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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 33 | 33 |
| 34 #include "bindings/core/v8/V8Node.h" | 34 #include "bindings/core/v8/V8Node.h" |
| 35 #include "sky/engine/bindings/core/v8/BindingSecurity.h" | 35 #include "sky/engine/bindings/core/v8/BindingSecurity.h" |
| 36 #include "sky/engine/bindings/core/v8/ExceptionMessages.h" | 36 #include "sky/engine/bindings/core/v8/ExceptionMessages.h" |
| 37 #include "sky/engine/bindings/core/v8/ExceptionState.h" | 37 #include "sky/engine/bindings/core/v8/ExceptionState.h" |
| 38 #include "sky/engine/bindings/core/v8/ScheduledAction.h" | 38 #include "sky/engine/bindings/core/v8/ScheduledAction.h" |
| 39 #include "sky/engine/bindings/core/v8/ScriptController.h" | 39 #include "sky/engine/bindings/core/v8/ScriptController.h" |
| 40 #include "sky/engine/bindings/core/v8/ScriptSourceCode.h" | 40 #include "sky/engine/bindings/core/v8/ScriptSourceCode.h" |
| 41 #include "sky/engine/bindings/core/v8/SerializedScriptValue.h" | 41 #include "sky/engine/bindings/core/v8/SerializedScriptValue.h" |
| 42 #include "sky/engine/bindings/core/v8/V8Binding.h" | 42 #include "sky/engine/bindings/core/v8/V8Binding.h" |
| 43 #include "sky/engine/bindings/core/v8/V8EventListener.h" | |
| 44 #include "sky/engine/bindings/core/v8/V8EventListenerList.h" | |
| 45 #include "sky/engine/bindings/core/v8/V8GCForContextDispose.h" | 43 #include "sky/engine/bindings/core/v8/V8GCForContextDispose.h" |
| 46 #include "sky/engine/bindings/core/v8/V8HiddenValue.h" | 44 #include "sky/engine/bindings/core/v8/V8HiddenValue.h" |
| 47 #include "sky/engine/core/dom/Element.h" | 45 #include "sky/engine/core/dom/Element.h" |
| 48 #include "sky/engine/core/dom/ExceptionCode.h" | 46 #include "sky/engine/core/dom/ExceptionCode.h" |
| 49 #include "sky/engine/core/dom/Node.h" | 47 #include "sky/engine/core/dom/Node.h" |
| 50 #include "sky/engine/core/frame/DOMTimer.h" | 48 #include "sky/engine/core/frame/DOMTimer.h" |
| 51 #include "sky/engine/core/frame/DOMWindowTimers.h" | 49 #include "sky/engine/core/frame/DOMWindowTimers.h" |
| 52 #include "sky/engine/core/frame/FrameView.h" | 50 #include "sky/engine/core/frame/FrameView.h" |
| 53 #include "sky/engine/core/frame/LocalDOMWindow.h" | 51 #include "sky/engine/core/frame/LocalDOMWindow.h" |
| 54 #include "sky/engine/core/frame/LocalFrame.h" | 52 #include "sky/engine/core/frame/LocalFrame.h" |
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| 130 // Try to do the idle notification before the timeout expires to get better | 128 // Try to do the idle notification before the timeout expires to get better |
| 131 // use of any idle time. Aim for the middle of the interval for simplicity. | 129 // use of any idle time. Aim for the middle of the interval for simplicity. |
| 132 if (timeout >= 0) { | 130 if (timeout >= 0) { |
| 133 double maximumFireInterval = static_cast<double>(timeout) / 1000 / 2; | 131 double maximumFireInterval = static_cast<double>(timeout) / 1000 / 2; |
| 134 V8GCForContextDispose::instanceTemplate().notifyIdleSooner(maximumFireIn
terval); | 132 V8GCForContextDispose::instanceTemplate().notifyIdleSooner(maximumFireIn
terval); |
| 135 } | 133 } |
| 136 | 134 |
| 137 v8SetReturnValue(info, timerId); | 135 v8SetReturnValue(info, timerId); |
| 138 } | 136 } |
| 139 | 137 |
| 140 void V8Window::eventAttributeGetterCustom(const v8::PropertyCallbackInfo<v8::Val
ue>& info) | |
| 141 { | |
| 142 LocalFrame* frame = V8Window::toNative(info.Holder())->frame(); | |
| 143 ExceptionState exceptionState(ExceptionState::GetterContext, "event", "Windo
w", info.Holder(), info.GetIsolate()); | |
| 144 if (!BindingSecurity::shouldAllowAccessToFrame(info.GetIsolate(), frame, exc
eptionState)) { | |
| 145 exceptionState.throwIfNeeded(); | |
| 146 return; | |
| 147 } | |
| 148 | |
| 149 ASSERT(frame); | |
| 150 // This is a fast path to retrieve info.Holder()->CreationContext(). | |
| 151 v8::Local<v8::Context> context = toV8Context(frame, DOMWrapperWorld::current
(info.GetIsolate())); | |
| 152 if (context.IsEmpty()) | |
| 153 return; | |
| 154 | |
| 155 v8::Handle<v8::Value> jsEvent = V8HiddenValue::getHiddenValue(info.GetIsolat
e(), context->Global(), V8HiddenValue::event(info.GetIsolate())); | |
| 156 if (jsEvent.IsEmpty()) | |
| 157 return; | |
| 158 v8SetReturnValue(info, jsEvent); | |
| 159 } | |
| 160 | |
| 161 void V8Window::eventAttributeSetterCustom(v8::Local<v8::Value> value, const v8::
PropertyCallbackInfo<void>& info) | |
| 162 { | |
| 163 LocalFrame* frame = V8Window::toNative(info.Holder())->frame(); | |
| 164 ExceptionState exceptionState(ExceptionState::SetterContext, "event", "Windo
w", info.Holder(), info.GetIsolate()); | |
| 165 if (!BindingSecurity::shouldAllowAccessToFrame(info.GetIsolate(), frame, exc
eptionState)) { | |
| 166 exceptionState.throwIfNeeded(); | |
| 167 return; | |
| 168 } | |
| 169 | |
| 170 ASSERT(frame); | |
| 171 // This is a fast path to retrieve info.Holder()->CreationContext(). | |
| 172 v8::Local<v8::Context> context = toV8Context(frame, DOMWrapperWorld::current
(info.GetIsolate())); | |
| 173 if (context.IsEmpty()) | |
| 174 return; | |
| 175 | |
| 176 V8HiddenValue::setHiddenValue(info.GetIsolate(), context->Global(), V8Hidden
Value::event(info.GetIsolate()), value); | |
| 177 } | |
| 178 | |
| 179 // FIXME(fqian): returning string is cheating, and we should | 138 // FIXME(fqian): returning string is cheating, and we should |
| 180 // fix this by calling toString function on the receiver. | 139 // fix this by calling toString function on the receiver. |
| 181 // However, V8 implements toString in JavaScript, which requires | 140 // However, V8 implements toString in JavaScript, which requires |
| 182 // switching context of receiver. I consider it is dangerous. | 141 // switching context of receiver. I consider it is dangerous. |
| 183 void V8Window::toStringMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& i
nfo) | 142 void V8Window::toStringMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& i
nfo) |
| 184 { | 143 { |
| 185 v8::Handle<v8::Object> domWrapper = V8Window::findInstanceInPrototypeChain(i
nfo.This(), info.GetIsolate()); | 144 v8::Handle<v8::Object> domWrapper = V8Window::findInstanceInPrototypeChain(i
nfo.This(), info.GetIsolate()); |
| 186 if (domWrapper.IsEmpty()) { | 145 if (domWrapper.IsEmpty()) { |
| 187 v8SetReturnValue(info, info.This()->ObjectProtoToString()); | 146 v8SetReturnValue(info, info.This()->ObjectProtoToString()); |
| 188 return; | 147 return; |
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| 260 v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::curren
t(isolate)); | 219 v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::curren
t(isolate)); |
| 261 if (context.IsEmpty()) | 220 if (context.IsEmpty()) |
| 262 return v8Undefined(); | 221 return v8Undefined(); |
| 263 | 222 |
| 264 v8::Handle<v8::Object> global = context->Global(); | 223 v8::Handle<v8::Object> global = context->Global(); |
| 265 ASSERT(!global.IsEmpty()); | 224 ASSERT(!global.IsEmpty()); |
| 266 return global; | 225 return global; |
| 267 } | 226 } |
| 268 | 227 |
| 269 } // namespace blink | 228 } // namespace blink |
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