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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/button/menu_button.h" | 5 #include "ui/views/controls/button/menu_button.h" |
6 | 6 |
7 #include "base/strings/utf_string_conversions.h" | 7 #include "base/strings/utf_string_conversions.h" |
8 #include "ui/accessibility/ax_view_state.h" | 8 #include "ui/accessibility/ax_view_state.h" |
9 #include "ui/base/dragdrop/drag_drop_types.h" | 9 #include "ui/base/dragdrop/drag_drop_types.h" |
10 #include "ui/base/l10n/l10n_util.h" | 10 #include "ui/base/l10n/l10n_util.h" |
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65 MenuButtonListener* menu_button_listener, | 65 MenuButtonListener* menu_button_listener, |
66 bool show_menu_marker) | 66 bool show_menu_marker) |
67 : LabelButton(listener, text), | 67 : LabelButton(listener, text), |
68 menu_offset_(kDefaultMenuOffsetX, kDefaultMenuOffsetY), | 68 menu_offset_(kDefaultMenuOffsetX, kDefaultMenuOffsetY), |
69 listener_(menu_button_listener), | 69 listener_(menu_button_listener), |
70 show_menu_marker_(show_menu_marker), | 70 show_menu_marker_(show_menu_marker), |
71 menu_marker_(ui::ResourceBundle::GetSharedInstance().GetImageNamed( | 71 menu_marker_(ui::ResourceBundle::GetSharedInstance().GetImageNamed( |
72 IDR_MENU_DROPARROW).ToImageSkia()), | 72 IDR_MENU_DROPARROW).ToImageSkia()), |
73 destroyed_flag_(NULL), | 73 destroyed_flag_(NULL), |
74 pressed_lock_count_(0), | 74 pressed_lock_count_(0), |
| 75 should_disable_after_press_(false), |
75 weak_factory_(this) { | 76 weak_factory_(this) { |
76 SetHorizontalAlignment(gfx::ALIGN_LEFT); | 77 SetHorizontalAlignment(gfx::ALIGN_LEFT); |
77 } | 78 } |
78 | 79 |
79 MenuButton::~MenuButton() { | 80 MenuButton::~MenuButton() { |
80 if (destroyed_flag_) | 81 if (destroyed_flag_) |
81 *destroyed_flag_ = true; | 82 *destroyed_flag_ = true; |
82 } | 83 } |
83 | 84 |
84 //////////////////////////////////////////////////////////////////////////////// | 85 //////////////////////////////////////////////////////////////////////////////// |
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301 ui::EventType active_on = | 302 ui::EventType active_on = |
302 GetDragOperations(mouseev.location()) == ui::DragDropTypes::DRAG_NONE | 303 GetDragOperations(mouseev.location()) == ui::DragDropTypes::DRAG_NONE |
303 ? ui::ET_MOUSE_PRESSED | 304 ? ui::ET_MOUSE_PRESSED |
304 : ui::ET_MOUSE_RELEASED; | 305 : ui::ET_MOUSE_RELEASED; |
305 return event.type() == active_on; | 306 return event.type() == active_on; |
306 } | 307 } |
307 | 308 |
308 return event.type() == ui::ET_GESTURE_TAP; | 309 return event.type() == ui::ET_GESTURE_TAP; |
309 } | 310 } |
310 | 311 |
| 312 void MenuButton::StateChanged() { |
| 313 if (pressed_lock_count_ != 0) { |
| 314 // The button's state was changed while it was supposed to be locked in a |
| 315 // pressed state. This shouldn't happen, but conceivably could if a caller |
| 316 // tries to switch from enabled to disabled or vice versa while the button |
| 317 // is pressed. |
| 318 if (state() == STATE_NORMAL) |
| 319 should_disable_after_press_ = false; |
| 320 else if (state() == STATE_DISABLED) |
| 321 should_disable_after_press_ = true; |
| 322 } |
| 323 } |
| 324 |
311 void MenuButton::IncrementPressedLocked() { | 325 void MenuButton::IncrementPressedLocked() { |
312 ++pressed_lock_count_; | 326 ++pressed_lock_count_; |
| 327 should_disable_after_press_ = state() == STATE_DISABLED; |
313 SetState(STATE_PRESSED); | 328 SetState(STATE_PRESSED); |
314 } | 329 } |
315 | 330 |
316 void MenuButton::DecrementPressedLocked() { | 331 void MenuButton::DecrementPressedLocked() { |
317 --pressed_lock_count_; | 332 --pressed_lock_count_; |
318 DCHECK_GE(pressed_lock_count_, 0); | 333 DCHECK_GE(pressed_lock_count_, 0); |
319 | 334 |
320 // If this was the last lock, manually reset state to "normal". We set | 335 // If this was the last lock, manually reset state to the desired state. |
321 // "normal" and not "hot" because the likelihood is that the mouse is now | 336 if (pressed_lock_count_ == 0) { |
322 // somewhere else (user clicked elsewhere on screen to close the menu or | 337 ButtonState desired_state = STATE_NORMAL; |
323 // selected an item) and we will inevitably refresh the hot state in the event | 338 if (should_disable_after_press_) { |
324 // the mouse _is_ over the view. | 339 desired_state = STATE_DISABLED; |
325 if (pressed_lock_count_ == 0) | 340 should_disable_after_press_ = false; |
326 SetState(STATE_NORMAL); | 341 } else if (IsMouseHovered()) { |
| 342 desired_state = STATE_HOVERED; |
| 343 } |
| 344 SetState(desired_state); |
| 345 } |
327 } | 346 } |
328 | 347 |
329 int MenuButton::GetMaximumScreenXCoordinate() { | 348 int MenuButton::GetMaximumScreenXCoordinate() { |
330 if (!GetWidget()) { | 349 if (!GetWidget()) { |
331 NOTREACHED(); | 350 NOTREACHED(); |
332 return 0; | 351 return 0; |
333 } | 352 } |
334 | 353 |
335 gfx::Rect monitor_bounds = GetWidget()->GetWorkAreaBoundsInScreen(); | 354 gfx::Rect monitor_bounds = GetWidget()->GetWorkAreaBoundsInScreen(); |
336 return monitor_bounds.right() - 1; | 355 return monitor_bounds.right() - 1; |
337 } | 356 } |
338 | 357 |
339 } // namespace views | 358 } // namespace views |
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