OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
(...skipping 1160 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1171 const std::string& name_str); | 1171 const std::string& name_str); |
1172 | 1172 |
1173 error::Error GetFragDataLocationHelper( | 1173 error::Error GetFragDataLocationHelper( |
1174 GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, | 1174 GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, |
1175 const std::string& name_str); | 1175 const std::string& name_str); |
1176 | 1176 |
1177 // Wrapper for glShaderSource. | 1177 // Wrapper for glShaderSource. |
1178 void DoShaderSource( | 1178 void DoShaderSource( |
1179 GLuint client_id, GLsizei count, const char** data, const GLint* length); | 1179 GLuint client_id, GLsizei count, const char** data, const GLint* length); |
1180 | 1180 |
| 1181 // Wrapper for glTransformFeedbackVaryings. |
| 1182 void DoTransformFeedbackVaryings( |
| 1183 GLuint client_program_id, GLsizei count, const char* const* varyings, |
| 1184 GLenum buffer_mode); |
| 1185 |
1181 // Clear any textures used by the current program. | 1186 // Clear any textures used by the current program. |
1182 bool ClearUnclearedTextures(); | 1187 bool ClearUnclearedTextures(); |
1183 | 1188 |
1184 // Clears any uncleared attachments attached to the given frame buffer. | 1189 // Clears any uncleared attachments attached to the given frame buffer. |
1185 // Returns false if there was a generated GL error. | 1190 // Returns false if there was a generated GL error. |
1186 void ClearUnclearedAttachments(GLenum target, Framebuffer* framebuffer); | 1191 void ClearUnclearedAttachments(GLenum target, Framebuffer* framebuffer); |
1187 | 1192 |
1188 // overridden from GLES2Decoder | 1193 // overridden from GLES2Decoder |
1189 bool ClearLevel(unsigned service_id, | 1194 bool ClearLevel(unsigned service_id, |
1190 unsigned bind_target, | 1195 unsigned bind_target, |
(...skipping 5859 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
7050 } | 7055 } |
7051 Shader* shader = GetShaderInfoNotProgram(client_id, "glShaderSource"); | 7056 Shader* shader = GetShaderInfoNotProgram(client_id, "glShaderSource"); |
7052 if (!shader) { | 7057 if (!shader) { |
7053 return; | 7058 return; |
7054 } | 7059 } |
7055 // Note: We don't actually call glShaderSource here. We wait until | 7060 // Note: We don't actually call glShaderSource here. We wait until |
7056 // the call to glCompileShader. | 7061 // the call to glCompileShader. |
7057 shader->set_source(str); | 7062 shader->set_source(str); |
7058 } | 7063 } |
7059 | 7064 |
| 7065 void GLES2DecoderImpl::DoTransformFeedbackVaryings( |
| 7066 GLuint client_program_id, GLsizei count, const char* const* varyings, |
| 7067 GLenum buffer_mode) { |
| 7068 Program* program = GetProgramInfoNotShader( |
| 7069 client_program_id, "glTransformFeedbackVaryings"); |
| 7070 if (!program) { |
| 7071 return; |
| 7072 } |
| 7073 glTransformFeedbackVaryings( |
| 7074 program->service_id(), count, varyings, buffer_mode); |
| 7075 } |
| 7076 |
7060 void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { | 7077 void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { |
7061 TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCompileShader"); | 7078 TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCompileShader"); |
7062 Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader"); | 7079 Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader"); |
7063 if (!shader) { | 7080 if (!shader) { |
7064 return; | 7081 return; |
7065 } | 7082 } |
7066 ShaderTranslator* translator = NULL; | 7083 ShaderTranslator* translator = NULL; |
7067 if (use_shader_translator_) { | 7084 if (use_shader_translator_) { |
7068 translator = shader->shader_type() == GL_VERTEX_SHADER ? | 7085 translator = shader->shader_type() == GL_VERTEX_SHADER ? |
7069 vertex_translator_.get() : fragment_translator_.get(); | 7086 vertex_translator_.get() : fragment_translator_.get(); |
(...skipping 4581 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
11651 } | 11668 } |
11652 } | 11669 } |
11653 | 11670 |
11654 // Include the auto-generated part of this file. We split this because it means | 11671 // Include the auto-generated part of this file. We split this because it means |
11655 // we can easily edit the non-auto generated parts right here in this file | 11672 // we can easily edit the non-auto generated parts right here in this file |
11656 // instead of having to edit some template or the code generator. | 11673 // instead of having to edit some template or the code generator. |
11657 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 11674 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
11658 | 11675 |
11659 } // namespace gles2 | 11676 } // namespace gles2 |
11660 } // namespace gpu | 11677 } // namespace gpu |
OLD | NEW |