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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/events/ozone/evdev/event_factory_evdev.h" | 5 #include "ui/events/ozone/evdev/event_factory_evdev.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/task_runner.h" | 9 #include "base/task_runner.h" |
| 10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
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| 137 input_controller_.SetInputDeviceFactory(input_device_factory_.get()); | 137 input_controller_.SetInputDeviceFactory(input_device_factory_.get()); |
| 138 | 138 |
| 139 // Scan & monitor devices. | 139 // Scan & monitor devices. |
| 140 device_manager_->AddObserver(this); | 140 device_manager_->AddObserver(this); |
| 141 device_manager_->ScanDevices(this); | 141 device_manager_->ScanDevices(this); |
| 142 | 142 |
| 143 initialized_ = true; | 143 initialized_ = true; |
| 144 } | 144 } |
| 145 | 145 |
| 146 scoped_ptr<SystemInputInjector> EventFactoryEvdev::CreateSystemInputInjector() { | 146 scoped_ptr<SystemInputInjector> EventFactoryEvdev::CreateSystemInputInjector() { |
| 147 return make_scoped_ptr(new InputInjectorEvdev( | 147 // Use forwarding dispatcher for the injector rather than dispatching |
| 148 &modifiers_, cursor_, &keyboard_, dispatch_callback_)); | 148 // directly. We cannot assume it is safe to (re-)enter ui::Event dispatch |
| 149 // synchronously from the injection point. |
| 150 scoped_ptr<DeviceEventDispatcherEvdev> dispatcher( |
| 151 new ProxyDeviceEventDispatcher(base::ThreadTaskRunnerHandle::Get(), |
| 152 weak_ptr_factory_.GetWeakPtr())); |
| 153 return make_scoped_ptr(new InputInjectorEvdev(dispatcher.Pass(), cursor_)); |
| 149 } | 154 } |
| 150 | 155 |
| 151 void EventFactoryEvdev::DispatchKeyEvent(const KeyEventParams& params) { | 156 void EventFactoryEvdev::DispatchKeyEvent(const KeyEventParams& params) { |
| 152 keyboard_.OnKeyChange(params.code, params.down); | 157 keyboard_.OnKeyChange(params.code, params.down); |
| 153 } | 158 } |
| 154 | 159 |
| 155 void EventFactoryEvdev::DispatchMouseMoveEvent( | 160 void EventFactoryEvdev::DispatchMouseMoveEvent( |
| 156 const MouseMoveEventParams& params) { | 161 const MouseMoveEventParams& params) { |
| 157 scoped_ptr<MouseEvent> event(new MouseEvent(ui::ET_MOUSE_MOVED, | 162 scoped_ptr<MouseEvent> event(new MouseEvent(ui::ET_MOUSE_MOVED, |
| 158 params.location, params.location, | 163 params.location, params.location, |
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| 305 modifiers_.GetModifierFlags(), | 310 modifiers_.GetModifierFlags(), |
| 306 /* changed_button_flags */ 0))); | 311 /* changed_button_flags */ 0))); |
| 307 } | 312 } |
| 308 } | 313 } |
| 309 | 314 |
| 310 int EventFactoryEvdev::NextDeviceId() { | 315 int EventFactoryEvdev::NextDeviceId() { |
| 311 return ++last_device_id_; | 316 return ++last_device_id_; |
| 312 } | 317 } |
| 313 | 318 |
| 314 } // namespace ui | 319 } // namespace ui |
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