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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_autogen.h

Issue 8772033: Adds support for the GL_ANGLE_texture_usage and GL_EXT_texture_storage (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
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43 ValueValidator<GLenum> shader_parameter; 43 ValueValidator<GLenum> shader_parameter;
44 ValueValidator<GLenum> shader_precision; 44 ValueValidator<GLenum> shader_precision;
45 ValueValidator<GLenum> shader_type; 45 ValueValidator<GLenum> shader_type;
46 ValueValidator<GLenum> src_blend_factor; 46 ValueValidator<GLenum> src_blend_factor;
47 ValueValidator<GLenum> stencil_op; 47 ValueValidator<GLenum> stencil_op;
48 ValueValidator<GLenum> string_type; 48 ValueValidator<GLenum> string_type;
49 ValueValidator<GLenum> texture_bind_target; 49 ValueValidator<GLenum> texture_bind_target;
50 ValueValidator<GLint> texture_border; 50 ValueValidator<GLint> texture_border;
51 ValueValidator<GLenum> texture_format; 51 ValueValidator<GLenum> texture_format;
52 ValueValidator<GLenum> texture_internal_format; 52 ValueValidator<GLenum> texture_internal_format;
53 ValueValidator<GLenum> texture_internal_format_storage;
53 ValueValidator<GLenum> texture_mag_filter_mode; 54 ValueValidator<GLenum> texture_mag_filter_mode;
54 ValueValidator<GLenum> texture_min_filter_mode; 55 ValueValidator<GLenum> texture_min_filter_mode;
55 ValueValidator<GLenum> texture_parameter; 56 ValueValidator<GLenum> texture_parameter;
56 ValueValidator<GLenum> texture_target; 57 ValueValidator<GLenum> texture_target;
58 ValueValidator<GLenum> texture_usage;
57 ValueValidator<GLenum> texture_wrap_mode; 59 ValueValidator<GLenum> texture_wrap_mode;
58 ValueValidator<GLint> vertex_attrib_size; 60 ValueValidator<GLint> vertex_attrib_size;
59 ValueValidator<GLenum> vertex_attrib_type; 61 ValueValidator<GLenum> vertex_attrib_type;
60 ValueValidator<GLenum> vertex_attribute; 62 ValueValidator<GLenum> vertex_attribute;
61 ValueValidator<GLenum> vertex_pointer; 63 ValueValidator<GLenum> vertex_pointer;
62 ValueValidator<GLint> zero_only; 64 ValueValidator<GLint> zero_only;
63 65
64 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 66 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
65 67
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