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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 5 #ifndef UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
6 #define UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 6 #define UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
12 #include "base/task_runner.h" | 12 #include "base/task_runner.h" |
13 #include "ui/events/ozone/device/device_event_observer.h" | 13 #include "ui/events/ozone/device/device_event_observer.h" |
14 #include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h" | 14 #include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h" |
15 #include "ui/events/ozone/evdev/event_modifiers_evdev.h" | 15 #include "ui/events/ozone/evdev/event_modifiers_evdev.h" |
| 16 #include "ui/events/ozone/evdev/event_thread_evdev.h" |
16 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | 17 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
17 #include "ui/events/ozone/evdev/input_controller_evdev.h" | 18 #include "ui/events/ozone/evdev/input_controller_evdev.h" |
18 #include "ui/events/ozone/evdev/keyboard_evdev.h" | 19 #include "ui/events/ozone/evdev/keyboard_evdev.h" |
19 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" | 20 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" |
20 #include "ui/events/platform/platform_event_source.h" | 21 #include "ui/events/platform/platform_event_source.h" |
21 #include "ui/gfx/native_widget_types.h" | 22 #include "ui/gfx/native_widget_types.h" |
22 #include "ui/ozone/public/system_input_injector.h" | 23 #include "ui/ozone/public/system_input_injector.h" |
23 | 24 |
24 namespace gfx { | 25 namespace gfx { |
25 class PointF; | 26 class PointF; |
26 } // namespace gfx | 27 } // namespace gfx |
27 | 28 |
28 namespace ui { | 29 namespace ui { |
29 | 30 |
30 class CursorDelegateEvdev; | 31 class CursorDelegateEvdev; |
31 class DeviceManager; | 32 class DeviceManager; |
32 class InputDeviceFactoryEvdev; | 33 class InputDeviceFactoryEvdev; |
33 class InputDeviceFactoryEvdevProxy; | 34 class InputDeviceFactoryEvdevProxy; |
34 class SystemInputInjector; | 35 class SystemInputInjector; |
35 enum class DomCode; | 36 enum class DomCode; |
36 | 37 |
37 #if !defined(USE_EVDEV) | 38 #if !defined(USE_EVDEV) |
38 #error Missing dependency on ui/events/ozone:events_ozone_evdev | 39 #error Missing dependency on ui/events/ozone:events_ozone_evdev |
39 #endif | 40 #endif |
40 | 41 |
41 // Ozone events implementation for the Linux input subsystem ("evdev"). | 42 // Ozone events implementation for the Linux input subsystem ("evdev"). |
| 43 // |
| 44 // This is a UI thread object, but creates its own thread for I/O. See |
| 45 // InputDeviceFactoryEvdev for the I/O thread part. |
42 class EVENTS_OZONE_EVDEV_EXPORT EventFactoryEvdev : public DeviceEventObserver, | 46 class EVENTS_OZONE_EVDEV_EXPORT EventFactoryEvdev : public DeviceEventObserver, |
43 public PlatformEventSource { | 47 public PlatformEventSource { |
44 public: | 48 public: |
45 EventFactoryEvdev(CursorDelegateEvdev* cursor, | 49 EventFactoryEvdev(CursorDelegateEvdev* cursor, |
46 DeviceManager* device_manager, | 50 DeviceManager* device_manager, |
47 KeyboardLayoutEngine* keyboard_layout_engine); | 51 KeyboardLayoutEngine* keyboard_layout_engine); |
48 ~EventFactoryEvdev() override; | 52 ~EventFactoryEvdev() override; |
49 | 53 |
50 // Initialize. Must be called with a valid message loop. | 54 // Initialize. Must be called with a valid message loop. |
51 void Init(); | 55 void Init(); |
(...skipping 29 matching lines...) Expand all Loading... |
81 | 85 |
82 // PlatformEventSource: | 86 // PlatformEventSource: |
83 void OnDispatcherListChanged() override; | 87 void OnDispatcherListChanged() override; |
84 | 88 |
85 private: | 89 private: |
86 // Dispatch event via PlatformEventSource. | 90 // Dispatch event via PlatformEventSource. |
87 void DispatchUiEvent(ui::Event* event); | 91 void DispatchUiEvent(ui::Event* event); |
88 | 92 |
89 int NextDeviceId(); | 93 int NextDeviceId(); |
90 | 94 |
| 95 // Device thread initialization. |
| 96 void StartThread(); |
| 97 void OnThreadStarted( |
| 98 scoped_ptr<InputDeviceFactoryEvdevProxy> input_device_factory); |
| 99 |
91 // Used to uniquely identify input devices. | 100 // Used to uniquely identify input devices. |
92 int last_device_id_; | 101 int last_device_id_; |
93 | 102 |
94 // Interface for scanning & monitoring input devices. | 103 // Interface for scanning & monitoring input devices. |
95 DeviceManager* device_manager_; // Not owned. | 104 DeviceManager* device_manager_; // Not owned. |
96 | 105 |
97 // Factory for per-device objects. | |
98 scoped_ptr<InputDeviceFactoryEvdev> input_device_factory_; | |
99 | |
100 // Proxy for input device factory (manages device I/O objects). | 106 // Proxy for input device factory (manages device I/O objects). |
| 107 // The real object lives on a different thread. |
101 scoped_ptr<InputDeviceFactoryEvdevProxy> input_device_factory_proxy_; | 108 scoped_ptr<InputDeviceFactoryEvdevProxy> input_device_factory_proxy_; |
102 | 109 |
103 // Modifier key state (shift, ctrl, etc). | 110 // Modifier key state (shift, ctrl, etc). |
104 EventModifiersEvdev modifiers_; | 111 EventModifiersEvdev modifiers_; |
105 | 112 |
106 // Mouse button map. | 113 // Mouse button map. |
107 MouseButtonMapEvdev button_map_; | 114 MouseButtonMapEvdev button_map_; |
108 | 115 |
109 // Keyboard state. | 116 // Keyboard state. |
110 KeyboardEvdev keyboard_; | 117 KeyboardEvdev keyboard_; |
111 | 118 |
112 // Cursor movement. | 119 // Cursor movement. |
113 CursorDelegateEvdev* cursor_; | 120 CursorDelegateEvdev* cursor_; |
114 | 121 |
115 // Object for controlling input devices. | 122 // Object for controlling input devices. |
116 InputControllerEvdev input_controller_; | 123 InputControllerEvdev input_controller_; |
117 | 124 |
118 // Whether we've set up the device factory & done initial scan. | 125 // Whether we've set up the device factory. |
119 bool initialized_; | 126 bool initialized_; |
120 | 127 |
| 128 // Thread for device I/O. |
| 129 EventThreadEvdev thread_; |
| 130 |
121 // Support weak pointers for attach & detach callbacks. | 131 // Support weak pointers for attach & detach callbacks. |
122 base::WeakPtrFactory<EventFactoryEvdev> weak_ptr_factory_; | 132 base::WeakPtrFactory<EventFactoryEvdev> weak_ptr_factory_; |
123 | 133 |
124 DISALLOW_COPY_AND_ASSIGN(EventFactoryEvdev); | 134 DISALLOW_COPY_AND_ASSIGN(EventFactoryEvdev); |
125 }; | 135 }; |
126 | 136 |
127 } // namespace ui | 137 } // namespace ui |
128 | 138 |
129 #endif // UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 139 #endif // UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
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