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Unified Diff: components/policy/core/common/remote_commands/remote_commands_service.h

Issue 879233003: Initial RemoteCommandService (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@remote-commands
Patch Set: fixes addressing #28 Created 5 years, 9 months ago
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Index: components/policy/core/common/remote_commands/remote_commands_service.h
diff --git a/components/policy/core/common/remote_commands/remote_commands_service.h b/components/policy/core/common/remote_commands/remote_commands_service.h
new file mode 100644
index 0000000000000000000000000000000000000000..6308ef8f386ae4fa139b9f5c3e3980c8125b1cdd
--- /dev/null
+++ b/components/policy/core/common/remote_commands/remote_commands_service.h
@@ -0,0 +1,106 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_REMOTE_COMMANDS_SERVICE_H_
+#define COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_REMOTE_COMMANDS_SERVICE_H_
+
+#include <deque>
+#include <vector>
+
+#include "base/macros.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "components/policy/core/common/cloud/cloud_policy_constants.h"
+#include "components/policy/core/common/remote_commands/remote_command_job.h"
+#include "components/policy/core/common/remote_commands/remote_commands_queue.h"
+#include "components/policy/policy_export.h"
+#include "policy/proto/device_management_backend.pb.h"
+
+namespace base {
+class Clock;
+} // namespace base
+
+namespace policy {
+
+class CloudPolicyClient;
+class RemoteCommandsFactory;
+
+// Service class which will connect to a CloudPolicyClient in order to fetch
+// remote commands from DMServer and send results for executed commands
+// back to the server.
+class POLICY_EXPORT RemoteCommandsService
+ : public RemoteCommandsQueue::Observer {
+ public:
+ RemoteCommandsService(scoped_ptr<RemoteCommandsFactory> factory,
+ CloudPolicyClient* client);
+ ~RemoteCommandsService() override;
+
+ // Attempts to fetch remote commands, mainly supposed to be called by
+ // invalidation service. Note that there will be at most one ongoing fetch
+ // request and all other fetch request will be enqueued if another fetch
+ // request is in-progress. And in such a case, another request will be made
+ // immediately after the current ongoing request finishes.
+ // Returns true if the new request was started immediately. Returns false if
+ // another request was in progress already and the new request got enqueued.
+ bool FetchRemoteCommands();
+
+ // Returns whether a command fetch request is in progress or not.
+ bool IsCommandFetchInProgressForTesting() const {
+ return command_fetch_in_progress_;
+ }
+
+ // Set an alternative clock for testing.
+ void SetClockForTesting(scoped_ptr<base::Clock> clock);
+
+ private:
+ // Helper function to enqueue a command which we get from server.
+ void EnqueueCommand(const enterprise_management::RemoteCommand& command);
+
+ // RemoteCommandsQueue::Observer:
+ void OnJobStarted(RemoteCommandJob* command) override;
+ void OnJobFinished(RemoteCommandJob* command) override;
+
+ // Callback to handle commands we get from the server.
+ void OnRemoteCommandsFetched(
+ DeviceManagementStatus status,
+ const std::vector<enterprise_management::RemoteCommand>& commands);
+
+ // Whether there is a command fetch on going or not.
+ bool command_fetch_in_progress_ = false;
+
+ // Whether there is an enqueued fetch request, which indicates there were
+ // additional FetchRemoteCommands() calls while a fetch request was ongoing.
+ bool has_enqueued_fetch_request_ = false;
+
+ // Command results that have not been sent back to the server yet.
+ std::vector<enterprise_management::RemoteCommandResult> unsent_results_;
+
+ // Whether an command exists or not.
bartfab (slow) 2015/03/17 14:01:22 You changed this comment from "Whether an executed
binjin 2015/03/18 10:09:38 Done.
+ bool has_finished_command_ = false;
+
+ // ID of the latest command which has finished execution if
+ // |has_finished_command_| is true. We will acknowledge this ID to the
+ // server so that we can re-fetch commands that have not been executed yet
+ // after a crash or browser restart.
+ RemoteCommandJob::UniqueIDType lastest_finished_command_id_;
+
+ // Collects the IDs of all fetched commands. We need this since the command ID
+ // is opaque.
+ // IDs will be stored in the order that they are fetched from the server,
+ // and acknowledging a command will discard its ID from
+ // |fetched_command_ids_|, as well as IDs of every command before it.
bartfab (slow) 2015/03/17 14:01:22 Nit: s/IDs/the IDs/
binjin 2015/03/18 10:09:38 Done.
+ std::deque<RemoteCommandJob::UniqueIDType> fetched_command_ids_;
+
+ RemoteCommandsQueue queue_;
+ scoped_ptr<RemoteCommandsFactory> factory_;
+ CloudPolicyClient* const client_;
+
+ base::WeakPtrFactory<RemoteCommandsService> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(RemoteCommandsService);
+};
+
+} // namespace policy
+
+#endif // COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_REMOTE_COMMANDS_SERVICE_H_

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