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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef AnimationPlayer_h | 31 #ifndef AnimationPlayer_h |
32 #define AnimationPlayer_h | 32 #define AnimationPlayer_h |
33 | 33 |
34 #include "bindings/core/v8/ScriptPromise.h" | 34 #include "bindings/core/v8/ScriptPromise.h" |
35 #include "bindings/core/v8/ScriptPromiseProperty.h" | 35 #include "bindings/core/v8/ScriptPromiseProperty.h" |
36 #include "core/CSSPropertyNames.h" | |
36 #include "core/animation/AnimationNode.h" | 37 #include "core/animation/AnimationNode.h" |
37 #include "core/dom/ActiveDOMObject.h" | 38 #include "core/dom/ActiveDOMObject.h" |
38 #include "core/dom/DOMException.h" | 39 #include "core/dom/DOMException.h" |
39 #include "core/events/EventTarget.h" | 40 #include "core/events/EventTarget.h" |
40 #include "platform/heap/Handle.h" | 41 #include "platform/heap/Handle.h" |
41 #include "wtf/RefPtr.h" | 42 #include "wtf/RefPtr.h" |
42 | 43 |
43 namespace blink { | 44 namespace blink { |
44 | 45 |
45 class AnimationTimeline; | 46 class AnimationTimeline; |
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133 void pauseForTesting(double pauseTime); | 134 void pauseForTesting(double pauseTime); |
134 // This should only be used for CSS | 135 // This should only be used for CSS |
135 void unpause(); | 136 void unpause(); |
136 | 137 |
137 void setOutdated(); | 138 void setOutdated(); |
138 bool outdated() { return m_outdated; } | 139 bool outdated() { return m_outdated; } |
139 | 140 |
140 bool canStartAnimationOnCompositor(); | 141 bool canStartAnimationOnCompositor(); |
141 bool maybeStartAnimationOnCompositor(); | 142 bool maybeStartAnimationOnCompositor(); |
142 void cancelAnimationOnCompositor(); | 143 void cancelAnimationOnCompositor(); |
144 void cancelAffectedAnimationsOnCompositor(); | |
143 bool hasActiveAnimationsOnCompositor(); | 145 bool hasActiveAnimationsOnCompositor(); |
144 void setCompositorPending(bool sourceChanged = false); | 146 void setCompositorPending(bool sourceChanged = false); |
145 void notifyCompositorStartTime(double timelineTime); | 147 void notifyCompositorStartTime(double timelineTime); |
146 void notifyStartTime(double timelineTime); | 148 void notifyStartTime(double timelineTime); |
147 | 149 |
150 bool affects(CSSPropertyID) const; | |
dstockwell
2015/01/28 05:44:05
This should have an element for context (conceptua
loyso (OOO)
2015/01/28 06:33:31
Is that possible with current codebase? AnimationP
dstockwell
2015/01/29 01:14:07
No it is not possible currently, but I would like
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148 | 151 |
149 void preCommit(int compositorGroup, bool startOnCompositor); | 152 void preCommit(int compositorGroup, bool startOnCompositor); |
150 void postCommit(double timelineTime); | 153 void postCommit(double timelineTime); |
151 | 154 |
152 unsigned sequenceNumber() const { return m_sequenceNumber; } | 155 unsigned sequenceNumber() const { return m_sequenceNumber; } |
153 int compositorGroup() const { return m_compositorGroup; } | 156 int compositorGroup() const { return m_compositorGroup; } |
154 | 157 |
155 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play er2) | 158 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* play er2) |
156 { | 159 { |
157 return player1->sequenceNumber() < player2->sequenceNumber(); | 160 return player1->sequenceNumber() < player2->sequenceNumber(); |
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259 int m_compositorGroup; | 262 int m_compositorGroup; |
260 | 263 |
261 bool m_currentTimePending; | 264 bool m_currentTimePending; |
262 bool m_stateIsBeingUpdated; | 265 bool m_stateIsBeingUpdated; |
263 | 266 |
264 }; | 267 }; |
265 | 268 |
266 } // namespace blink | 269 } // namespace blink |
267 | 270 |
268 #endif // AnimationPlayer_h | 271 #endif // AnimationPlayer_h |
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