| Index: components/policy/core/common/remote_commands/testing_remote_commands_server.h | 
| diff --git a/components/policy/core/common/remote_commands/testing_remote_commands_server.h b/components/policy/core/common/remote_commands/testing_remote_commands_server.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..8184d0b73eb0fcc0b8babea09ffd8bda869ccf3e | 
| --- /dev/null | 
| +++ b/components/policy/core/common/remote_commands/testing_remote_commands_server.h | 
| @@ -0,0 +1,128 @@ | 
| +// Copyright 2015 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_TESTING_REMOTE_COMMANDS_SERVER_H_ | 
| +#define COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_TESTING_REMOTE_COMMANDS_SERVER_H_ | 
| + | 
| +#include <stddef.h> | 
| +#include <string> | 
| +#include <vector> | 
| + | 
| +#include "base/callback_forward.h" | 
| +#include "base/macros.h" | 
| +#include "base/memory/ref_counted.h" | 
| +#include "base/memory/scoped_ptr.h" | 
| +#include "base/memory/weak_ptr.h" | 
| +#include "base/synchronization/lock.h" | 
| +#include "base/threading/thread_checker.h" | 
| +#include "components/policy/core/common/remote_commands/remote_command_job.h" | 
| +#include "policy/proto/device_management_backend.pb.h" | 
| + | 
| +namespace base { | 
| +class Clock; | 
| +class SingleThreadTaskRunner; | 
| +}  // namespace base | 
| + | 
| +namespace policy { | 
| + | 
| +// This class implements server-side logic for remote commands service tests. It | 
| +// acts just like a queue, and there are mainly two exposed methods for this | 
| +// purpose. Test authors are expected to call IssueCommand() to add commands to | 
| +// the queue in their tests. FetchCommands() should be called when serving a | 
| +// request to the server intercepted e.g. via a net::URLRequestInterceptor or a | 
| +// mock CloudPolicyClient. | 
| +// In addition, this class also supports verifying command result sent back to | 
| +// server, and test authors should provide a callback for this purpose when | 
| +// issuing a command. | 
| +// All methods except FetchCommands() should be called from the same thread, and | 
| +// FetchCommands() can be called from any thread. | 
| +// Note that test author is responsible for ensuring that FetchCommands() is not | 
| +// called from another thread after |this| has been destroyed. | 
| +class TestingRemoteCommandsServer { | 
| + public: | 
| +  TestingRemoteCommandsServer(); | 
| +  virtual ~TestingRemoteCommandsServer(); | 
| + | 
| +  using RemoteCommands = std::vector<enterprise_management::RemoteCommand>; | 
| +  using RemoteCommandResults = | 
| +      std::vector<enterprise_management::RemoteCommandResult>; | 
| + | 
| +  // Callback called when a command's result is reported back to the server. | 
| +  using ResultReportedCallback = | 
| +      base::Callback<void(const enterprise_management::RemoteCommandResult&)>; | 
| + | 
| +  // Create and add a command with |type| as command type and |payload| as | 
| +  // command payload if it's not empty. |clock_| will be used to get the | 
| +  // command issue time. |reported_callback| will be called from the same | 
| +  // thread when a command result is reported back to the server. | 
| +  // If |skip_next_fetch| is true, the command will only actually be added to | 
| +  // the queue after the next fetch completes. | 
| +  // Commands with |reported_callback| set are required to be reported back to | 
| +  // the server and |reported_callback| itself will be called at that time. | 
| +  void IssueCommand(enterprise_management::RemoteCommand_Type type, | 
| +                    const std::string& payload, | 
| +                    const ResultReportedCallback& reported_callback, | 
| +                    bool skip_next_fetch); | 
| + | 
| +  // Fetch commands, acknowledging all commands up to and including | 
| +  // |last_command_id|, and provide |previous_job_results| as results for | 
| +  // previous commands. See the protobuf definition for a definition of the | 
| +  // protocol between server and client for remote command fetching. | 
| +  // Unlike every other methods in the class, this method can be called from | 
| +  // any thread. | 
| +  RemoteCommands FetchCommands( | 
| +      RemoteCommandJob::UniqueIDType last_command_id, | 
| +      const RemoteCommandResults& previous_job_results); | 
| + | 
| +  // Set alternative clock for obtaining the command issue time. The default | 
| +  // clock uses the system clock. | 
| +  void SetClock(scoped_ptr<base::Clock> clock); | 
| + | 
| +  // Get the number of commands for which no results have been reported yet. | 
| +  // This number also includes commands which have not been fetched yet. | 
| +  size_t NumberOfCommandsPendingResult() const; | 
| + | 
| + private: | 
| +  struct RemoteCommandWithCallback; | 
| + | 
| +  void ReportJobResult( | 
| +      const ResultReportedCallback& reported_callback, | 
| +      const enterprise_management::RemoteCommandResult& job_result) const; | 
| + | 
| +  // The main command queue. | 
| +  std::vector<RemoteCommandWithCallback> commands_; | 
| + | 
| +  // Commands which will be added to the main queue after the next fetch. | 
| +  std::vector<RemoteCommandWithCallback> commands_issued_after_next_fetch_; | 
| + | 
| +  // The latest command ID generated by server. This test server generates | 
| +  // strictly monotonically increasing unique IDs. | 
| +  RemoteCommandJob::UniqueIDType last_generated_unique_id_ = 0; | 
| + | 
| +  // The latest acknowledged command ID from the client, should be | 
| +  // non-decreasing. | 
| +  RemoteCommandJob::UniqueIDType last_acknowledged_unique_id_ = -1; | 
| + | 
| +  // Clock used to generate command issue time when IssueCommand() is called. | 
| +  scoped_ptr<base::Clock> clock_; | 
| + | 
| +  // A lock protecting the command queues, as well as generated and acknowledged | 
| +  // IDs. | 
| +  base::Lock lock_; | 
| + | 
| +  // The thread on which this test server is created, usually the UI thread. | 
| +  scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | 
| + | 
| +  // A weak pointer created early so that it can be accessed from other threads. | 
| +  base::WeakPtr<TestingRemoteCommandsServer> weak_ptr_to_this_; | 
| + | 
| +  base::ThreadChecker thread_checker_; | 
| +  base::WeakPtrFactory<TestingRemoteCommandsServer> weak_factory_; | 
| + | 
| +  DISALLOW_COPY_AND_ASSIGN(TestingRemoteCommandsServer); | 
| +}; | 
| + | 
| +}  // namespace policy | 
| + | 
| +#endif  // COMPONENTS_POLICY_CORE_COMMON_REMOTE_COMMANDS_TESTING_REMOTE_COMMANDS_SERVER_H_ | 
|  |