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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. | 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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142 void stroke(); | 142 void stroke(); |
143 void stroke(Path2D*); | 143 void stroke(Path2D*); |
144 void clip(const String& winding = "nonzero"); | 144 void clip(const String& winding = "nonzero"); |
145 void clip(Path2D*, const String& winding = "nonzero"); | 145 void clip(Path2D*, const String& winding = "nonzero"); |
146 | 146 |
147 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); | 147 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); |
148 bool isPointInPath(Path2D*, const float x, const float y, const String& wind
ing = "nonzero"); | 148 bool isPointInPath(Path2D*, const float x, const float y, const String& wind
ing = "nonzero"); |
149 bool isPointInStroke(const float x, const float y); | 149 bool isPointInStroke(const float x, const float y); |
150 bool isPointInStroke(Path2D*, const float x, const float y); | 150 bool isPointInStroke(Path2D*, const float x, const float y); |
151 | 151 |
152 void scrollPathIntoView(); | |
153 void scrollPathIntoView(Path2D*); | |
154 | |
155 void clearRect(float x, float y, float width, float height); | 152 void clearRect(float x, float y, float width, float height); |
156 void fillRect(float x, float y, float width, float height); | 153 void fillRect(float x, float y, float width, float height); |
157 void strokeRect(float x, float y, float width, float height); | 154 void strokeRect(float x, float y, float width, float height); |
158 | 155 |
159 void setShadow(float width, float height, float blur); | 156 void setShadow(float width, float height, float blur); |
160 void setShadow(float width, float height, float blur, const String& color); | 157 void setShadow(float width, float height, float blur, const String& color); |
161 void setShadow(float width, float height, float blur, float grayLevel); | 158 void setShadow(float width, float height, float blur, float grayLevel); |
162 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); | 159 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); |
163 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); | 160 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); |
164 void setShadow(float width, float height, float blur, float r, float g, floa
t b, float a); | 161 void setShadow(float width, float height, float blur, float r, float g, floa
t b, float a); |
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303 | 300 |
304 void drawImageInternal(CanvasImageSource*, float sx, float sy, float sw, flo
at sh, float dx, float dy, float dw, float dh, ExceptionState&, CompositeOperato
r, blink::WebBlendMode, GraphicsContext* = 0); | 301 void drawImageInternal(CanvasImageSource*, float sx, float sy, float sw, flo
at sh, float dx, float dy, float dw, float dh, ExceptionState&, CompositeOperato
r, blink::WebBlendMode, GraphicsContext* = 0); |
305 | 302 |
306 void fillInternal(const Path&, const String& windingRuleString); | 303 void fillInternal(const Path&, const String& windingRuleString); |
307 void strokeInternal(const Path&); | 304 void strokeInternal(const Path&); |
308 void clipInternal(const Path&, const String& windingRuleString); | 305 void clipInternal(const Path&, const String& windingRuleString); |
309 | 306 |
310 bool isPointInPathInternal(const Path&, const float x, const float y, const
String& windingRuleString); | 307 bool isPointInPathInternal(const Path&, const float x, const float y, const
String& windingRuleString); |
311 bool isPointInStrokeInternal(const Path&, const float x, const float y); | 308 bool isPointInStrokeInternal(const Path&, const float x, const float y); |
312 | 309 |
313 void scrollPathIntoViewInternal(const Path&); | |
314 | |
315 void drawTextInternal(const String& text, float x, float y, bool fill, float
maxWidth = 0, bool useMaxWidth = false); | 310 void drawTextInternal(const String& text, float x, float y, bool fill, float
maxWidth = 0, bool useMaxWidth = false); |
316 | 311 |
317 const Font& accessFont(); | 312 const Font& accessFont(); |
318 int getFontBaseline(const FontMetrics&) const; | 313 int getFontBaseline(const FontMetrics&) const; |
319 | 314 |
320 void clearCanvas(); | 315 void clearCanvas(); |
321 bool rectContainsTransformedRect(const FloatRect&, const FloatRect&) const; | 316 bool rectContainsTransformedRect(const FloatRect&, const FloatRect&) const; |
322 | 317 |
323 void inflateStrokeRect(FloatRect&) const; | 318 void inflateStrokeRect(FloatRect&) const; |
324 | 319 |
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354 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; | 349 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; |
355 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; | 350 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; |
356 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; | 351 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; |
357 }; | 352 }; |
358 | 353 |
359 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); | 354 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); |
360 | 355 |
361 } // namespace blink | 356 } // namespace blink |
362 | 357 |
363 #endif // SKY_ENGINE_CORE_HTML_CANVAS_CANVASRENDERINGCONTEXT2D_H_ | 358 #endif // SKY_ENGINE_CORE_HTML_CANVAS_CANVASRENDERINGCONTEXT2D_H_ |
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