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Unified Diff: cc/output/gl_renderer.cc

Issue 881963002: Clamp YUV videos to their visible size in the shader (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 11 months ago
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Index: cc/output/gl_renderer.cc
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 9c856e86786c523939dff2e69ee49491000f99cb..2c3bd13d014339f5ef0e7ce3f820474296ba00dd 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -1832,6 +1832,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
int matrix_location = -1;
int tex_scale_location = -1;
int tex_offset_location = -1;
+ int clamp_size_location = -1;
int y_texture_location = -1;
int u_texture_location = -1;
int v_texture_location = -1;
@@ -1846,6 +1847,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
matrix_location = program->vertex_shader().matrix_location();
tex_scale_location = program->vertex_shader().tex_scale_location();
tex_offset_location = program->vertex_shader().tex_offset_location();
+ clamp_size_location = program->vertex_shader().clamp_size_location();
y_texture_location = program->fragment_shader().y_texture_location();
u_texture_location = program->fragment_shader().u_texture_location();
v_texture_location = program->fragment_shader().v_texture_location();
@@ -1860,6 +1862,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
matrix_location = program->vertex_shader().matrix_location();
tex_scale_location = program->vertex_shader().tex_scale_location();
tex_offset_location = program->vertex_shader().tex_offset_location();
+ clamp_size_location = program->vertex_shader().clamp_size_location();
y_texture_location = program->fragment_shader().y_texture_location();
u_texture_location = program->fragment_shader().u_texture_location();
v_texture_location = program->fragment_shader().v_texture_location();
@@ -1876,6 +1879,9 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
gl_->Uniform2f(tex_offset_location,
quad->tex_coord_rect.x(),
quad->tex_coord_rect.y()));
+ GLC(gl_, gl_->Uniform2f(clamp_size_location, quad->clamp_size.width(),
+ quad->clamp_size.height()));
+
GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
GLC(gl_, gl_->Uniform1i(v_texture_location, 3));

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