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Side by Side Diff: content/browser/accessibility/browser_accessibility_win.h

Issue 880523002: Revert of Send Windows accessibility events based on tree updates. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@implicit_1_tests
Patch Set: Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_ 5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_
6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_ 6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_
7 7
8 #include <atlbase.h> 8 #include <atlbase.h>
9 #include <atlcom.h> 9 #include <atlcom.h>
10 #include <oleacc.h> 10 #include <oleacc.h>
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90 static std::map<int32, base::string16> state_string_map; 90 static std::map<int32, base::string16> state_string_map;
91 91
92 CONTENT_EXPORT BrowserAccessibilityWin(); 92 CONTENT_EXPORT BrowserAccessibilityWin();
93 93
94 CONTENT_EXPORT virtual ~BrowserAccessibilityWin(); 94 CONTENT_EXPORT virtual ~BrowserAccessibilityWin();
95 95
96 // The Windows-specific unique ID, used as the child ID for MSAA methods 96 // The Windows-specific unique ID, used as the child ID for MSAA methods
97 // like NotifyWinEvent, and as the unique ID for IAccessible2 and ISimpleDOM. 97 // like NotifyWinEvent, and as the unique ID for IAccessible2 and ISimpleDOM.
98 LONG unique_id_win() const { return unique_id_win_; } 98 LONG unique_id_win() const { return unique_id_win_; }
99 99
100 CONTENT_EXPORT void UpdateIAccessibleText();
101
102 // 100 //
103 // BrowserAccessibility methods. 101 // BrowserAccessibility methods.
104 // 102 //
105 CONTENT_EXPORT virtual void OnDataChanged() override; 103 CONTENT_EXPORT virtual void OnDataChanged() override;
106 CONTENT_EXPORT virtual void OnUpdateFinished() override; 104 CONTENT_EXPORT virtual void OnUpdateFinished() override;
107 CONTENT_EXPORT virtual void OnSubtreeWillBeDeleted() override;
108 CONTENT_EXPORT virtual void OnSubtreeCreationFinished() override;
109 CONTENT_EXPORT virtual void NativeAddReference() override; 105 CONTENT_EXPORT virtual void NativeAddReference() override;
110 CONTENT_EXPORT virtual void NativeReleaseReference() override; 106 CONTENT_EXPORT virtual void NativeReleaseReference() override;
111 CONTENT_EXPORT virtual bool IsNative() const override; 107 CONTENT_EXPORT virtual bool IsNative() const override;
112 CONTENT_EXPORT virtual void OnLocationChanged() override; 108 CONTENT_EXPORT virtual void OnLocationChanged() override;
113 109
114 // 110 //
115 // IAccessible methods. 111 // IAccessible methods.
116 // 112 //
117 113
118 // Performs the default action on a given object. 114 // Performs the default action on a given object.
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772 // 768 //
773 769
774 // Called by BEGIN_COM_MAP() / END_COM_MAP(). 770 // Called by BEGIN_COM_MAP() / END_COM_MAP().
775 static CONTENT_EXPORT HRESULT WINAPI 771 static CONTENT_EXPORT HRESULT WINAPI
776 InternalQueryInterface(void* this_ptr, 772 InternalQueryInterface(void* this_ptr,
777 const _ATL_INTMAP_ENTRY* entries, 773 const _ATL_INTMAP_ENTRY* entries,
778 REFIID iid, 774 REFIID iid,
779 void** object); 775 void** object);
780 776
781 // Accessors. 777 // Accessors.
782 int32 ia_role() const { return win_attributes_->ia_role; } 778 int32 ia_role() const { return ia_role_; }
783 int32 ia_state() const { return win_attributes_->ia_state; } 779 int32 ia_state() const { return ia_state_; }
784 const base::string16& role_name() const { return win_attributes_->role_name; } 780 const base::string16& role_name() const { return role_name_; }
785 int32 ia2_role() const { return win_attributes_->ia2_role; } 781 int32 ia2_role() const { return ia2_role_; }
786 int32 ia2_state() const { return win_attributes_->ia2_state; } 782 int32 ia2_state() const { return ia2_state_; }
787 const std::vector<base::string16>& ia2_attributes() const { 783 const std::vector<base::string16>& ia2_attributes() const {
788 return win_attributes_->ia2_attributes; 784 return ia2_attributes_;
789 } 785 }
790 base::string16 name() const { return win_attributes_->name; }
791 base::string16 description() const { return win_attributes_->description; }
792 base::string16 help() const { return win_attributes_->help; }
793 base::string16 value() const { return win_attributes_->value; }
794 786
795 private: 787 private:
796 // Add one to the reference count and return the same object. Always 788 // Add one to the reference count and return the same object. Always
797 // use this method when returning a BrowserAccessibilityWin object as 789 // use this method when returning a BrowserAccessibilityWin object as
798 // an output parameter to a COM interface, never use it otherwise. 790 // an output parameter to a COM interface, never use it otherwise.
799 BrowserAccessibilityWin* NewReference(); 791 BrowserAccessibilityWin* NewReference();
800 792
801 // Many MSAA methods take a var_id parameter indicating that the operation 793 // Many MSAA methods take a var_id parameter indicating that the operation
802 // should be performed on a particular child ID, rather than this object. 794 // should be performed on a particular child ID, rather than this object.
803 // This method tries to figure out the target object from |var_id| and 795 // This method tries to figure out the target object from |var_id| and
(...skipping 20 matching lines...) Expand all
824 // If the bool attribute |attribute| is present, add its value as an 816 // If the bool attribute |attribute| is present, add its value as an
825 // IAccessible2 attribute with the name |ia2_attr|. 817 // IAccessible2 attribute with the name |ia2_attr|.
826 void BoolAttributeToIA2(ui::AXBoolAttribute attribute, 818 void BoolAttributeToIA2(ui::AXBoolAttribute attribute,
827 const char* ia2_attr); 819 const char* ia2_attr);
828 820
829 // If the int attribute |attribute| is present, add its value as an 821 // If the int attribute |attribute| is present, add its value as an
830 // IAccessible2 attribute with the name |ia2_attr|. 822 // IAccessible2 attribute with the name |ia2_attr|.
831 void IntAttributeToIA2(ui::AXIntAttribute attribute, 823 void IntAttributeToIA2(ui::AXIntAttribute attribute,
832 const char* ia2_attr); 824 const char* ia2_attr);
833 825
834 // Append the accessible name from this node and its children.
835 base::string16 GetNameRecursive() const;
836
837 // Get the value text, which might come from the floating-point 826 // Get the value text, which might come from the floating-point
838 // value for some roles. 827 // value for some roles.
839 base::string16 GetValueText(); 828 base::string16 GetValueText();
840 829
841 // Get the text of this node for the purposes of IAccessibleText - it may 830 // Get the text of this node for the purposes of IAccessibleText - it may
842 // be the name, it may be the value, etc. depending on the role. 831 // be the name, it may be the value, etc. depending on the role.
843 base::string16 TextForIAccessibleText(); 832 base::string16 TextForIAccessibleText();
844 833
845 void ComputeHypertextRemovedAndInserted(
846 int* start, int* old_len, int* new_len);
847
848 // If offset is a member of IA2TextSpecialOffsets this function updates the 834 // If offset is a member of IA2TextSpecialOffsets this function updates the
849 // value of offset and returns, otherwise offset remains unchanged. 835 // value of offset and returns, otherwise offset remains unchanged.
850 void HandleSpecialTextOffset(const base::string16& text, LONG* offset); 836 void HandleSpecialTextOffset(const base::string16& text, LONG* offset);
851 837
852 // Convert from a IA2TextBoundaryType to a ui::TextBoundaryType. 838 // Convert from a IA2TextBoundaryType to a ui::TextBoundaryType.
853 ui::TextBoundaryType IA2TextBoundaryToTextBoundary(IA2TextBoundaryType type); 839 ui::TextBoundaryType IA2TextBoundaryToTextBoundary(IA2TextBoundaryType type);
854 840
855 // Search forwards (direction == 1) or backwards (direction == -1) 841 // Search forwards (direction == 1) or backwards (direction == -1)
856 // from the given offset until the given boundary is found, and 842 // from the given offset until the given boundary is found, and
857 // return the offset of that boundary. 843 // return the offset of that boundary.
858 LONG FindBoundary(const base::string16& text, 844 LONG FindBoundary(const base::string16& text,
859 IA2TextBoundaryType ia2_boundary, 845 IA2TextBoundaryType ia2_boundary,
860 LONG start_offset, 846 LONG start_offset,
861 ui::TextBoundaryDirection direction); 847 ui::TextBoundaryDirection direction);
862 848
863 // Return a pointer to the object corresponding to the given id, 849 // Return a pointer to the object corresponding to the given id,
864 // does not make a new reference. 850 // does not make a new reference.
865 BrowserAccessibilityWin* GetFromID(int32 id); 851 BrowserAccessibilityWin* GetFromID(int32 id);
866 852
867 // Windows-specific unique ID (unique within the browser process), 853 // Windows-specific unique ID (unique within the browser process),
868 // used for get_accChild, NotifyWinEvent, and as the unique ID for 854 // used for get_accChild, NotifyWinEvent, and as the unique ID for
869 // IAccessible2 and ISimpleDOM. 855 // IAccessible2 and ISimpleDOM.
870 LONG unique_id_win_; 856 LONG unique_id_win_;
871 857
872 struct WinAttributes { 858 // IAccessible role and state.
873 WinAttributes(); 859 int32 ia_role_;
860 int32 ia_state_;
861 base::string16 role_name_;
874 862
875 // IAccessible role and state. 863 // IAccessible2 role and state.
876 int32 ia_role; 864 int32 ia2_role_;
877 int32 ia_state; 865 int32 ia2_state_;
878 base::string16 role_name;
879 866
880 // IAccessible name, description, help, value. 867 // IAccessible2 attributes.
881 base::string16 name; 868 std::vector<base::string16> ia2_attributes_;
882 base::string16 description;
883 base::string16 help;
884 base::string16 value;
885 869
886 // IAccessible2 role and state. 870 // True in Initialize when the object is first created, and false
887 int32 ia2_role; 871 // subsequent times.
888 int32 ia2_state; 872 bool first_time_;
889 873
890 // IAccessible2 attributes. 874 // The previous text, before the last update to this object.
891 std::vector<base::string16> ia2_attributes; 875 base::string16 previous_text_;
892 };
893 876
894 scoped_ptr<WinAttributes> win_attributes_; 877 // The old text to return in IAccessibleText::get_oldText - this is like
878 // previous_text_ except that it's NOT updated when the object
879 // is initialized again but the text doesn't change.
880 base::string16 old_text_;
895 881
896 // Only valid during the scope of a IA2_EVENT_TEXT_REMOVED or 882 // The previous state, used to see if there was a state change.
897 // IA2_EVENT_TEXT_INSERTED event. 883 int32 old_ia_state_;
898 scoped_ptr<WinAttributes> old_win_attributes_;
899 884
900 // Relationships between this node and other nodes. 885 // Relationships between this node and other nodes.
901 std::vector<BrowserAccessibilityRelation*> relations_; 886 std::vector<BrowserAccessibilityRelation*> relations_;
902 887
903 // IAccessibleText text of this node including 888 // The text of this node including embedded hyperlink characters.
904 // embedded hyperlink characters.
905 base::string16 old_hypertext_;
906 base::string16 hypertext_; 889 base::string16 hypertext_;
907 890
908 // Maps the |hypertext_| embedded character offset to an index in 891 // Maps the |hypertext_| embedded character offset to an index in
909 // |hyperlinks_|. 892 // |hyperlinks_|.
910 std::map<int32, int32> hyperlink_offset_to_index_; 893 std::map<int32, int32> hyperlink_offset_to_index_;
911 894
912 // Collection of non-static text child indicies, each of which corresponds to 895 // Collection of non-static text child indicies, each of which corresponds to
913 // a hyperlink. 896 // a hyperlink.
914 std::vector<int32> hyperlinks_; 897 std::vector<int32> hyperlinks_;
915 898
916 // The previous scroll position, so we can tell if this object scrolled. 899 // The previous scroll position, so we can tell if this object scrolled.
917 int previous_scroll_x_; 900 int previous_scroll_x_;
918 int previous_scroll_y_; 901 int previous_scroll_y_;
919 902
920 // The next unique id to use. 903 // The next unique id to use.
921 static LONG next_unique_id_win_; 904 static LONG next_unique_id_win_;
922 905
923 // Give BrowserAccessibility::Create access to our constructor. 906 // Give BrowserAccessibility::Create access to our constructor.
924 friend class BrowserAccessibility; 907 friend class BrowserAccessibility;
925 friend class BrowserAccessibilityRelation; 908 friend class BrowserAccessibilityRelation;
926 909
927 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityWin); 910 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityWin);
928 }; 911 };
929 912
930 } // namespace content 913 } // namespace content
931 914
932 #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_ 915 #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_
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