| OLD | NEW |
| 1 Pointer Events | 1 Pointer Events |
| 2 ============== | 2 ============== |
| 3 | 3 |
| 4 Scope | 4 Scope |
| 5 ----- | 5 ----- |
| 6 | 6 |
| 7 The following input devices are supported by sky: | 7 The following input devices are supported by sky: |
| 8 - fingers on multitouch screens | 8 - fingers on multitouch screens |
| 9 - mice, including mouse wheels | 9 - mice, including mouse wheels |
| 10 - styluses on screens | 10 - styluses on screens |
| 11 - other devices that emulate mice (track pads, track balls) | 11 - other devices that emulate mice (track pads, track balls) |
| 12 - [Keyboard](keyboard.md) | 12 - [keyboards and IMEs](keyboard.md) |
| 13 | 13 |
| 14 The following input devices are not supported natively by sky, but can | 14 The following input devices are not supported natively by sky, but can |
| 15 be used by connecting directly to the mojo application servicing the | 15 be used by connecting directly to the mojo application servicing the |
| 16 relevant device: | 16 relevant device: |
| 17 - joysticks | 17 - joysticks |
| 18 - track balls that move focus (or raw data from track balls) | 18 - track balls that move focus (or raw data from track balls) |
| 19 - raw data from track pads (e.g. multitouch gestures) | 19 - raw data from track pads (e.g. multitouch gestures) |
| 20 - raw data from styluses that have their own absolute pads | 20 - raw data from styluses that have their own absolute pads |
| 21 - raw data from mice (e.g. to handle mouse capture in 3D games) | 21 - raw data from mice (e.g. to handle mouse capture in 3D games) |
| 22 | 22 |
| (...skipping 454 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 477 | 477 |
| 478 final int wheel; | 478 final int wheel; |
| 479 final double delta; // revolutions (or fractions thereof) | 479 final double delta; // revolutions (or fractions thereof) |
| 480 final int pointer; | 480 final int pointer; |
| 481 final double x; // logical pixels | 481 final double x; // logical pixels |
| 482 final double y; // logical pixels | 482 final double y; // logical pixels |
| 483 | 483 |
| 484 bool get bubbles => false; | 484 bool get bubbles => false; |
| 485 } | 485 } |
| 486 ``` | 486 ``` |
| OLD | NEW |