to {node}. |
| 85 static void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr); |
| 86 |
| 87 |
| 88 // --------------------------------------------------------------------------- |
| 89 // Miscellaneous utilities. |
| 43 | 90 |
| 44 static Node* FindProjection(Node* node, size_t projection_index); | 91 static Node* FindProjection(Node* node, size_t projection_index); |
| 45 | 92 |
| 46 static inline bool IsTyped(Node* node); | |
| 47 static inline Bounds GetBounds(Node* node); | |
| 48 static inline void SetBounds(Node* node, Bounds bounds); | |
| 49 static inline void RemoveBounds(Node* node); | |
| 50 static inline bool AllValueInputsAreTyped(Node* node); | |
| 51 | 93 |
| 52 static inline int FirstValueIndex(Node* node); | 94 // --------------------------------------------------------------------------- |
| 53 static inline int FirstContextIndex(Node* node); | 95 // Type Bounds. |
| 54 static inline int FirstFrameStateIndex(Node* node); | |
| 55 static inline int FirstEffectIndex(Node* node); | |
| 56 static inline int FirstControlIndex(Node* node); | |
| 57 static inline int PastValueIndex(Node* node); | |
| 58 static inline int PastContextIndex(Node* node); | |
| 59 static inline int PastFrameStateIndex(Node* node); | |
| 60 static inline int PastEffectIndex(Node* node); | |
| 61 static inline int PastControlIndex(Node* node); | |
| 62 | 96 |
| 97 static bool IsTyped(Node* node) { |
| 98 Bounds const bounds = node->bounds(); |
| 99 DCHECK(!bounds.lower == !bounds.upper); |
| 100 return bounds.upper; |
| 101 } |
| 102 static Bounds GetBounds(Node* node) { |
| 103 DCHECK(IsTyped(node)); |
| 104 return node->bounds(); |
| 105 } |
| 106 static void SetBounds(Node* node, Bounds bounds) { |
| 107 DCHECK_NOT_NULL(bounds.lower); |
| 108 DCHECK_NOT_NULL(bounds.upper); |
| 109 node->set_bounds(bounds); |
| 110 } |
| 111 static void RemoveBounds(Node* node) { node->set_bounds(Bounds()); } |
| 112 static bool AllValueInputsAreTyped(Node* node); |
| 113 |
| 114 private: |
| 63 static inline bool IsInputRange(Edge edge, int first, int count); | 115 static inline bool IsInputRange(Edge edge, int first, int count); |
| 64 }; | 116 }; |
| 65 | 117 |
| 66 } // namespace compiler | 118 } // namespace compiler |
| 67 } // namespace internal | 119 } // namespace internal |
| 68 } // namespace v8 | 120 } // namespace v8 |
| 69 | 121 |
| 70 #endif // V8_COMPILER_NODE_PROPERTIES_H_ | 122 #endif // V8_COMPILER_NODE_PROPERTIES_H_ |
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