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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 5 #ifndef UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
| 6 #define UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 6 #define UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
| 7 | 7 |
| 8 #include "base/callback.h" | 8 #include "base/callback.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
| 11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
| 12 #include "base/task_runner.h" | 12 #include "base/task_runner.h" |
| 13 #include "ui/events/ozone/device/device_event_observer.h" | 13 #include "ui/events/ozone/device/device_event_observer.h" |
| 14 #include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h" | 14 #include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h" |
| 15 #include "ui/events/ozone/evdev/event_modifiers_evdev.h" | 15 #include "ui/events/ozone/evdev/event_modifiers_evdev.h" |
| 16 #include "ui/events/ozone/evdev/event_thread_evdev.h" |
| 16 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | 17 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
| 17 #include "ui/events/ozone/evdev/input_controller_evdev.h" | 18 #include "ui/events/ozone/evdev/input_controller_evdev.h" |
| 18 #include "ui/events/ozone/evdev/keyboard_evdev.h" | 19 #include "ui/events/ozone/evdev/keyboard_evdev.h" |
| 19 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" | 20 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" |
| 20 #include "ui/events/platform/platform_event_source.h" | 21 #include "ui/events/platform/platform_event_source.h" |
| 21 #include "ui/gfx/native_widget_types.h" | 22 #include "ui/gfx/native_widget_types.h" |
| 22 #include "ui/ozone/public/system_input_injector.h" | 23 #include "ui/ozone/public/system_input_injector.h" |
| 23 | 24 |
| 24 namespace gfx { | 25 namespace gfx { |
| 25 class PointF; | 26 class PointF; |
| (...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 81 | 82 |
| 82 // PlatformEventSource: | 83 // PlatformEventSource: |
| 83 void OnDispatcherListChanged() override; | 84 void OnDispatcherListChanged() override; |
| 84 | 85 |
| 85 private: | 86 private: |
| 86 // Dispatch event via PlatformEventSource. | 87 // Dispatch event via PlatformEventSource. |
| 87 void DispatchUiEvent(ui::Event* event); | 88 void DispatchUiEvent(ui::Event* event); |
| 88 | 89 |
| 89 int NextDeviceId(); | 90 int NextDeviceId(); |
| 90 | 91 |
| 92 // Device thread initialization. |
| 93 void StartThread(); |
| 94 void OnThreadStarted( |
| 95 scoped_ptr<InputDeviceFactoryProxyEvdev> input_device_factory); |
| 96 |
| 91 // Used to uniquely identify input devices. | 97 // Used to uniquely identify input devices. |
| 92 int last_device_id_; | 98 int last_device_id_; |
| 93 | 99 |
| 94 // Interface for scanning & monitoring input devices. | 100 // Interface for scanning & monitoring input devices. |
| 95 DeviceManager* device_manager_; // Not owned. | 101 DeviceManager* device_manager_; // Not owned. |
| 96 | 102 |
| 97 // Factory for per-device objects. | 103 // Factory for per-device objects. |
| 98 scoped_ptr<InputDeviceFactoryEvdev> input_device_factory_; | |
| 99 scoped_ptr<InputDeviceFactoryProxyEvdev> input_device_factory_proxy_; | 104 scoped_ptr<InputDeviceFactoryProxyEvdev> input_device_factory_proxy_; |
| 100 | 105 |
| 101 // Modifier key state (shift, ctrl, etc). | 106 // Modifier key state (shift, ctrl, etc). |
| 102 EventModifiersEvdev modifiers_; | 107 EventModifiersEvdev modifiers_; |
| 103 | 108 |
| 104 // Mouse button map. | 109 // Mouse button map. |
| 105 MouseButtonMapEvdev button_map_; | 110 MouseButtonMapEvdev button_map_; |
| 106 | 111 |
| 107 // Keyboard state. | 112 // Keyboard state. |
| 108 KeyboardEvdev keyboard_; | 113 KeyboardEvdev keyboard_; |
| 109 | 114 |
| 110 // Cursor movement. | 115 // Cursor movement. |
| 111 CursorDelegateEvdev* cursor_; | 116 CursorDelegateEvdev* cursor_; |
| 112 | 117 |
| 113 // Object for controlling input devices. | 118 // Object for controlling input devices. |
| 114 InputControllerEvdev input_controller_; | 119 InputControllerEvdev input_controller_; |
| 115 | 120 |
| 116 // Whether we've set up the device factory & done initial scan. | 121 // Whether we've set up the device factory. |
| 117 bool initialized_; | 122 bool initialized_; |
| 118 | 123 |
| 124 // Thread for device I/O. |
| 125 EventThreadEvdev thread_; |
| 126 |
| 119 // Support weak pointers for attach & detach callbacks. | 127 // Support weak pointers for attach & detach callbacks. |
| 120 base::WeakPtrFactory<EventFactoryEvdev> weak_ptr_factory_; | 128 base::WeakPtrFactory<EventFactoryEvdev> weak_ptr_factory_; |
| 121 | 129 |
| 122 DISALLOW_COPY_AND_ASSIGN(EventFactoryEvdev); | 130 DISALLOW_COPY_AND_ASSIGN(EventFactoryEvdev); |
| 123 }; | 131 }; |
| 124 | 132 |
| 125 } // namespace ui | 133 } // namespace ui |
| 126 | 134 |
| 127 #endif // UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 135 #endif // UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
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