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Side by Side Diff: src/compiler/control-builders.h

Issue 873423004: First stab at try-catch and try-finally in TurboFan. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_CONTROL_BUILDERS_H_ 5 #ifndef V8_COMPILER_CONTROL_BUILDERS_H_
6 #define V8_COMPILER_CONTROL_BUILDERS_H_ 6 #define V8_COMPILER_CONTROL_BUILDERS_H_
7 7
8 #include "src/v8.h" 8 #include "src/v8.h"
9 9
10 #include "src/compiler/graph-builder.h" 10 #include "src/compiler/graph-builder.h"
11 #include "src/compiler/node.h" 11 #include "src/compiler/node.h"
12 12
13 namespace v8 { 13 namespace v8 {
14 namespace internal { 14 namespace internal {
15 namespace compiler { 15 namespace compiler {
16 16
17 // Base class for all control builders. Also provides a common interface for 17 // Base class for all control builders. Also provides a common interface for
18 // control builders to handle 'break' and 'continue' statements when they are 18 // control builders to handle 'break' statements when they are used to model
19 // used to model breakable statements. 19 // breakable statements.
20 class ControlBuilder { 20 class ControlBuilder {
21 public: 21 public:
22 explicit ControlBuilder(StructuredGraphBuilder* builder) 22 explicit ControlBuilder(StructuredGraphBuilder* builder)
23 : builder_(builder) {} 23 : builder_(builder) {}
24 virtual ~ControlBuilder() {} 24 virtual ~ControlBuilder() {}
25 25
26 // Interface for break and continue. 26 // Interface for break.
27 virtual void Break() { UNREACHABLE(); } 27 virtual void Break() { UNREACHABLE(); }
28 virtual void Continue() { UNREACHABLE(); }
29 28
30 protected: 29 protected:
31 typedef StructuredGraphBuilder Builder; 30 typedef StructuredGraphBuilder Builder;
32 typedef StructuredGraphBuilder::Environment Environment; 31 typedef StructuredGraphBuilder::Environment Environment;
33 32
34 Zone* zone() const { return builder_->local_zone(); } 33 Zone* zone() const { return builder_->local_zone(); }
35 Environment* environment() { return builder_->environment(); } 34 Environment* environment() { return builder_->environment(); }
36 void set_environment(Environment* env) { builder_->set_environment(env); } 35 void set_environment(Environment* env) { builder_->set_environment(env); }
37 36
38 Builder* builder_; 37 Builder* builder_;
(...skipping 24 matching lines...) Expand all
63 class LoopBuilder FINAL : public ControlBuilder { 62 class LoopBuilder FINAL : public ControlBuilder {
64 public: 63 public:
65 explicit LoopBuilder(StructuredGraphBuilder* builder) 64 explicit LoopBuilder(StructuredGraphBuilder* builder)
66 : ControlBuilder(builder), 65 : ControlBuilder(builder),
67 loop_environment_(NULL), 66 loop_environment_(NULL),
68 continue_environment_(NULL), 67 continue_environment_(NULL),
69 break_environment_(NULL) {} 68 break_environment_(NULL) {}
70 69
71 // Primitive control commands. 70 // Primitive control commands.
72 void BeginLoop(BitVector* assigned, bool is_osr = false); 71 void BeginLoop(BitVector* assigned, bool is_osr = false);
72 void Continue();
73 void EndBody(); 73 void EndBody();
74 void EndLoop(); 74 void EndLoop();
75 75
76 // Primitive support for break and continue. 76 // Primitive support for break.
77 void Continue() FINAL;
78 void Break() FINAL; 77 void Break() FINAL;
79 78
80 // Compound control commands for conditional break. 79 // Compound control commands for conditional break.
81 void BreakUnless(Node* condition); 80 void BreakUnless(Node* condition);
82 void BreakWhen(Node* condition); 81 void BreakWhen(Node* condition);
83 82
84 private: 83 private:
85 Environment* loop_environment_; // Environment of the loop header. 84 Environment* loop_environment_; // Environment of the loop header.
86 Environment* continue_environment_; // Environment after the loop body. 85 Environment* continue_environment_; // Environment after the loop body.
87 Environment* break_environment_; // Environment after the loop exits. 86 Environment* break_environment_; // Environment after the loop exits.
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
131 void BeginBlock(); 130 void BeginBlock();
132 void EndBlock(); 131 void EndBlock();
133 132
134 // Primitive support for break. 133 // Primitive support for break.
135 void Break() FINAL; 134 void Break() FINAL;
136 135
137 private: 136 private:
138 Environment* break_environment_; // Environment after the block exits. 137 Environment* break_environment_; // Environment after the block exits.
139 }; 138 };
140 139
140
141 // Tracks control flow for a try-catch statement.
142 class TryCatchBuilder FINAL : public ControlBuilder {
143 public:
144 explicit TryCatchBuilder(StructuredGraphBuilder* builder)
145 : ControlBuilder(builder),
146 catch_environment_(NULL),
147 exit_environment_(NULL),
148 exception_node_(NULL) {}
149
150 // Primitive control commands.
151 void BeginTry();
152 void Throw(Node* exception);
153 void EndTry();
154 void EndCatch();
155
156 // Returns the exception value inside the 'catch' body.
157 Node* GetExceptionNode() const { return exception_node_; }
158
159 private:
160 Environment* catch_environment_; // Environment for the 'catch' body.
161 Environment* exit_environment_; // Environment after the statement.
162 Node* exception_node_; // Node for exception in 'catch' body.
163 };
164
165
166 // Tracks control flow for a try-finally statement.
167 class TryFinallyBuilder FINAL : public ControlBuilder {
168 public:
169 explicit TryFinallyBuilder(StructuredGraphBuilder* builder)
170 : ControlBuilder(builder),
171 finally_environment_(NULL),
172 token_node_(NULL) {}
173
174 // Primitive control commands.
175 void BeginTry();
176 void LeaveTry(Node* token);
177 void EndTry(Node* token);
178 void EndFinally();
179
180 // Returns the dispatch token value inside the 'finally' body.
181 Node* GetDispatchTokenNode() const { return token_node_; }
182
183 private:
184 Environment* finally_environment_; // Environment for the 'finally' body.
185 Node* token_node_; // Node for token in 'finally' body.
186 };
187
188
141 } // namespace compiler 189 } // namespace compiler
142 } // namespace internal 190 } // namespace internal
143 } // namespace v8 191 } // namespace v8
144 192
145 #endif // V8_COMPILER_CONTROL_BUILDERS_H_ 193 #endif // V8_COMPILER_CONTROL_BUILDERS_H_
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