| Index: components/policy/core/common/remote_commands/remote_commands_service.h
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| diff --git a/components/policy/core/common/remote_commands/remote_commands_service.h b/components/policy/core/common/remote_commands/remote_commands_service.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..ab03e36ca428ec5e68dfda824b39bd93d8962abc
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| --- /dev/null
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| +++ b/components/policy/core/common/remote_commands/remote_commands_service.h
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| @@ -0,0 +1,106 @@
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| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_REMOTE_COMMANDS_SERVICE_H_
|
| +#define COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_REMOTE_COMMANDS_SERVICE_H_
|
| +
|
| +#include <deque>
|
| +#include <vector>
|
| +
|
| +#include "base/macros.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "components/policy/core/common/cloud/cloud_policy_constants.h"
|
| +#include "components/policy/core/common/remote_commands/remote_command_job.h"
|
| +#include "components/policy/core/common/remote_commands/remote_commands_queue.h"
|
| +#include "components/policy/policy_export.h"
|
| +#include "policy/proto/device_management_backend.pb.h"
|
| +
|
| +namespace base {
|
| +class Clock;
|
| +} // namespace base
|
| +
|
| +namespace policy {
|
| +
|
| +class CloudPolicyClient;
|
| +class RemoteCommandsFactory;
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| +
|
| +// Service class which will connect to a CloudPolicyClient in order to fetch
|
| +// remote commands from DMServer and send results for executed commands
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| +// back to the server.
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| +class POLICY_EXPORT RemoteCommandsService
|
| + : public RemoteCommandsQueue::Observer {
|
| + public:
|
| + RemoteCommandsService(scoped_ptr<RemoteCommandsFactory> factory,
|
| + CloudPolicyClient* client);
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| + ~RemoteCommandsService() override;
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| +
|
| + // Attempts to fetch remote commands, mainly supposed to be called by
|
| + // invalidation service. Note that there will be at most one ongoing fetch
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| + // request and all other fetch request will be enqueued if another fetch
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| + // request is in-progress. And in such a case, another request will be made
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| + // immediately after the current ongoing request finishes.
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| + // Returns true if the new request was started immediately. Returns false if
|
| + // another request was in progress already and the new request got enqueued.
|
| + bool FetchRemoteCommands();
|
| +
|
| + // Returns whether a command fetch request is in progress or not.
|
| + bool IsCommandFetchInProgressForTesting() const {
|
| + return command_fetch_in_progress_;
|
| + }
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| +
|
| + // Set an alternative clock for testing.
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| + void SetClockForTesting(scoped_ptr<base::Clock> clock);
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| +
|
| + private:
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| + // Helper function to enqueue a command which we get from server.
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| + void EnqueueCommand(const enterprise_management::RemoteCommand& command);
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| +
|
| + // RemoteCommandsQueue::Observer:
|
| + void OnJobStarted(RemoteCommandJob* command) override;
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| + void OnJobFinished(RemoteCommandJob* command) override;
|
| +
|
| + // Callback to handle commands we get from the server.
|
| + void OnRemoteCommandsFetched(
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| + DeviceManagementStatus status,
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| + const std::vector<enterprise_management::RemoteCommand>& commands);
|
| +
|
| + // Whether there is a command fetch on going or not.
|
| + bool command_fetch_in_progress_ = false;
|
| +
|
| + // Whether there is an enqueued fetch request, which indicates there were
|
| + // additional FetchRemoteCommands() calls while a fetch request was ongoing.
|
| + bool has_enqueued_fetch_request_ = false;
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| +
|
| + // Command results that have not been sent back to the server yet.
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| + std::vector<enterprise_management::RemoteCommandResult> unsent_results_;
|
| +
|
| + // Whether at least one command has finished executing.
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| + bool has_finished_command_ = false;
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| +
|
| + // ID of the latest command which has finished execution if
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| + // |has_finished_command_| is true. We will acknowledge this ID to the
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| + // server so that we can re-fetch commands that have not been executed yet
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| + // after a crash or browser restart.
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| + RemoteCommandJob::UniqueIDType lastest_finished_command_id_;
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| +
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| + // Collects the IDs of all fetched commands. We need this since the command ID
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| + // is opaque.
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| + // IDs will be stored in the order that they are fetched from the server,
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| + // and acknowledging a command will discard its ID from
|
| + // |fetched_command_ids_|, as well as the IDs of every command before it.
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| + std::deque<RemoteCommandJob::UniqueIDType> fetched_command_ids_;
|
| +
|
| + RemoteCommandsQueue queue_;
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| + scoped_ptr<RemoteCommandsFactory> factory_;
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| + CloudPolicyClient* const client_;
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| +
|
| + base::WeakPtrFactory<RemoteCommandsService> weak_factory_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(RemoteCommandsService);
|
| +};
|
| +
|
| +} // namespace policy
|
| +
|
| +#endif // COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_REMOTE_COMMANDS_SERVICE_H_
|
|
|