Index: src/gpu/effects/GrDisableColorXP.cpp |
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp |
index 93833851921d3c6eadfa77825b635e4cb5317dc8..83b6d231194b513c38e639ae43f1fd402550f1d1 100644 |
--- a/src/gpu/effects/GrDisableColorXP.cpp |
+++ b/src/gpu/effects/GrDisableColorXP.cpp |
@@ -17,7 +17,10 @@ |
~GrGLDisableColorXP() SK_OVERRIDE {} |
- void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {} |
+ |
+private: |
+ void onEmitCode(const EmitArgs& args) SK_OVERRIDE { |
// This emit code should be empty. However, on the nexus 6 there is a driver bug where if |
// you do not give gl_FragColor a value, the gl context is lost and we end up drawing |
// nothing. So this fix just sets the gl_FragColor arbitrarily to 0. |
@@ -25,11 +28,8 @@ |
fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary); |
} |
- void setData(const GrGLProgramDataManager&, const GrXferProcessor&) SK_OVERRIDE {} |
+ void onSetData(const GrGLProgramDataManager&, const GrXferProcessor&) SK_OVERRIDE {} |
- static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {} |
- |
-private: |
typedef GrGLXferProcessor INHERITED; |
}; |
@@ -39,7 +39,7 @@ |
this->initClassID<GrDisableColorXP>(); |
} |
-void GrDisableColorXP::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { |
+void GrDisableColorXP::onGetGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { |
GrGLDisableColorXP::GenKey(*this, caps, b); |
} |
@@ -57,8 +57,10 @@ |
this->initClassID<GrDisableColorXPFactory>(); |
} |
-GrXferProcessor* GrDisableColorXPFactory::createXferProcessor(const GrProcOptInfo& colorPOI, |
- const GrProcOptInfo& covPOI) const { |
+GrXferProcessor* |
+GrDisableColorXPFactory::onCreateXferProcessor(const GrProcOptInfo& colorPOI, |
+ const GrProcOptInfo& covPOI, |
+ const GrDeviceCoordTexture* dstCopy) const { |
return GrDisableColorXP::Create(); |
} |