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Unified Diff: sky/engine/bindings-dart/common/AbstractScriptPromiseResolver.h

Issue 875013003: Import Dart bindings as of Blink r188698. This merely copies the files over and does not attach any… (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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Index: sky/engine/bindings-dart/common/AbstractScriptPromiseResolver.h
diff --git a/sky/engine/bindings-dart/common/AbstractScriptPromiseResolver.h b/sky/engine/bindings-dart/common/AbstractScriptPromiseResolver.h
new file mode 100644
index 0000000000000000000000000000000000000000..9acbbafdd08e7f7cb583cf39dc200706e2cc70da
--- /dev/null
+++ b/sky/engine/bindings-dart/common/AbstractScriptPromiseResolver.h
@@ -0,0 +1,124 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef AbstractScriptPromiseResolver_h
+#define AbstractScriptPromiseResolver_h
+
+#include "bindings/common/ScriptPromise.h"
+#include "bindings/common/ScriptState.h"
+#include "bindings/core/v8/ScopedPersistent.h"
+#include "bindings/core/v8/V8Binding.h"
+#include "core/dom/ActiveDOMObject.h"
+#include "core/dom/ExecutionContext.h"
+#include "platform/Timer.h"
+#include "wtf/RefCounted.h"
+#include "wtf/Vector.h"
+#include <v8.h>
+
+namespace blink {
+
+class BatteryManager;
+class Blob;
+class Cache;
+class Credential;
+class CryptoKey;
+class DOMError;
+class DOMException;
+class ExecutionContext;
+class FontFace;
+class FontFaceSet;
+class ImageBitmap;
+class MIDIAccess;
+class MediaKeySession;
+class MediaKeys;
+class PushRegistration;
+class Response;
+class ServiceWorker;
+class ServiceWorkerClient;
+class ServiceWorkerRegistration;
+class StorageInfo;
+
+// Do not add bool to this list, as it becomes the implicit conversion for types
+// that are missing from this list. Use ScriptState::createBoolean instead.
+#define PROMISE_RESOLUTION_TYPES_LIST(V) \
+ V(AtomicString) \
+ V(BatteryManager*) \
+ V(Credential*) \
+ V(CryptoKey*) \
+ V(MediaKeys*) \
+ V(MIDIAccess*) \
+ V(PassRefPtr<ArrayBuffer>) \
+ V(PassRefPtr<BatteryManager>) \
+ V(PassRefPtr<Cache>) \
+ V(PassRefPtr<MediaKeySession>) \
+ V(PassRefPtr<Response>) \
+ V(PassRefPtrWillBeRawPtr<Blob>) \
+ V(PassRefPtrWillBeRawPtr<DOMError>) \
+ V(PassRefPtrWillBeRawPtr<DOMException>) \
+ V(PassRefPtrWillBeRawPtr<FontFace>) \
+ V(PassRefPtrWillBeRawPtr<FontFaceSet>) \
+ V(PassRefPtrWillBeRawPtr<ImageBitmap>) \
+ V(PassRefPtrWillBeRawPtr<MIDIAccess>) \
+ V(PassRefPtrWillBeRawPtr<ServiceWorker>) \
+ V(PassRefPtrWillBeRawPtr<ServiceWorkerRegistration>) \
+ V(PushRegistration*) \
+ V(ScriptValue) \
+ V(ServiceWorker*) \
+ V(StorageInfo*) \
+ V(String) \
+ V(WillBeHeapVector<RefPtrWillBeMember<ServiceWorkerClient> >) \
+ V(Vector<String>) \
+ V(V8UndefinedType) \
+ V(WillBeHeapVector<RefPtrWillBeMember<FontFace> >) \
+ V(const char*) \
+ V(v8::Handle<v8::Value>) \
+
+
+// This class wraps v8::Promise::Resolver and provides the following
+// functionalities.
+// - A ScriptPromiseResolver retains a ScriptState. A caller
+// can call resolve or reject from outside of a V8 context.
+// - This class is an ActiveDOMObject and keeps track of the associated
+// ExecutionContext state. When the ExecutionContext is suspended,
+// resolve or reject will be delayed. When it is stopped, resolve or reject
+// will be ignored.
+class AbstractScriptPromiseResolver {
+ WTF_MAKE_NONCOPYABLE(AbstractScriptPromiseResolver);
+public:
+ virtual ~AbstractScriptPromiseResolver() { }
+
+ // Note that an empty ScriptPromise will be returned after resolve or
+ // reject is called.
+ virtual PassRefPtr<AbstractScriptPromise> promise() = 0;
+
+ virtual void resolve() = 0;
+ virtual void reject() = 0;
+
+#define DECLARE_RESOLUTION_METHODS(type) \
+ virtual void resolve(type) = 0; \
+ virtual void reject(type) = 0;
+PROMISE_RESOLUTION_TYPES_LIST(DECLARE_RESOLUTION_METHODS);
+#undef DECLARE_RESOLUTION_METHODS
+
+ // Once this function is called this resolver stays alive while the
+ // promise is pending and the associated ExecutionContext isn't stopped.
+ virtual void keepAliveWhilePending() = 0;
+
+ virtual ScriptState* scriptState() = 0;
+ virtual ScriptState* scriptState() const = 0;
+
+ // Forwarded ActiveDOMObject implementation.
+ virtual void suspend() = 0;
+ virtual void resume() = 0;
+ virtual void stop() = 0;
+
+protected:
+ // You need to call suspendIfNeeded after the construction because
+ // this is an ActiveDOMObject.
+ AbstractScriptPromiseResolver() { }
+};
+
+} // namespace blink
+
+#endif // #ifndef AbstractScriptPromiseResolver_h
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