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Side by Side Diff: include/core/SkMultiPictureDraw.h

Issue 878653004: Add a flag to flush the canvases during SkMultiPictureDraw::draw(). (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkMultiPictureDraw_DEFINED 8 #ifndef SkMultiPictureDraw_DEFINED
9 #define SkMultiPictureDraw_DEFINED 9 #define SkMultiPictureDraw_DEFINED
10 10
(...skipping 27 matching lines...) Expand all
38 * @param paint if non-NULL, draw picture to a temporary buffer 38 * @param paint if non-NULL, draw picture to a temporary buffer
39 * and then apply the paint when the result is drawn 39 * and then apply the paint when the result is drawn
40 */ 40 */
41 void add(SkCanvas* canvas, 41 void add(SkCanvas* canvas,
42 const SkPicture* picture, 42 const SkPicture* picture,
43 const SkMatrix* matrix = NULL, 43 const SkMatrix* matrix = NULL,
44 const SkPaint* paint = NULL); 44 const SkPaint* paint = NULL);
45 45
46 /** 46 /**
47 * Perform all the previously added draws. This will reset the state 47 * Perform all the previously added draws. This will reset the state
48 * of this object. 48 * of this object. If flush is true, all canvases are flushed after
49 * draw.
49 */ 50 */
50 void draw(); 51 void draw(bool flush = false);
51 52
52 /** 53 /**
53 * Abandon all buffered draws and reset to the initial state. 54 * Abandon all buffered draws and reset to the initial state.
54 */ 55 */
55 void reset(); 56 void reset();
56 57
57 private: 58 private:
58 struct DrawData { 59 struct DrawData {
59 SkCanvas* fCanvas; // reffed 60 SkCanvas* fCanvas; // reffed
60 const SkPicture* fPicture; // reffed 61 const SkPicture* fPicture; // reffed
61 SkMatrix fMatrix; 62 SkMatrix fMatrix;
62 SkPaint* fPaint; // owned 63 SkPaint* fPaint; // owned
63 64
64 void init(SkCanvas*, const SkPicture*, const SkMatrix*, const SkPaint*); 65 void init(SkCanvas*, const SkPicture*, const SkMatrix*, const SkPaint*);
65 void draw(); 66 void draw();
66 67
67 static void Reset(SkTDArray<DrawData>&); 68 static void Reset(SkTDArray<DrawData>&);
68 69
69 static void Draw(DrawData* d) { d->draw(); } 70 static void Draw(DrawData* d) { d->draw(); }
70 }; 71 };
71 72
72 SkTDArray<DrawData> fThreadSafeDrawData; 73 SkTDArray<DrawData> fThreadSafeDrawData;
73 SkTDArray<DrawData> fGPUDrawData; 74 SkTDArray<DrawData> fGPUDrawData;
74 }; 75 };
75 76
76 #endif 77 #endif
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