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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
| 6 | 6 |
| 7 #include <limits> | 7 #include <limits> |
| 8 | 8 |
| 9 #include "cc/quads/draw_quad.h" | 9 #include "cc/quads/draw_quad.h" |
| 10 #include "cc/quads/solid_color_draw_quad.h" | 10 #include "cc/quads/solid_color_draw_quad.h" |
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| 112 if (!GetVideoQuadInfo(quad, quad_info)) | 112 if (!GetVideoQuadInfo(quad, quad_info)) |
| 113 return false; | 113 return false; |
| 114 } | 114 } |
| 115 | 115 |
| 116 quad_info->format = RGBA_8888; | 116 quad_info->format = RGBA_8888; |
| 117 quad_info->display_rect = OverlayCandidate::GetOverlayRect( | 117 quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
| 118 draw_quad.quadTransform(), draw_quad.rect); | 118 draw_quad.quadTransform(), draw_quad.rect); |
| 119 return true; | 119 return true; |
| 120 } | 120 } |
| 121 | 121 |
| 122 bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) { |
| 123 if (draw_quad->material == DrawQuad::SOLID_COLOR) { |
| 124 const SolidColorDrawQuad* solid_quad = |
| 125 SolidColorDrawQuad::MaterialCast(draw_quad); |
| 126 SkColor color = solid_quad->color; |
| 127 float opacity = solid_quad->opacity(); |
| 128 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
| 129 // Ignore transparent solid color quads. |
| 130 return solid_quad->ShouldDrawWithBlending() && |
| 131 alpha < std::numeric_limits<float>::epsilon(); |
| 132 } |
| 133 return false; |
| 134 } |
| 135 |
| 122 bool OverlayStrategySingleOnTop::Attempt( | 136 bool OverlayStrategySingleOnTop::Attempt( |
| 123 RenderPassList* render_passes_in_draw_order, | 137 RenderPassList* render_passes_in_draw_order, |
| 124 OverlayCandidateList* candidate_list) { | 138 OverlayCandidateList* candidate_list) { |
| 125 // Only attempt to handle very simple case for now. | 139 // Only attempt to handle very simple case for now. |
| 126 if (!capability_checker_) | 140 if (!capability_checker_) |
| 127 return false; | 141 return false; |
| 128 | 142 |
| 129 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 143 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| 130 DCHECK(root_render_pass); | 144 DCHECK(root_render_pass); |
| 131 | 145 |
| 132 OverlayCandidate candidate; | 146 OverlayCandidate candidate; |
| 133 QuadList& quad_list = root_render_pass->quad_list; | 147 QuadList& quad_list = root_render_pass->quad_list; |
| 134 auto candidate_iterator = quad_list.end(); | 148 auto candidate_iterator = quad_list.end(); |
| 135 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 149 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
| 136 const DrawQuad* draw_quad = *it; | 150 const DrawQuad* draw_quad = *it; |
| 137 if (IsOverlayQuad(draw_quad)) { | 151 if (IsOverlayQuad(draw_quad)) { |
| 138 // Check that no prior quads overlap it. | 152 // Check that no prior quads overlap it. |
| 139 bool intersects = false; | 153 bool intersects = false; |
| 140 gfx::RectF rect = draw_quad->rect; | 154 gfx::RectF rect = draw_quad->rect; |
| 141 draw_quad->quadTransform().TransformRect(&rect); | 155 draw_quad->quadTransform().TransformRect(&rect); |
| 142 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; | 156 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; |
| 143 ++overlap_iter) { | 157 ++overlap_iter) { |
| 144 gfx::RectF overlap_rect = overlap_iter->rect; | 158 gfx::RectF overlap_rect = overlap_iter->rect; |
| 145 overlap_iter->quadTransform().TransformRect(&overlap_rect); | 159 overlap_iter->quadTransform().TransformRect(&overlap_rect); |
| 146 if (rect.Intersects(overlap_rect)) { | 160 if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) { |
| 147 intersects = true; | 161 intersects = true; |
| 148 break; | 162 break; |
| 149 } | 163 } |
| 150 } | 164 } |
| 151 if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) | 165 if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) |
| 152 continue; | 166 continue; |
| 153 candidate_iterator = it; | 167 candidate_iterator = it; |
| 154 break; | 168 break; |
| 155 } | 169 } |
| 156 } | 170 } |
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| 173 // If the candidate can be handled by an overlay, create a pass for it. | 187 // If the candidate can be handled by an overlay, create a pass for it. |
| 174 if (candidates[1].overlay_handled) { | 188 if (candidates[1].overlay_handled) { |
| 175 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 189 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
| 176 candidate_list->swap(candidates); | 190 candidate_list->swap(candidates); |
| 177 return true; | 191 return true; |
| 178 } | 192 } |
| 179 return false; | 193 return false; |
| 180 } | 194 } |
| 181 | 195 |
| 182 } // namespace cc | 196 } // namespace cc |
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