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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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81 // Starts an animation of the page scale to a target scale factor and scroll
offset. | 81 // Starts an animation of the page scale to a target scale factor and scroll
offset. |
82 // If useAnchor is true, destination is a point on the screen that will rema
in fixed for the duration of the animation. | 82 // If useAnchor is true, destination is a point on the screen that will rema
in fixed for the duration of the animation. |
83 // If useAnchor is false, destination is the final top-left scroll position. | 83 // If useAnchor is false, destination is the final top-left scroll position. |
84 virtual void startPageScaleAnimation(const WebPoint& destination, bool useAn
chor, float newPageScale, double durationSec) = 0; | 84 virtual void startPageScaleAnimation(const WebPoint& destination, bool useAn
chor, float newPageScale, double durationSec) = 0; |
85 | 85 |
86 virtual void heuristicsForGpuRasterizationUpdated(bool) { } | 86 virtual void heuristicsForGpuRasterizationUpdated(bool) { } |
87 | 87 |
88 // Sets the offset from the top of the screen that the contents are displace
d by due to top controls showing. | 88 // Sets the offset from the top of the screen that the contents are displace
d by due to top controls showing. |
89 virtual void setTopControlsContentOffset(float) { } | 89 virtual void setTopControlsContentOffset(float) { } |
90 | 90 |
91 | |
92 // Flow control and scheduling --------------------------------------- | 91 // Flow control and scheduling --------------------------------------- |
93 | 92 |
94 // Indicates that an animation needs to be updated. | 93 // Indicates that an animation needs to be updated. |
95 virtual void setNeedsAnimate() = 0; | 94 virtual void setNeedsAnimate() = 0; |
96 | 95 |
97 // Indicates whether a commit is pending. | 96 // Indicates whether a commit is pending. |
98 virtual bool commitRequested() const = 0; | 97 virtual bool commitRequested() const = 0; |
99 | 98 |
100 // Relays the end of a fling animation. | 99 // Relays the end of a fling animation. |
101 virtual void didStopFlinging() { } | 100 virtual void didStopFlinging() { } |
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144 // Toggles continuous painting | 143 // Toggles continuous painting |
145 virtual void setContinuousPaintingEnabled(bool) { } | 144 virtual void setContinuousPaintingEnabled(bool) { } |
146 | 145 |
147 // Toggles scroll bottleneck rects on the HUD layer | 146 // Toggles scroll bottleneck rects on the HUD layer |
148 virtual void setShowScrollBottleneckRects(bool) { } | 147 virtual void setShowScrollBottleneckRects(bool) { } |
149 }; | 148 }; |
150 | 149 |
151 } // namespace blink | 150 } // namespace blink |
152 | 151 |
153 #endif // WebLayerTreeView_h | 152 #endif // WebLayerTreeView_h |
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