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Side by Side Diff: src/gpu/effects/GrConvexPolyEffect.cpp

Issue 877473005: Add device space "nudge" to gpu draws Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix 'f' again Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConvexPolyEffect.h" 8 #include "GrConvexPolyEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "SkPath.h" 10 #include "SkPath.h"
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after
130 fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); 130 fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
131 fsBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPo s, rectName); 131 fsBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPo s, rectName);
132 fsBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName, fragmentPos); 132 fsBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName, fragmentPos);
133 fsBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPo s, rectName); 133 fsBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPo s, rectName);
134 fsBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName, fragmentPos); 134 fsBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName, fragmentPos);
135 // Now compute coverage in x and y and multiply them to get the fraction of the pixel 135 // Now compute coverage in x and y and multiply them to get the fraction of the pixel
136 // covered. 136 // covered.
137 fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n"); 137 fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
138 } else { 138 } else {
139 fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); 139 fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
140 fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n ", fragmentPos, rectName); 140 fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n ",
141 fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n ", rectName, fragmentPos); 141 fragmentPos, rectName);
142 fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n ", fragmentPos, rectName); 142 fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n ",
143 fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n ", rectName, fragmentPos); 143 rectName, fragmentPos);
144 fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n ",
145 fragmentPos, rectName);
146 fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n ",
147 rectName, fragmentPos);
144 } 148 }
145 149
146 if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) { 150 if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) {
147 fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n"); 151 fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
148 } 152 }
149 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor, 153 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
150 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st r()); 154 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st r());
151 } 155 }
152 156
153 void GLAARectEffect::setData(const GrGLProgramDataManager& pdman, const GrProces sor& processor) { 157 void GLAARectEffect::setData(const GrGLProgramDataManager& pdman, const GrProces sor& processor) {
154 const AARectEffect& aare = processor.cast<AARectEffect>(); 158 const AARectEffect& aare = processor.cast<AARectEffect>();
155 const SkRect& rect = aare.getRect(); 159 const SkRect& rect = aare.getRect();
156 if (rect != fPrevRect) { 160 if (rect != fPrevRect) {
157 pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f, 161 // Add a device space "nudge" of 0.003f, 0.003f to match raster's roundi ng behavior for
158 rect.fRight - 0.5f, rect.fBottom - 0.5f); 162 // BW clipping/drawing
163 pdman.set4f(fRectUniform, rect.fLeft + 0.503f, rect.fTop + 0.503f,
164 rect.fRight - 0.497f, rect.fBottom - 0.497f);
159 fPrevRect = rect; 165 fPrevRect = rect;
160 } 166 }
161 } 167 }
162 168
163 void GLAARectEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, 169 void GLAARectEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
164 GrProcessorKeyBuilder* b) { 170 GrProcessorKeyBuilder* b) {
165 const AARectEffect& aare = processor.cast<AARectEffect>(); 171 const AARectEffect& aare = processor.cast<AARectEffect>();
166 b->add32(aare.getEdgeType()); 172 b->add32(aare.getEdgeType());
167 } 173 }
168 174
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
214 kVec3f_GrSLType, 220 kVec3f_GrSLType,
215 kDefault_GrSLPrecision, 221 kDefault_GrSLPrecision,
216 "edges", 222 "edges",
217 cpe.getEdgeCount(), 223 cpe.getEdgeCount(),
218 &edgeArrayName); 224 &edgeArrayName);
219 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 225 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
220 fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); 226 fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n");
221 fsBuilder->codeAppend("\t\tfloat edge;\n"); 227 fsBuilder->codeAppend("\t\tfloat edge;\n");
222 const char* fragmentPos = fsBuilder->fragmentPosition(); 228 const char* fragmentPos = fsBuilder->fragmentPosition();
223 for (int i = 0; i < cpe.getEdgeCount(); ++i) { 229 for (int i = 0; i < cpe.getEdgeCount(); ++i) {
224 fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n", 230 // Add a device space "nudge" of 0.003f, 0.003f to match raster's roundi ng behavior for
231 // BW clipping/drawing. Since we are "nudging" fragment positions we hav e to go in
232 // the opposite direction.
233 fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.003, %s.y - 0.003, 1));\n",
225 edgeArrayName, i, fragmentPos, fragmentPos); 234 edgeArrayName, i, fragmentPos, fragmentPos);
226 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { 235 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
227 fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); 236 fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");
228 } else { 237 } else {
229 fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); 238 fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n");
230 } 239 }
231 fsBuilder->codeAppend("\t\talpha *= edge;\n"); 240 fsBuilder->codeAppend("\t\talpha *= edge;\n");
232 } 241 }
233 242
234 // Woe is me. See skbug.com/2149. 243 // Woe is me. See skbug.com/2149.
(...skipping 137 matching lines...) Expand 10 before | Expand all | Expand 10 after
372 } 381 }
373 382
374 GrFragmentProcessor* fp; 383 GrFragmentProcessor* fp;
375 do { 384 do {
376 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( 385 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
377 random->nextULessThan(kGrProcessorEdgeTy peCnt)); 386 random->nextULessThan(kGrProcessorEdgeTy peCnt));
378 fp = GrConvexPolyEffect::Create(edgeType, count, edges); 387 fp = GrConvexPolyEffect::Create(edgeType, count, edges);
379 } while (NULL == fp); 388 } while (NULL == fp);
380 return fp; 389 return fp;
381 } 390 }
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