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Side by Side Diff: client/samples/dartcombat/views.dart

Issue 8835006: New version of dart:html (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Fix typos Created 9 years ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** Base class for all views. */ 5 /** Base class for all views. */
6 class View { 6 class View {
7 Document doc; 7 Document doc;
8 View(this.doc) {} 8 View(this.doc) {}
9 } 9 }
10 10
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38 String rows = _rows.toString(); 38 String rows = _rows.toString();
39 String table = "<div class='vbox'>${rows}</div>"; 39 String table = "<div class='vbox'>${rows}</div>";
40 _rootNode.innerHTML = table; 40 _rootNode.innerHTML = table;
41 41
42 // Attaches listeners onto this view. 42 // Attaches listeners onto this view.
43 new PlaceBoatView(state, _rootNode).attach(); 43 new PlaceBoatView(state, _rootNode).attach();
44 } 44 }
45 45
46 /** Adds to this view the respresentation of a missed shot. */ 46 /** Adds to this view the respresentation of a missed shot. */
47 void addMiss(int x, int y) { 47 void addMiss(int x, int y) {
48 Element node = ViewUtil.createDiv(this, "icons miss"); 48 Element node = ViewUtil.createDiv("icons miss");
49 ViewUtil.placeNodeAt(node, x, y); 49 ViewUtil.placeNodeAt(node, x, y);
50 _rootNode.nodes.add(node); 50 _rootNode.nodes.add(node);
51 } 51 }
52 52
53 /** Adds to this view the respresentation of a shot that hits our boat. */ 53 /** Adds to this view the respresentation of a shot that hits our boat. */
54 void addHit(int x, int y) { 54 void addHit(int x, int y) {
55 Element node = ViewUtil.createDiv(this, "icons hit-onboat"); 55 Element node = ViewUtil.createDiv("icons hit-onboat");
56 ViewUtil.placeNodeAt(node, x, y); 56 ViewUtil.placeNodeAt(node, x, y);
57 _rootNode.nodes.add(node); 57 _rootNode.nodes.add(node);
58 } 58 }
59 } 59 }
60 60
61 /** View used to interactively set a new boat on the board. */ 61 /** View used to interactively set a new boat on the board. */
62 class PlaceBoatView extends View { 62 class PlaceBoatView extends View {
63 PlayerState state; 63 PlayerState state;
64 64
65 /** root of the grid. */ 65 /** root of the grid. */
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92 e.preventDefault(); 92 e.preventDefault();
93 ViewUtil.positionFromEvent(_rootNode, e).then((List<int> pos) { 93 ViewUtil.positionFromEvent(_rootNode, e).then((List<int> pos) {
94 _boatStartX = pos[0]; 94 _boatStartX = pos[0];
95 _boatStartY = pos[1]; 95 _boatStartY = pos[1];
96 // error case when the mouse was released out of the boat-placing area 96 // error case when the mouse was released out of the boat-placing area
97 if (_moveListener != null) { 97 if (_moveListener != null) {
98 _rootNode.on.mouseMove.remove(_moveListener, false); 98 _rootNode.on.mouseMove.remove(_moveListener, false);
99 _possibleBoat.remove(); 99 _possibleBoat.remove();
100 _moveListener = null; 100 _moveListener = null;
101 } 101 }
102 _possibleBoat = ViewUtil.createDiv(this, "icons boat2"); 102 _possibleBoat = ViewUtil.createDiv("icons boat2");
103 ViewUtil.placeNodeAt(_possibleBoat, _boatStartX, _boatStartY); 103 ViewUtil.placeNodeAt(_possibleBoat, _boatStartX, _boatStartY);
104 _rootNode.nodes.add(_possibleBoat); 104 _rootNode.nodes.add(_possibleBoat);
105 _moveListener = handleMouseMove; 105 _moveListener = handleMouseMove;
106 _rootNode.on.mouseMove.add(_moveListener); 106 _rootNode.on.mouseMove.add(_moveListener);
107 }); 107 });
108 } 108 }
109 109
110 void handleMouseMove(e) { 110 void handleMouseMove(e) {
111 e.preventDefault(); 111 e.preventDefault();
112 ViewUtil.positionFromEvent(_rootNode, e).then((List<int> pos) { 112 ViewUtil.positionFromEvent(_rootNode, e).then((List<int> pos) {
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208 void setEnemyReady() { 208 void setEnemyReady() {
209 if (!_enemyReady) { 209 if (!_enemyReady) {
210 _enemyReady = true; 210 _enemyReady = true;
211 _rootNode.query(".notready").remove(); 211 _rootNode.query(".notready").remove();
212 } 212 }
213 } 213 }
214 214
215 215
216 /** Update the view to indicate a shot that hit an enemy's boat. */ 216 /** Update the view to indicate a shot that hit an enemy's boat. */
217 void addHit(int x, int y) { 217 void addHit(int x, int y) {
218 Element node = ViewUtil.createDiv(this, "icons hit"); 218 Element node = ViewUtil.createDiv("icons hit");
219 ViewUtil.placeNodeAt(node, x, y); 219 ViewUtil.placeNodeAt(node, x, y);
220 _rootNode.nodes.add(node); 220 _rootNode.nodes.add(node);
221 } 221 }
222 222
223 /** Update the view to indicate a shot that missed an enemy's boat. */ 223 /** Update the view to indicate a shot that missed an enemy's boat. */
224 void addMiss(int x, int y) { 224 void addMiss(int x, int y) {
225 Element node = ViewUtil.createDiv(this, "icons miss"); 225 Element node = ViewUtil.createDiv("icons miss");
226 ViewUtil.placeNodeAt(node, x, y); 226 ViewUtil.placeNodeAt(node, x, y);
227 _rootNode.nodes.add(node); 227 _rootNode.nodes.add(node);
228 } 228 }
229 229
230 /** Update the view to indicate a shot is in progress. */ 230 /** Update the view to indicate a shot is in progress. */
231 void addMaybeHit(int x, int y) { 231 void addMaybeHit(int x, int y) {
232 Element node = ViewUtil.createDiv(this, "icons maybe-hit"); 232 Element node = ViewUtil.createDiv("icons maybe-hit");
233 ViewUtil.placeNodeAt(node, x, y); 233 ViewUtil.placeNodeAt(node, x, y);
234 _rootNode.nodes.add(node); 234 _rootNode.nodes.add(node);
235 } 235 }
236 236
237 /** 237 /**
238 * Remove the icon indicating that a shot is in progress (only called when 238 * Remove the icon indicating that a shot is in progress (only called when
239 * shots failed due to network errors). 239 * shots failed due to network errors).
240 */ 240 */
241 void removeMaybeHit(int x, int y) { 241 void removeMaybeHit(int x, int y) {
242 for (Element node in _rootNode.queryAll(".maybe-hit")) { 242 for (Element node in _rootNode.queryAll(".maybe-hit")) {
243 int xoffset = x * 50; 243 int xoffset = x * 50;
244 int yoffset = y * 50; 244 int yoffset = y * 50;
245 if (node.style.getPropertyValue("top") == "${yoffset}px" 245 if (node.style.getPropertyValue("top") == "${yoffset}px"
246 && node.style.getPropertyValue("left") == "${xoffset}px") { 246 && node.style.getPropertyValue("left") == "${xoffset}px") {
247 node.remove(); 247 node.remove();
248 return; 248 return;
249 } 249 }
250 } 250 }
251 } 251 }
252 } 252 }
253 253
254 class ShootingStatusView extends View { 254 class ShootingStatusView extends View {
255 PlayerState state; 255 PlayerState state;
256 Element _rootNode; 256 Element _rootNode;
257 257
258 ShootingStatusView(this.state, Document doc) 258 ShootingStatusView(this.state, Document doc)
259 : super(doc) { 259 : super(doc) {
260 _rootNode = ViewUtil.createDiv(this, "shooting-status"); 260 _rootNode = ViewUtil.createDiv("shooting-status");
261 updateStatus(); 261 updateStatus();
262 } 262 }
263 263
264 /** Update the view to indicate we sunk another enemy's boat. */ 264 /** Update the view to indicate we sunk another enemy's boat. */
265 void updateStatus() { 265 void updateStatus() {
266 final total = state.totalShots; 266 final total = state.totalShots;
267 final hit = state.totalHits; 267 final hit = state.totalHits;
268 final miss = state.totalMisses; 268 final miss = state.totalMisses;
269 final accounted = hit + miss; 269 final accounted = hit + miss;
270 final sunk = state.boatsSunk; 270 final sunk = state.boatsSunk;
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289 289
290 /** Given a grid node (square or boat) place it at a grid coordinate. */ 290 /** Given a grid node (square or boat) place it at a grid coordinate. */
291 static void placeNodeAt(Element node, int x, int y) { 291 static void placeNodeAt(Element node, int x, int y) {
292 int xoffset = x * 50; 292 int xoffset = x * 50;
293 int yoffset = y * 50; 293 int yoffset = y * 50;
294 node.style.setProperty("top", yoffset.toString() + "px"); 294 node.style.setProperty("top", yoffset.toString() + "px");
295 node.style.setProperty("left", xoffset.toString() + "px"); 295 node.style.setProperty("left", xoffset.toString() + "px");
296 } 296 }
297 297
298 /** Create a div node with a given class name. */ 298 /** Create a div node with a given class name. */
299 static Element createDiv(View view, String className) { 299 static Element createDiv(String className) {
300 Element node = view.doc.createElement("div"); 300 Element node = new Element.tag("div");
301 node.attributes["class"] = className; 301 node.attributes["class"] = className;
302 return node; 302 return node;
303 } 303 }
304 } 304 }
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