Index: cc/output/overlay_unittest.cc |
diff --git a/cc/output/overlay_unittest.cc b/cc/output/overlay_unittest.cc |
index 46826799c95d6354abfbc93b079029da1f0c5b35..61e08d6725e5a4034d777bea7882c5bfe1e9a329 100644 |
--- a/cc/output/overlay_unittest.cc |
+++ b/cc/output/overlay_unittest.cc |
@@ -156,6 +156,17 @@ ResourceProvider::ResourceId CreateResource( |
mailbox, release_callback.Pass()); |
} |
+SolidColorDrawQuad* CreateSolidColorQuadAt( |
+ const SharedQuadState* shared_quad_state, |
+ SkColor color, |
+ RenderPass* render_pass, |
+ const gfx::Rect& rect) { |
+ SolidColorDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
+ quad->SetNew(shared_quad_state, rect, rect, color, false); |
+ return quad; |
+} |
+ |
TextureDrawQuad* CreateCandidateQuadAt(ResourceProvider* resource_provider, |
const SharedQuadState* shared_quad_state, |
RenderPass* render_pass, |
@@ -592,6 +603,94 @@ TEST_F(SingleOverlayOnTopTest, AllowNotTopIfNotOccluded) { |
EXPECT_EQ(2U, candidate_list.size()); |
} |
+TEST_F(SingleOverlayOnTopTest, AllowTransparentOnTop) { |
+ scoped_ptr<RenderPass> pass = CreateRenderPass(); |
+ SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState(); |
+ shared_state->opacity = 0.f; |
+ CreateSolidColorQuadAt(shared_state, SK_ColorBLACK, pass.get(), |
+ kOverlayBottomRightRect); |
+ shared_state = pass->CreateAndAppendSharedQuadState(); |
+ shared_state->opacity = 1.f; |
+ CreateCandidateQuadAt(resource_provider_.get(), shared_state, pass.get(), |
+ kOverlayBottomRightRect); |
+ |
+ RenderPassList pass_list; |
+ pass_list.push_back(pass.Pass()); |
+ |
+ RenderPassList original_pass_list; |
+ RenderPass::CopyAll(pass_list, &original_pass_list); |
+ |
+ OverlayCandidateList candidate_list; |
+ overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
+ EXPECT_EQ(1U, pass_list.size()); |
+ EXPECT_EQ(2U, candidate_list.size()); |
+} |
+ |
+TEST_F(SingleOverlayOnTopTest, AllowTransparentColorOnTop) { |
+ scoped_ptr<RenderPass> pass = CreateRenderPass(); |
+ CreateSolidColorQuadAt(pass->shared_quad_state_list.back(), |
+ SK_ColorTRANSPARENT, pass.get(), |
+ kOverlayBottomRightRect); |
+ CreateCandidateQuadAt(resource_provider_.get(), |
+ pass->shared_quad_state_list.back(), pass.get(), |
+ kOverlayBottomRightRect); |
+ |
+ RenderPassList pass_list; |
+ pass_list.push_back(pass.Pass()); |
+ |
+ RenderPassList original_pass_list; |
+ RenderPass::CopyAll(pass_list, &original_pass_list); |
+ |
+ OverlayCandidateList candidate_list; |
+ overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
+ EXPECT_EQ(1U, pass_list.size()); |
+ EXPECT_EQ(2U, candidate_list.size()); |
+} |
+ |
+TEST_F(SingleOverlayOnTopTest, RejectOpaqueColorOnTop) { |
+ scoped_ptr<RenderPass> pass = CreateRenderPass(); |
+ SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState(); |
+ shared_state->opacity = 0.5f; |
+ CreateSolidColorQuadAt(shared_state, SK_ColorBLACK, pass.get(), |
+ kOverlayBottomRightRect); |
+ shared_state = pass->CreateAndAppendSharedQuadState(); |
+ shared_state->opacity = 1.f; |
+ CreateCandidateQuadAt(resource_provider_.get(), shared_state, pass.get(), |
+ kOverlayBottomRightRect); |
+ |
+ RenderPassList pass_list; |
+ pass_list.push_back(pass.Pass()); |
+ |
+ RenderPassList original_pass_list; |
+ RenderPass::CopyAll(pass_list, &original_pass_list); |
+ |
+ OverlayCandidateList candidate_list; |
+ overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
+ EXPECT_EQ(1U, pass_list.size()); |
+ EXPECT_EQ(0U, candidate_list.size()); |
+} |
+ |
+TEST_F(SingleOverlayOnTopTest, RejectOpaqueColorOnTopWithBlending) { |
danakj
2015/02/05 19:35:40
RejectTransparentOnTopWithoutBlending?
|
+ scoped_ptr<RenderPass> pass = CreateRenderPass(); |
+ SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState(); |
+ CreateSolidColorQuadAt(shared_state, SK_ColorTRANSPARENT, pass.get(), |
+ kOverlayBottomRightRect)->opaque_rect = |
danakj
2015/02/05 19:35:40
ah this wont happen, instead can you set the needs
achaulk
2015/02/05 19:44:56
Blended transparent quads should not block overlay
danakj
2015/02/05 19:59:22
ahh sorry you're right. Test name should be Withou
achaulk
2015/02/05 20:00:16
oh right, yes i should rename it
|
+ kOverlayBottomRightRect; |
+ CreateCandidateQuadAt(resource_provider_.get(), shared_state, pass.get(), |
+ kOverlayBottomRightRect); |
+ |
+ RenderPassList pass_list; |
+ pass_list.push_back(pass.Pass()); |
+ |
+ RenderPassList original_pass_list; |
+ RenderPass::CopyAll(pass_list, &original_pass_list); |
+ |
+ OverlayCandidateList candidate_list; |
+ overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
+ EXPECT_EQ(1U, pass_list.size()); |
+ EXPECT_EQ(0U, candidate_list.size()); |
+} |
+ |
TEST_F(SingleOverlayOnTopTest, RejectVideoSwapTransform) { |
scoped_ptr<RenderPass> pass = CreateRenderPass(); |
CreateFullscreenCandidateVideoQuad(resource_provider_.get(), |