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Unified Diff: src/IceGlobalContext.h

Issue 876083007: Subzero: Emit functions and global initializers in a separate thread. (Closed) Base URL: https://chromium.googlesource.com/native_client/pnacl-subzero.git@master
Patch Set: More code review changes Created 5 years, 10 months ago
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Index: src/IceGlobalContext.h
diff --git a/src/IceGlobalContext.h b/src/IceGlobalContext.h
index e3e0810cb02824af79d25403db76e50e9aedcc9b..a14a1df864d91515dc41d55098f2439a8c6adb58 100644
--- a/src/IceGlobalContext.h
+++ b/src/IceGlobalContext.h
@@ -23,6 +23,7 @@
#include "IceClFlags.h"
#include "IceIntrinsics.h"
#include "IceRNG.h"
+#include "IceThreading.h"
#include "IceTimerTree.h"
#include "IceTypes.h"
#include "IceUtils.h"
@@ -31,6 +32,7 @@ namespace Ice {
class ClFlags;
class ConstantPool;
+class EmitterWorkItem;
class FuncSigType;
// LockedPtr is a way to provide automatically locked access to some object.
@@ -276,18 +278,28 @@ public:
void resetTimer(TimerStackIdT StackID);
void setTimerName(TimerStackIdT StackID, const IceString &NewName);
+ // This is the first work item sequence number that the parser
+ // produces, and correspondingly the first sequence number that the
+ // emitter thread will wait for. Start numbering at 1 to leave room
+ // for a sentinel, in case e.g. we wish to inject items with a
+ // special sequence number that may be executed out of order.
+ static uint32_t getFirstSequenceNumber() { return 1; }
// Adds a newly parsed and constructed function to the Cfg work
// queue. Notifies any idle workers that a new function is
// available for translating. May block if the work queue is too
// large, in order to control memory footprint.
- void cfgQueueBlockingPush(std::unique_ptr<Cfg> Func);
+ void optQueueBlockingPush(std::unique_ptr<Cfg> Func);
// Takes a Cfg from the work queue for translating. May block if
// the work queue is currently empty. Returns nullptr if there is
// no more work - the queue is empty and either end() has been
// called or the Sequential flag was set.
- std::unique_ptr<Cfg> cfgQueueBlockingPop();
+ std::unique_ptr<Cfg> optQueueBlockingPop();
// Notifies that no more work will be added to the work queue.
- void cfgQueueNotifyEnd() { CfgQ.notifyEnd(); }
+ void optQueueNotifyEnd() { OptQ.notifyEnd(); }
+
+ void emitQueueBlockingPush(EmitterWorkItem *Item);
+ EmitterWorkItem *emitQueueBlockingPop();
+ void emitQueueNotifyEnd() { EmitQ.notifyEnd(); }
void startWorkerThreads() {
size_t NumWorkers = getFlags().NumTranslationThreads;
@@ -300,18 +312,29 @@ public:
&GlobalContext::translateFunctionsWrapper, this, WorkerTLS));
}
if (NumWorkers) {
- // TODO(stichnot): start a new thread for the emitter queue worker.
+ ThreadContext *WorkerTLS = new ThreadContext();
+ Timers->initInto(WorkerTLS->Timers);
+ AllThreadContexts.push_back(WorkerTLS);
+ EmitterThreads.push_back(
+ std::thread(&GlobalContext::emitterWrapper, this, WorkerTLS));
}
}
void waitForWorkerThreads() {
- cfgQueueNotifyEnd();
- // TODO(stichnot): call end() on the emitter work queue.
+ optQueueNotifyEnd();
for (std::thread &Worker : TranslationThreads) {
Worker.join();
}
TranslationThreads.clear();
- // TODO(stichnot): join the emitter thread.
+
+ // Only notify the emit queue to end after all the translation
+ // threads have ended.
+ emitQueueNotifyEnd();
+ for (std::thread &Worker : EmitterThreads) {
+ Worker.join();
+ }
+ EmitterThreads.clear();
+
if (ALLOW_DUMP) {
auto Timers = getTimers();
for (ThreadContext *TLS : AllThreadContexts)
@@ -334,6 +357,15 @@ public:
// Translate functions from the Cfg queue until the queue is empty.
void translateFunctions();
+ // Emitter thread startup routine.
+ void emitterWrapper(ThreadContext *MyTLS) {
+ ICE_TLS_SET_FIELD(TLS, MyTLS);
+ emitItems();
+ }
+ // Emit functions and global initializers from the emitter queue
+ // until the queue is empty.
+ void emitItems();
+
// Utility function to match a symbol name against a match string.
// This is used in a few cases where we want to take some action on
// a particular function or symbol based on a command-line argument,
@@ -390,7 +422,8 @@ private:
const ClFlags &Flags;
RandomNumberGenerator RNG; // TODO(stichnot): Move into Cfg.
std::unique_ptr<ELFObjectWriter> ObjectWriter;
- BoundedProducerConsumerQueue<Cfg> CfgQ;
+ BoundedProducerConsumerQueue<Cfg> OptQ;
+ BoundedProducerConsumerQueue<EmitterWorkItem> EmitQ;
LockedPtr<ArenaAllocator<>> getAllocator() {
return LockedPtr<ArenaAllocator<>>(&Allocator, &AllocLock);
@@ -405,8 +438,9 @@ private:
return LockedPtr<TimerList>(&Timers, &TimerLock);
}
- std::vector<ThreadContext *> AllThreadContexts;
- std::vector<std::thread> TranslationThreads;
+ llvm::SmallVector<ThreadContext *, 128> AllThreadContexts;
+ llvm::SmallVector<std::thread, 128> TranslationThreads;
+ llvm::SmallVector<std::thread, 128> EmitterThreads;
// Each thread has its own TLS pointer which is also held in
// AllThreadContexts.
ICE_TLS_DECLARE_FIELD(ThreadContext *, TLS);
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