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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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40 #define glClearColor GLES2_GET_FUN(ClearColor) | 40 #define glClearColor GLES2_GET_FUN(ClearColor) |
41 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | 41 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
42 #define glClearStencil GLES2_GET_FUN(ClearStencil) | 42 #define glClearStencil GLES2_GET_FUN(ClearStencil) |
43 #define glColorMask GLES2_GET_FUN(ColorMask) | 43 #define glColorMask GLES2_GET_FUN(ColorMask) |
44 #define glCompileShader GLES2_GET_FUN(CompileShader) | 44 #define glCompileShader GLES2_GET_FUN(CompileShader) |
45 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | 45 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
46 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | 46 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
47 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) | 47 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) |
48 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 48 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
49 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 49 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| 50 #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) |
50 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 51 #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
51 #define glCreateShader GLES2_GET_FUN(CreateShader) | 52 #define glCreateShader GLES2_GET_FUN(CreateShader) |
52 #define glCullFace GLES2_GET_FUN(CullFace) | 53 #define glCullFace GLES2_GET_FUN(CullFace) |
53 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | 54 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
54 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | 55 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
55 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | 56 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
56 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | 57 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
57 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) | 58 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) |
58 #define glDeleteSync GLES2_GET_FUN(DeleteSync) | 59 #define glDeleteSync GLES2_GET_FUN(DeleteSync) |
59 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | 60 #define glDeleteShader GLES2_GET_FUN(DeleteShader) |
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297 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 298 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
298 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 299 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
299 #define glScheduleOverlayPlaneCHROMIUM \ | 300 #define glScheduleOverlayPlaneCHROMIUM \ |
300 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 301 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
301 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 302 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
302 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 303 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
303 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 304 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
304 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 305 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
305 | 306 |
306 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 307 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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