Index: src/opts/SkBlitRow_opts_SSE4.cpp |
diff --git a/src/opts/SkBlitRow_opts_SSE4.cpp b/src/opts/SkBlitRow_opts_SSE4.cpp |
deleted file mode 100644 |
index 6a6d7f834abd7d68cf4b65995d47b728d1ed6801..0000000000000000000000000000000000000000 |
--- a/src/opts/SkBlitRow_opts_SSE4.cpp |
+++ /dev/null |
@@ -1,69 +0,0 @@ |
-#include "SkBlitRow_opts_SSE4.h" |
- |
-// Some compilers can't compile SSSE3 or SSE4 intrinsics. We give them stub methods. |
-// The stubs should never be called, so we make them crash just to confirm that. |
-#if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE41 |
-void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT, const SkPMColor* SK_RESTRICT, int, U8CPU) { |
- sk_throw(); |
-} |
- |
-#else |
- |
-#ifdef _MSC_VER |
- #include <intrin.h> |
-#else |
- #include <x86intrin.h> |
-#endif |
- |
-#include "SkColorPriv.h" |
-#include "SkColor_opts_SSE2.h" |
- |
-void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT dst, |
- const SkPMColor* SK_RESTRICT src, |
- int count, |
- U8CPU alpha) { |
- SkASSERT(alpha == 255); |
- // As long as we can, we'll work on 16 pixel pairs at once. |
- int count16 = count / 16; |
- __m128i* dst4 = (__m128i*)dst; |
- const __m128i* src4 = (const __m128i*)src; |
- |
- for (int i = 0; i < count16 * 4; i += 4) { |
- // Load 16 source pixels. |
- __m128i s0 = _mm_loadu_si128(src4+i+0), |
- s1 = _mm_loadu_si128(src4+i+1), |
- s2 = _mm_loadu_si128(src4+i+2), |
- s3 = _mm_loadu_si128(src4+i+3); |
- |
- const __m128i alphaMask = _mm_set1_epi32(0xFF << SK_A32_SHIFT); |
- const __m128i ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0))); |
- if (_mm_testz_si128(ORed, alphaMask)) { |
- // All 16 source pixels are fully transparent. There's nothing to do! |
- continue; |
- } |
- const __m128i ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0))); |
- if (_mm_testc_si128(ANDed, alphaMask)) { |
- // All 16 source pixels are fully opaque. There's no need to read dst or blend it. |
- _mm_storeu_si128(dst4+i+0, s0); |
- _mm_storeu_si128(dst4+i+1, s1); |
- _mm_storeu_si128(dst4+i+2, s2); |
- _mm_storeu_si128(dst4+i+3, s3); |
- continue; |
- } |
- // The general slow case: do the blend for all 16 pixels. |
- _mm_storeu_si128(dst4+i+0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(dst4+i+0))); |
- _mm_storeu_si128(dst4+i+1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(dst4+i+1))); |
- _mm_storeu_si128(dst4+i+2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(dst4+i+2))); |
- _mm_storeu_si128(dst4+i+3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(dst4+i+3))); |
- } |
- |
- // Wrap up the last <= 15 pixels. |
- for (int i = count16*16; i < count; i++) { |
- // This check is not really necessarily, but it prevents pointless autovectorization. |
- if (src[i] & 0xFF000000) { |
- dst[i] = SkPMSrcOver(src[i], dst[i]); |
- } |
- } |
-} |
- |
-#endif |