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| 1 /* | 1 /* |
| 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
| 4 * | 4 * |
| 5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| 6 * | 6 * |
| 7 * Other contributors: | 7 * Other contributors: |
| 8 * Robert O'Callahan <roc+@cs.cmu.edu> | 8 * Robert O'Callahan <roc+@cs.cmu.edu> |
| 9 * David Baron <dbaron@fas.harvard.edu> | 9 * David Baron <dbaron@fas.harvard.edu> |
| 10 * Christian Biesinger <cbiesinger@web.de> | 10 * Christian Biesinger <cbiesinger@web.de> |
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| 146 bool hasAncestorWithFilterOutsets() const; | 146 bool hasAncestorWithFilterOutsets() const; |
| 147 | 147 |
| 148 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) co
nst; | 148 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) co
nst; |
| 149 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; | 149 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; |
| 150 | 150 |
| 151 // The two main functions that use the layer system. The paint method | 151 // The two main functions that use the layer system. The paint method |
| 152 // paints the layers that intersect the damage rect from back to | 152 // paints the layers that intersect the damage rect from back to |
| 153 // front. The hitTest method looks for mouse events by walking | 153 // front. The hitTest method looks for mouse events by walking |
| 154 // layers that intersect the point from front to back. | 154 // layers that intersect the point from front to back. |
| 155 // paint() assumes that the caller will clip to the bounds of damageRect if
necessary. | 155 // paint() assumes that the caller will clip to the bounds of damageRect if
necessary. |
| 156 void paint(GraphicsContext*, const LayoutRect& damageRect, RenderObject* pai
ntingRoot = 0); | 156 void paint(GraphicsContext*, const LayoutRect& damageRect); |
| 157 bool hitTest(const HitTestRequest&, HitTestResult&); | 157 bool hitTest(const HitTestRequest&, HitTestResult&); |
| 158 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); | 158 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
| 159 | 159 |
| 160 // Pass offsetFromRoot if known. | 160 // Pass offsetFromRoot if known. |
| 161 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; | 161 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; |
| 162 | 162 |
| 163 // Bounding box relative to some ancestor layer. Pass offsetFromRoot if know
n. | 163 // Bounding box relative to some ancestor layer. Pass offsetFromRoot if know
n. |
| 164 LayoutRect physicalBoundingBox(const RenderLayer* ancestorLayer, const Layou
tPoint* offsetFromRoot = 0) const; | 164 LayoutRect physicalBoundingBox(const RenderLayer* ancestorLayer, const Layou
tPoint* offsetFromRoot = 0) const; |
| 165 LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const R
enderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const; | 165 LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const R
enderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const; |
| 166 | 166 |
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| 280 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags)
; | 280 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags)
; |
| 281 | 281 |
| 282 // paintLayerContents() assumes that the caller will clip to the bounds of t
he painting dirty rect if necessary. | 282 // paintLayerContents() assumes that the caller will clip to the bounds of t
he painting dirty rect if necessary. |
| 283 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); | 283 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); |
| 284 | 284 |
| 285 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); | 285 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); |
| 286 | 286 |
| 287 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); | 287 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); |
| 288 | 288 |
| 289 void paintForeground(GraphicsContext*, GraphicsContext* transparencyLayerCon
text, | 289 void paintForeground(GraphicsContext*, GraphicsContext* transparencyLayerCon
text, |
| 290 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, RenderObject* paintingRootForRenderer, | 290 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, |
| 291 LayoutPoint& layerLocation, ClipRect& layerForegroundRect); | 291 LayoutPoint& layerLocation, ClipRect& layerForegroundRect); |
| 292 void paintForegroundWithPhase(PaintPhase, GraphicsContext*, const LayerPaint
ingInfo&, RenderObject* paintingRootForRenderer, | 292 void paintForegroundWithPhase(PaintPhase, GraphicsContext*, const LayerPaint
ingInfo&, |
| 293 LayoutPoint& layerLocation, ClipRect& layerForegroundRect); | 293 LayoutPoint& layerLocation, ClipRect& layerForegroundRect); |
| 294 void paintMask(GraphicsContext*, const LayerPaintingInfo&, RenderObject* pai
ntingRootForRenderer, | 294 void paintMask(GraphicsContext*, const LayerPaintingInfo&, |
| 295 LayoutPoint& layerLocation, ClipRect& layerBackgroundRect); | 295 LayoutPoint& layerLocation, ClipRect& layerBackgroundRect); |
| 296 | 296 |
| 297 RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLaye
r, const HitTestRequest& request, HitTestResult& result, | 297 RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLaye
r, const HitTestRequest& request, HitTestResult& result, |
| 298 const LayoutRect& hitTestRect, const HitTestLocati
on&, bool appliedTransform, | 298 const LayoutRect& hitTestRect, const HitTestLocati
on&, bool appliedTransform, |
| 299 const HitTestingTransformState* transformState = 0
, double* zOffset = 0); | 299 const HitTestingTransformState* transformState = 0
, double* zOffset = 0); |
| 300 RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderL
ayer* containerLayer, const HitTestRequest&, HitTestResult&, | 300 RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderL
ayer* containerLayer, const HitTestRequest&, HitTestResult&, |
| 301 const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingT
ransformState* = 0, double* zOffset = 0, | 301 const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingT
ransformState* = 0, double* zOffset = 0, |
| 302 const LayoutPoint& translationOffset = LayoutPoint()); | 302 const LayoutPoint& translationOffset = LayoutPoint()); |
| 303 RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, cons
t HitTestRequest&, HitTestResult&, | 303 RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, cons
t HitTestRequest&, HitTestResult&, |
| 304 const LayoutRect& hitTestRect, const HitTestLocatio
n&, | 304 const LayoutRect& hitTestRect, const HitTestLocatio
n&, |
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| 375 | 375 |
| 376 } // namespace blink | 376 } // namespace blink |
| 377 | 377 |
| 378 #ifndef NDEBUG | 378 #ifndef NDEBUG |
| 379 // Outside the WebCore namespace for ease of invocation from gdb. | 379 // Outside the WebCore namespace for ease of invocation from gdb. |
| 380 void showLayerTree(const blink::RenderLayer*); | 380 void showLayerTree(const blink::RenderLayer*); |
| 381 void showLayerTree(const blink::RenderObject*); | 381 void showLayerTree(const blink::RenderObject*); |
| 382 #endif | 382 #endif |
| 383 | 383 |
| 384 #endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_ | 384 #endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_ |
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