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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/web_contents/aura/image_window_delegate.h" | 5 #include "ui/aura_extra/image_window_delegate.h" |
6 | 6 |
7 #include "ui/base/cursor/cursor.h" | 7 #include "ui/base/cursor/cursor.h" |
8 #include "ui/base/hit_test.h" | 8 #include "ui/base/hit_test.h" |
9 #include "ui/compositor/compositor.h" | 9 #include "ui/compositor/compositor.h" |
10 #include "ui/gfx/canvas.h" | 10 #include "ui/gfx/canvas.h" |
11 #include "ui/gfx/geometry/rect.h" | 11 #include "ui/gfx/geometry/rect.h" |
12 #include "ui/gfx/geometry/size.h" | 12 #include "ui/gfx/geometry/size.h" |
13 #include "ui/gfx/image/image.h" | 13 #include "ui/gfx/image/image.h" |
14 #include "ui/gfx/image/image_skia.h" | 14 #include "ui/gfx/image/image_skia.h" |
15 | 15 |
16 namespace content { | 16 namespace aura_extra { |
17 | 17 |
18 ImageWindowDelegate::ImageWindowDelegate() | 18 ImageWindowDelegate::ImageWindowDelegate() |
19 : size_mismatch_(false) { | 19 : background_color_(SK_ColorWHITE), |
20 self_destroy_(true), | |
21 size_mismatch_(false) { | |
20 } | 22 } |
21 | 23 |
22 ImageWindowDelegate::~ImageWindowDelegate() { | 24 ImageWindowDelegate::~ImageWindowDelegate() { |
23 } | 25 } |
24 | 26 |
27 void ImageWindowDelegate::SetBackgroundColor(SkColor color) { | |
28 background_color_ = color; | |
29 } | |
30 | |
25 void ImageWindowDelegate::SetImage(const gfx::Image& image) { | 31 void ImageWindowDelegate::SetImage(const gfx::Image& image) { |
26 image_ = image; | 32 image_ = image; |
27 if (!window_size_.IsEmpty() && !image_.IsEmpty()) | 33 if (!window_size_.IsEmpty() && !image_.IsEmpty()) |
28 size_mismatch_ = window_size_ != image_.AsImageSkia().size(); | 34 size_mismatch_ = window_size_ != image_.AsImageSkia().size(); |
29 } | 35 } |
30 | 36 |
37 void ImageWindowDelegate::SetImageOffset(gfx::Vector2d offset) { | |
38 offset_ = offset; | |
39 } | |
40 | |
41 void ImageWindowDelegate::SetSelfDestroy(bool self_destroy) { | |
42 self_destroy_ = self_destroy; | |
sadrul
2015/01/28 18:26:56
Is this really necessary? It looks like this is us
mohsen
2015/01/28 21:10:29
Actually, that was Mikhail's original approach, bu
sadrul
2015/01/28 21:13:39
Yeah, I think that'd be cleaner. (some other parts
mohsen
2015/01/29 03:23:15
Done.
| |
43 } | |
44 | |
31 gfx::Size ImageWindowDelegate::GetMinimumSize() const { | 45 gfx::Size ImageWindowDelegate::GetMinimumSize() const { |
32 return gfx::Size(); | 46 return gfx::Size(); |
33 } | 47 } |
34 | 48 |
35 gfx::Size ImageWindowDelegate::GetMaximumSize() const { | 49 gfx::Size ImageWindowDelegate::GetMaximumSize() const { |
36 return gfx::Size(); | 50 return gfx::Size(); |
37 } | 51 } |
38 | 52 |
39 void ImageWindowDelegate::OnBoundsChanged(const gfx::Rect& old_bounds, | 53 void ImageWindowDelegate::OnBoundsChanged(const gfx::Rect& old_bounds, |
40 const gfx::Rect& new_bounds) { | 54 const gfx::Rect& new_bounds) { |
(...skipping 17 matching lines...) Expand all Loading... | |
58 } | 72 } |
59 | 73 |
60 bool ImageWindowDelegate::CanFocus() { | 74 bool ImageWindowDelegate::CanFocus() { |
61 return false; | 75 return false; |
62 } | 76 } |
63 | 77 |
64 void ImageWindowDelegate::OnCaptureLost() { | 78 void ImageWindowDelegate::OnCaptureLost() { |
65 } | 79 } |
66 | 80 |
67 void ImageWindowDelegate::OnPaint(gfx::Canvas* canvas) { | 81 void ImageWindowDelegate::OnPaint(gfx::Canvas* canvas) { |
68 if (image_.IsEmpty()) { | 82 if (background_color_ != SK_ColorTRANSPARENT && |
69 canvas->DrawColor(SK_ColorWHITE); | 83 (image_.IsEmpty() || size_mismatch_ || !offset_.IsZero())) { |
70 } else { | 84 canvas->DrawColor(background_color_); |
71 if (size_mismatch_) | |
72 canvas->DrawColor(SK_ColorWHITE); | |
73 canvas->DrawImageInt(image_.AsImageSkia(), 0, 0); | |
74 } | 85 } |
86 if (!image_.IsEmpty()) | |
87 canvas->DrawImageInt(image_.AsImageSkia(), offset_.x(), offset_.y()); | |
75 } | 88 } |
sadrul
2015/01/28 18:26:56
Can this be:
if (image_.IsEmpty() || size_misma
mfomitchev
2015/01/28 19:15:42
If offset is non-zero we should paint the backgrou
sadrul
2015/01/28 19:28:47
Why?
sadrul
2015/01/28 19:30:04
Oh, I see, because there will be parts of the Wind
| |
76 | 89 |
77 void ImageWindowDelegate::OnDeviceScaleFactorChanged(float scale_factor) { | 90 void ImageWindowDelegate::OnDeviceScaleFactorChanged(float scale_factor) { |
78 } | 91 } |
79 | 92 |
80 void ImageWindowDelegate::OnWindowDestroying(aura::Window* window) { | 93 void ImageWindowDelegate::OnWindowDestroying(aura::Window* window) { |
81 } | 94 } |
82 | 95 |
83 void ImageWindowDelegate::OnWindowDestroyed(aura::Window* window) { | 96 void ImageWindowDelegate::OnWindowDestroyed(aura::Window* window) { |
84 delete this; | 97 if (self_destroy_) |
98 delete this; | |
85 } | 99 } |
86 | 100 |
87 void ImageWindowDelegate::OnWindowTargetVisibilityChanged(bool visible) { | 101 void ImageWindowDelegate::OnWindowTargetVisibilityChanged(bool visible) { |
88 } | 102 } |
89 | 103 |
90 bool ImageWindowDelegate::HasHitTestMask() const { | 104 bool ImageWindowDelegate::HasHitTestMask() const { |
91 return false; | 105 return false; |
92 } | 106 } |
93 | 107 |
94 void ImageWindowDelegate::GetHitTestMask(gfx::Path* mask) const { | 108 void ImageWindowDelegate::GetHitTestMask(gfx::Path* mask) const { |
95 } | 109 } |
96 | 110 |
97 } // namespace content | 111 } // namespace aura_extra |
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