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Side by Side Diff: Source/core/rendering/RenderFlowThread.cpp

Issue 883293004: [New Multicolumn] Preparatory work for nested multicol support. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Place the new files in ../layout/ , since that's where they'll end up soon anyway. Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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83 if (m_regionsHaveUniformLogicalHeight && previousRegionLogic alHeight != regionLogicalHeight) 83 if (m_regionsHaveUniformLogicalHeight && previousRegionLogic alHeight != regionLogicalHeight)
84 m_regionsHaveUniformLogicalHeight = false; 84 m_regionsHaveUniformLogicalHeight = false;
85 } 85 }
86 86
87 previousRegionLogicalHeight = regionLogicalHeight; 87 previousRegionLogicalHeight = regionLogicalHeight;
88 } 88 }
89 } 89 }
90 } 90 }
91 91
92 updateLogicalWidth(); // Called to get the maximum logical width for the col umnSet. 92 updateLogicalWidth(); // Called to get the maximum logical width for the col umnSet.
93 updateRegionsFlowThreadPortionRect(); 93 generateColumnSetIntervalTree();
94 } 94 }
95 95
96 void RenderFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelO bject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationStat e* paintInvalidationState) const 96 void RenderFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelO bject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationStat e* paintInvalidationState) const
97 { 97 {
98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container. 98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container.
99 rect = fragmentsBoundingBox(rect); 99 rect = fragmentsBoundingBox(rect);
100 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine r, rect, paintInvalidationState); 100 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine r, rect, paintInvalidationState);
101 } 101 }
102 102
103 void RenderFlowThread::layout() 103 void RenderFlowThread::layout()
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159 return m_multiColumnSetList.first(); 159 return m_multiColumnSetList.first();
160 } 160 }
161 161
162 RenderRegion* RenderFlowThread::lastRegion() const 162 RenderRegion* RenderFlowThread::lastRegion() const
163 { 163 {
164 if (!hasValidRegionInfo()) 164 if (!hasValidRegionInfo())
165 return 0; 165 return 0;
166 return m_multiColumnSetList.last(); 166 return m_multiColumnSetList.last();
167 } 167 }
168 168
169 void RenderFlowThread::updateRegionsFlowThreadPortionRect() 169 void RenderFlowThread::generateColumnSetIntervalTree()
170 { 170 {
171 LayoutUnit logicalHeight = 0;
172 // FIXME: Optimize not to clear the interval all the time. This implies manu ally managing the tree nodes lifecycle. 171 // FIXME: Optimize not to clear the interval all the time. This implies manu ally managing the tree nodes lifecycle.
173 m_multiColumnSetIntervalTree.clear(); 172 m_multiColumnSetIntervalTree.clear();
174 m_multiColumnSetIntervalTree.initIfNeeded(); 173 m_multiColumnSetIntervalTree.initIfNeeded();
175 for (RenderMultiColumnSetList::iterator iter = m_multiColumnSetList.begin(); iter != m_multiColumnSetList.end(); ++iter) { 174 for (auto columnSet : m_multiColumnSetList)
Julien - ping for review 2015/02/11 07:25:29 I assume this doesn't do a deep copy behind the sc
mstensho (USE GERRIT) 2015/02/11 09:49:55 Correct. No copying.
176 RenderMultiColumnSet* columnSet = *iter; 175 m_multiColumnSetIntervalTree.add(MultiColumnSetIntervalTree::createInter val(columnSet->logicalTopInFlowThread(), columnSet->logicalBottomInFlowThread(), columnSet));
177
178 LayoutUnit columnSetLogicalWidth = columnSet->pageLogicalWidth();
179 LayoutUnit columnSetLogicalHeight = std::min<LayoutUnit>(RenderFlowThrea d::maxLogicalHeight() - logicalHeight, columnSet->logicalHeightInFlowThread());
180
181 LayoutRect columnSetRect(style()->direction() == LTR ? LayoutUnit() : lo gicalWidth() - columnSetLogicalWidth, logicalHeight, columnSetLogicalWidth, colu mnSetLogicalHeight);
182
183 columnSet->setFlowThreadPortionRect(isHorizontalWritingMode() ? columnSe tRect : columnSetRect.transposedRect());
184
185 m_multiColumnSetIntervalTree.add(MultiColumnSetIntervalTree::createInter val(logicalHeight, logicalHeight + columnSetLogicalHeight, columnSet));
186
187 logicalHeight += columnSetLogicalHeight;
188 }
189 } 176 }
190 177
191 void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, con st LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) 178 void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, con st LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
192 { 179 {
193 ASSERT(!m_regionsInvalidated); 180 ASSERT(!m_regionsInvalidated);
194 181
195 for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.be gin(); iter != m_multiColumnSetList.end(); ++iter) { 182 for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.be gin(); iter != m_multiColumnSetList.end(); ++iter) {
196 RenderMultiColumnSet* columnSet = *iter; 183 RenderMultiColumnSet* columnSet = *iter;
197 columnSet->collectLayerFragments(layerFragments, layerBoundingBox, dirty Rect); 184 columnSet->collectLayerFragments(layerFragments, layerBoundingBox, dirty Rect);
198 } 185 }
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221 208
222 void RenderFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC olumnSetInterval& interval) 209 void RenderFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC olumnSetInterval& interval)
223 { 210 {
224 if (m_result) 211 if (m_result)
225 return; 212 return;
226 if (interval.low() <= m_offset && interval.high() > m_offset) 213 if (interval.low() <= m_offset && interval.high() > m_offset)
227 m_result = interval.data(); 214 m_result = interval.data();
228 } 215 }
229 216
230 } // namespace blink 217 } // namespace blink
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