| Index: mojo/services/network/public/cpp/udp_socket_wrapper.h
|
| diff --git a/mojo/services/network/public/cpp/udp_socket_wrapper.h b/mojo/services/network/public/cpp/udp_socket_wrapper.h
|
| index 650f98e411cd5d1e21decd658e2188799f8fdf2c..c45ed47db6f9deb46d2c0f8f2e9205fe3e5876e5 100644
|
| --- a/mojo/services/network/public/cpp/udp_socket_wrapper.h
|
| +++ b/mojo/services/network/public/cpp/udp_socket_wrapper.h
|
| @@ -8,6 +8,7 @@
|
| #include <queue>
|
|
|
| #include "network/public/interfaces/udp_socket.mojom.h"
|
| +#include "third_party/mojo/src/mojo/public/cpp/bindings/binding.h"
|
|
|
| namespace mojo {
|
|
|
| @@ -18,11 +19,15 @@ namespace mojo {
|
| // - You don't need to worry about the max-pending-send-requests restriction
|
| // imposed by the service side. If you make many SendTo() calls in a short
|
| // period of time, it caches excessive requests and sends them later.
|
| -class UDPSocketWrapper : public UDPSocketClient {
|
| +class UDPSocketWrapper : public UDPSocketReceiver {
|
| public:
|
| - typedef Callback<void(NetworkErrorPtr, NetAddressPtr, Array<uint8_t>)>
|
| - ReceiveCallback;
|
| - typedef Callback<void(NetworkErrorPtr)> ErrorCallback;
|
| + using ReceiveCallback =
|
| + Callback<void(NetworkErrorPtr, NetAddressPtr, Array<uint8_t>)>;
|
| + using ErrorCallback = Callback<void(NetworkErrorPtr)>;
|
| + using BindOrConnectCallback =
|
| + Callback<void(NetworkErrorPtr,
|
| + NetAddressPtr,
|
| + InterfaceRequest<UDPSocketReceiver>)>;
|
|
|
| explicit UDPSocketWrapper(UDPSocketPtr socket);
|
|
|
| @@ -98,6 +103,26 @@ class UDPSocketWrapper : public UDPSocketClient {
|
| ErrorCallback forward_callback_;
|
| };
|
|
|
| + class ReceiverBindingCallback : public BindOrConnectCallback::Runnable {
|
| + public:
|
| + ReceiverBindingCallback(
|
| + UDPSocketWrapper* delegate,
|
| + const Callback<void(NetworkErrorPtr, NetAddressPtr)>& wrapper_callback);
|
| + ~ReceiverBindingCallback() override;
|
| +
|
| + // BindOrConnectCallback::Runnable implementation:
|
| + void Run(NetworkErrorPtr result,
|
| + NetAddressPtr addr,
|
| + InterfaceRequest<UDPSocketReceiver> request) const override;
|
| +
|
| + private:
|
| + // Because this callback is passed to a method of |socket_|, and |socket_|
|
| + // is owned by |delegate_|, it should be safe to assume that |delegate_| is
|
| + // valid if/when Run() is called.
|
| + UDPSocketWrapper* delegate_;
|
| + const Callback<void(NetworkErrorPtr, NetAddressPtr)> wrapper_callback_;
|
| + };
|
| +
|
| struct ReceivedData {
|
| ReceivedData();
|
| ~ReceivedData();
|
| @@ -116,7 +141,7 @@ class UDPSocketWrapper : public UDPSocketClient {
|
| ErrorCallback callback;
|
| };
|
|
|
| - // UDPSocketClient implementation:
|
| + // UDPSocketReceiver implementation:
|
| void OnReceived(NetworkErrorPtr result,
|
| NetAddressPtr src_addr,
|
| Array<uint8_t> data) override;
|
| @@ -130,6 +155,12 @@ class UDPSocketWrapper : public UDPSocketClient {
|
| // Returns true if a send request in |send_requests_| has been processed.
|
| bool ProcessNextSendRequest();
|
|
|
| + // Binds to a UDPSocketReceiver request and notifies |socket_| that we're
|
| + // ready to start receiving data.
|
| + void StartReceivingData(InterfaceRequest<UDPSocketReceiver> request);
|
| +
|
| + Binding<UDPSocketReceiver> binding_;
|
| +
|
| UDPSocketPtr socket_;
|
|
|
| uint32_t max_receive_queue_size_;
|
|
|