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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/ozone/evdev/event_factory_evdev.h" | 5 #include "ui/events/ozone/evdev/event_factory_evdev.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/task_runner.h" | 9 #include "base/task_runner.h" |
10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
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127 weak_ptr_factory_(this) { | 127 weak_ptr_factory_(this) { |
128 DCHECK(device_manager_); | 128 DCHECK(device_manager_); |
129 } | 129 } |
130 | 130 |
131 EventFactoryEvdev::~EventFactoryEvdev() { | 131 EventFactoryEvdev::~EventFactoryEvdev() { |
132 } | 132 } |
133 | 133 |
134 void EventFactoryEvdev::Init() { | 134 void EventFactoryEvdev::Init() { |
135 DCHECK(!initialized_); | 135 DCHECK(!initialized_); |
136 | 136 |
137 // Set up device factory. | 137 StartThread(); |
138 scoped_ptr<DeviceEventDispatcherEvdev> dispatcher( | |
139 new ForwardingDeviceEventDispatcher(base::ThreadTaskRunnerHandle::Get(), | |
140 weak_ptr_factory_.GetWeakPtr())); | |
141 input_device_factory_.reset( | |
142 new InputDeviceFactoryEvdev(dispatcher.Pass(), cursor_)); | |
143 input_device_factory_proxy_.reset( | |
144 new InputDeviceFactoryProxyEvdev(base::ThreadTaskRunnerHandle::Get(), | |
145 input_device_factory_->GetWeakPtr())); | |
146 | |
147 // TODO(spang): This settings interface is really broken. crbug.com/450899 | |
148 input_controller_.SetInputDeviceFactory(input_device_factory_proxy_.get()); | |
149 | |
150 // Scan & monitor devices. | |
151 device_manager_->AddObserver(this); | |
152 device_manager_->ScanDevices(this); | |
153 | 138 |
154 initialized_ = true; | 139 initialized_ = true; |
155 } | 140 } |
156 | 141 |
157 scoped_ptr<SystemInputInjector> EventFactoryEvdev::CreateSystemInputInjector() { | 142 scoped_ptr<SystemInputInjector> EventFactoryEvdev::CreateSystemInputInjector() { |
158 return make_scoped_ptr(new InputInjectorEvdev( | 143 return make_scoped_ptr(new InputInjectorEvdev( |
159 &modifiers_, cursor_, &keyboard_, dispatch_callback_)); | 144 &modifiers_, cursor_, &keyboard_, dispatch_callback_)); |
160 } | 145 } |
161 | 146 |
162 void EventFactoryEvdev::DispatchKeyEvent(int device_id, | 147 void EventFactoryEvdev::DispatchKeyEvent(int device_id, |
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320 cursor_->GetLocation(), | 305 cursor_->GetLocation(), |
321 modifiers_.GetModifierFlags(), | 306 modifiers_.GetModifierFlags(), |
322 /* changed_button_flags */ 0))); | 307 /* changed_button_flags */ 0))); |
323 } | 308 } |
324 } | 309 } |
325 | 310 |
326 int EventFactoryEvdev::NextDeviceId() { | 311 int EventFactoryEvdev::NextDeviceId() { |
327 return ++last_device_id_; | 312 return ++last_device_id_; |
328 } | 313 } |
329 | 314 |
| 315 void EventFactoryEvdev::StartThread() { |
| 316 // Set up device factory. |
| 317 scoped_ptr<DeviceEventDispatcherEvdev> dispatcher( |
| 318 new ForwardingDeviceEventDispatcher(base::ThreadTaskRunnerHandle::Get(), |
| 319 weak_ptr_factory_.GetWeakPtr())); |
| 320 thread_.Start(dispatcher.Pass(), cursor_, |
| 321 base::Bind(&EventFactoryEvdev::OnThreadStarted, |
| 322 weak_ptr_factory_.GetWeakPtr())); |
| 323 } |
| 324 |
| 325 void EventFactoryEvdev::OnThreadStarted( |
| 326 scoped_ptr<InputDeviceFactoryProxyEvdev> input_device_factory) { |
| 327 input_device_factory_proxy_ = input_device_factory.Pass(); |
| 328 |
| 329 // TODO(spang): This settings interface is really broken. crbug.com/450899 |
| 330 input_controller_.SetInputDeviceFactory(input_device_factory_proxy_.get()); |
| 331 |
| 332 // Scan & monitor devices. |
| 333 device_manager_->AddObserver(this); |
| 334 device_manager_->ScanDevices(this); |
| 335 } |
| 336 |
330 } // namespace ui | 337 } // namespace ui |
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