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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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80 // path API (see also CanvasPathMethods) | 80 // path API (see also CanvasPathMethods) |
81 void beginPath(); | 81 void beginPath(); |
82 void fill(optional CanvasFillRule winding); | 82 void fill(optional CanvasFillRule winding); |
83 void fill(Path2D path, optional CanvasFillRule winding); | 83 void fill(Path2D path, optional CanvasFillRule winding); |
84 void stroke(); | 84 void stroke(); |
85 void stroke(Path2D path); | 85 void stroke(Path2D path); |
86 // Focus rings | 86 // Focus rings |
87 void drawFocusIfNeeded(Element element); | 87 void drawFocusIfNeeded(Element element); |
88 void drawFocusIfNeeded(Path2D path, Element element); | 88 void drawFocusIfNeeded(Path2D path, Element element); |
89 | 89 |
90 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional
Path2D path); | |
91 void clip(optional CanvasFillRule winding); | 90 void clip(optional CanvasFillRule winding); |
92 void clip(Path2D path, optional CanvasFillRule winding); | 91 void clip(Path2D path, optional CanvasFillRule winding); |
93 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C
anvasFillRule winding); | 92 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C
anvasFillRule winding); |
94 boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float
y, optional CanvasFillRule winding); | 93 boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float
y, optional CanvasFillRule winding); |
95 boolean isPointInStroke(unrestricted float x, unrestricted float y); | 94 boolean isPointInStroke(unrestricted float x, unrestricted float y); |
96 boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted floa
t y); | 95 boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted floa
t y); |
97 | 96 |
98 // text (see also the CanvasDrawingStyles interface) | 97 // text (see also the CanvasDrawingStyles interface) |
99 void fillText(DOMString text, unrestricted float x, unrestricted float y, op
tional unrestricted float maxWidth); | 98 void fillText(DOMString text, unrestricted float x, unrestricted float y, op
tional unrestricted float maxWidth); |
100 void strokeText(DOMString text, unrestricted float x, unrestricted float y,
optional unrestricted float maxWidth); | 99 void strokeText(DOMString text, unrestricted float x, unrestricted float y,
optional unrestricted float maxWidth); |
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167 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( | 166 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( |
168 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, | 167 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, |
169 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); | 168 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); |
170 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); | 169 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); |
171 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); | 170 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); |
172 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); | 171 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); |
173 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); | 172 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); |
174 }; | 173 }; |
175 | 174 |
176 CanvasRenderingContext2D implements CanvasPathMethods; | 175 CanvasRenderingContext2D implements CanvasPathMethods; |
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